Fractal of the Mists and Agony: ok by me!
I two was in this group and while I still am a bit wary I agree with the OP. Defintely like the look of the new dungeon so far looking forward to running it with guildies.
So, unless subsequent expansions end requiring more and more and more infusions (and there’s no reason to think they will), I see no reason to worry about the Agony mechanic. What would make more sense would be for subsequent expansions to each have their own “flavor” of infusion, so that the mechanic measures progress for that specific content rather than becoming the new benchmark for the entire game.
There is in fact every reason to think they will….
Infusions are a special new type of Upgrade Component that can only be slotted into special Infusion slots on gear.
There are multiple types of Infusions and Infusion slots. In November, we’ll introduce Offensive, Defensive, and Omni Infusions of Fine rarity from new Mystic Forge recipes. Infusion upgrade types must be paired with their like slot, with the exception of the rare and versatile Omni Infusions which can be slotted into any type of Infusion slot.
https://www.guildwars2.com/en/news/linsey-murdock-unveils-new-high-end-ascended-gear/
There is in fact every reason to think they will….
[quotes description of various infusion types]
I think there’s every reason to expect proliferation of new upgrades like these, which is fine. That doesn’t necessarily mean escalation: if new upgrades are kept situational and focused on a specific, different area of content (the way this set of upgrades is really useful only in the fractals), then you can add new mechanics and gear types til the cows come home without unbalancing the core game or obsoleting existing content.
There is in fact every reason to think they will….
[quotes description of various infusion types]I think there’s every reason to expect proliferation of new upgrades like these, which is fine. That doesn’t necessarily mean escalation: if new upgrades are kept situational and focused on a specific, different area of content (the way this set of upgrades is really useful only in the fractals), then you can add new mechanics and gear types til the cows come home without unbalancing the core game or obsoleting existing content.
If we have more and more gear slots that can fit infusions we will have more and more resistance to agony, meaning they will have to increase the effects of agony in new dungeons for it to be relevant.
If new dungeons are introduced that have a different type of debuff that we then need to get a new resistance to, what would stop us from fitting the new infusions into our old infusion slots? also that would make the old dungeons obsolete?
No matter what it sounds pretty messy to me.
There is in fact every reason to think they will….
[quotes description of various infusion types]I think there’s every reason to expect proliferation of new upgrades like these, which is fine. That doesn’t necessarily mean escalation: if new upgrades are kept situational and focused on a specific, different area of content (the way this set of upgrades is really useful only in the fractals), then you can add new mechanics and gear types til the cows come home without unbalancing the core game or obsoleting existing content.
If we have more and more gear slots that can fit infusions we will have more and more resistance to agony, meaning they will have to increase the effects of agony in new dungeons for it to be relevant.
If new dungeons are introduced that have a different type of debuff that we then need to get a new resistance to, what would stop us from fitting the new infusions into our old infusion slots? also that would make the old dungeons obsolete?
No matter what it sounds pretty messy to me.
It is just fire-resist, chill-resist kind of thing. You know…. Oh wait, my exotics are unable to be infused….
*vendors them.
There is in fact every reason to think they will….
[quotes description of various infusion types]I think there’s every reason to expect proliferation of new upgrades like these, which is fine. That doesn’t necessarily mean escalation: if new upgrades are kept situational and focused on a specific, different area of content (the way this set of upgrades is really useful only in the fractals), then you can add new mechanics and gear types til the cows come home without unbalancing the core game or obsoleting existing content.
If we have more and more gear slots that can fit infusions we will have more and more resistance to agony, meaning they will have to increase the effects of agony in new dungeons for it to be relevant.
If new dungeons are introduced that have a different type of debuff that we then need to get a new resistance to, what would stop us from fitting the new infusions into our old infusion slots? also that would make the old dungeons obsolete?
No matter what it sounds pretty messy to me.
Unless of course the Agony mechanic is limited to the new dungeon, which they’ve already said is going to be expanded. At that point stacking resistance to Agony will only serve the purpose of longer and longer marathon runs while merely going to the dungeon for some casual Fractal clearing will be completely unaffected.
At that point it’s a win/win. Hardcore players can run the place until it’s stupid difficult, casuals can go in and have some fun and get some loot too.
dont mis understand Agony with another game mechanics, Agony is the SAME as “Guild Wars 1” that the Mursaat used on you, same mechanics, same name.
Im also ok with agony as it worked well on gw1 but come on, at least guys read the lore from gw1 before posting that Agony is from another game.
dont mis understand Agony with another game mechanics, Agony is the SAME as “Guild Wars 1” that the Mursaat used on you, same mechanics, same name.
Im also ok with agony as it worked well on gw1 but come on, at least guys read the lore from gw1 before posting that Agony is from another game.
Sorry, but every piece that the developer posted is totally opposite of your statement.
You can’t infuse your old armor
It use a slot that is nowhere else to be found
You need to grind for better infusion
And so on. What makes you think that the developers are too stupid to understand what they are doing?
ok by see you at wintersday and the next expansion pack… Here is too playable tengu.
Bearing in mind the dungeon is unlimited in its scope and they will continue to add new content to that dungeon then the infusion issue and why it might seem that it will spread to other dungeons really comes down to context. How you read the blog and how someone else reads the blog can be vastly different, depending on how you view Anet at the moment.
There is no reason to believe the infusions that will be shipped out over time will not be a lateral mechanic designed specifically for this one dungeon.
It is only past experience with other games that creates a bias towards distrust. Understandable of course, but not necessarily accurate.
Let’s be honest, the blogs are pure PR with a whole host of buzzwords designed for the press releases to sink their teeth into. Currently as active players, we are not the target audience of these blogs. Imo anyway.
It becomes gear grind treadmill if new armor sets are added to do new dungeons, or if the slotted item is required to do new dungeon with any chance at all which will also drop stronger version of it.
The only way this avoids being a gear grind treadmill is if new content doesn’t rely on the same buffs from the FoTM (get it, flavor of the month :bang: ) system and new content doesn’t require new gear content related gear to have a chance of doing, in other words if Ascended armor is the last type of armor they add to the game. The new content can require a new type of Agony upgrade to put in the Ascended gear to do it easier though, as long as it doens’t require the current planned buffs to be even doable.
Initially I was really excited about the prospect of a never ending dungeon that progressively got harder and harder. Then I learned that the progressive difficulty was nothing but a lazy gear grind, where the deeper you get in the dungeon isn’t due to skill (because the difficulty challenged your skill), but because you have grinded better tier gear (difficulty challenging your ability to grind, no increase in skill required).
And that disappointment was before I learned about the real issue everyone has with this patch…
dont mis understand Agony with another game mechanics, Agony is the SAME as “Guild Wars 1” that the Mursaat used on you, same mechanics, same name.
Im also ok with agony as it worked well on gw1 but come on, at least guys read the lore from gw1 before posting that Agony is from another game.
Sorry, but every piece that the developer posted is totally opposite of your statement.
You can’t infuse your old armor
It use a slot that is nowhere else to be found
You need to grind for better infusion
And so on. What makes you think that the developers are too stupid to understand what they are doing?
To be fair, considering we have been clearly BSed by both the developers and even the company president, putting faith in anything AN says now is a real gamble.
Same here really.
It’s just a backpack (there seems to always be a new backpack with these new events) and a couple of rings.
If anything, it’s just a nice little thing to look forward to.