Fractional Condition Damage, Thanks!
Yeah, I would have figured this would be more of a “feature” than a “bug” that’s lasted for ~2.5 years. But I’m happy nonetheless, a bunch of my characters ended up going condi, just because I prefer those weapon skills more than the power weapons.
Now we just need them to change the condi damage to fractional damage.
+19 condi == no increase in bleed damage
+20 condi == +1 bleed damage
And see if anything can be done about the global max stacks.
Still some steps towards making condis more viable outside of PvP!
i rather liked stacking melandru + food for -61%, which no offensive buffs countered efficiently. goodbye rounding error abuse.
head here to discuss wvw without fear of infractions
This does indeed suggest that perhaps ANet is looking at condi reworks in the near future. For now at least condi ticks will be normalized, no more 50/50 if you get the extra tick on a .5 second leftover or not, now you get a half tick every time.
This was already implemented in the 3/16 patch, but it was bugged really badly. For the duration stacking condis (burning, poison), instead of extending them properly and recalculating the fractional ticks, sometimes they would stack them instead and hit with a double tick. I was getting hit for 1500-1600 burn ticks in PVP.
Looks like they fixed the bug they introduced though, and the fractional damage no longer double ticks. The condis extend properly, and you get the fractions only on the front or end of the condi.