(edited by Kiara Hakura.1826)
Fractals defeats GW2's original purpose
Not to mention the dirty grind.
You either grind the same content over and over till you get 1850 fractals or you grind painfully to get 50 ectos and 250t6 mats (and after that, it is 250 ecto, you know?)
For anyone reading Kiara Hakura’s post I would also encourage you to read through
https://forum-en.gw2archive.eu/forum/game/gw2/The-REAL-Manifesto/first
and
https://forum-en.gw2archive.eu/forum/game/gw2/Why-The-Stat-Cap-Is-So-Important/first
as well. Lots of other long, thought-out posts such as this to parse through for those interested in this line of discussion.
They literally mentioned a while back, that this game won’t have as much of a gear treadmill as some other mmos.
However, 3 months down the road, suddenly we have received a new tier of equipment, which makes people step back up on the gear treadmill.
Furthermore, there are people now, who refuse to do the previous explorable mode dungeons, because hey, the gear you get there is inferior, unless you want to get it for the looks.
Quite a few arguments have arisen in our guild, because the guildmasters want players to help other guildies out, by willingly dropping down atleast some levels, to boost up those that have fallen behind. Mostly this has not been fruitful tho and the guild seems to have broken into essentially groups of 5 people, who are at a similar fractal level and only run dungeons amongst eachother.
This concerns me gravely.
-Holy
I think fractals simply need a rework, I posted my idea in the suggestion section but it got completely ignored, I guess the title wasn’t exactly good-looking?
About Ascended gear, devs already mentioned those won’t be a fractals exclusive, it’ll probably be accessible through other meanings like dungeons, so it won’t be such a grind to survive agony.
The issue here is that the introduction of new content is concentrated to one location – FotM. Anet pointed this to be a “bad” choice, however, with time this will be rolled out throughout Tyria.
Stop complaining already.
Too many players have rushed the content, have nothing or few things to do, so they find a somewhat easy method to continue on with this via FotM.
No wonder many are feeling they are grinding – stop doing ONLY FotM!
If instead the players went to Orr more often, perhaps, many waypoints wouldn’t be contested as often and overall the gameplay would be better for everyone.
I wonder if anyone remembers Orr during the 1st month after launch – I bet more players were there and bunched up to do events and such.
Do not click this link!
(edited by Death Reincarnated.3570)
There was this idea that we should be able to play with our friends, anywhere, any server, any level, and feel like we’re still rewarded by the game.
Fractals fails on this. It explicitly divides us up by fractal level, wedging teammates apart.
And of course it’s still a bug-infested pile of kitties, where if one player gets DCed, you’re broken, if the leader leaves, you’re all booted to Lion’s Arch, where you can’t group with friends on other servers unless you can manage to get into overflow…