Fractals is going to rock! Ascended gear aside.
Never ending dungeons is going to rock, truely. Because it satisfy those hardcore gamers who think everything is toooooo easy in game, while leaving other casual gamers to their own devices.
Just hoped that early dungeon instances should be easy for those on low leveled armor characters and/or people with dexterity issues XD
If it wasn’t for the gear, I would be really happy about this patch. I’d also continue to play the game. That aside, I’ve always liked the idea of an endless dungeon. Just sort of an iron-man challenge. See how far you can get, keep pushing yourself to get just a little further. It’s just a shame that they added the agony thing. I’d rather have seen even something as simple as an increase in HP, spawn frequency and spawn quantity. Ideally there would be new mechanics every X level too, to keep things interesting.
Defintely looking forward to this new dungeon. I’ll leave my opinon on the ascended armour for now and see how it works out ingame.
Hmmm, this remember the difficulty you left it at should reset once you leave the dungeon though, or have the option to reset the difficulty manually.
I also hope the WvW style level scaling will only be present in this dungeon for the duration of the weekend event ONLY ! afterwards it should be a pure lv80 dungeon.
I agree, I think it looks awesome. I also thing the gear tier is just fine, as I’ve been wanting exactly that — some bridge between exotics and legendaries.