It is God’s decision that i fight.
As knight of honor, as protector of the sin. I sacrifice myself, for the blood of criminals.
When i heard that we were getting new fractals, i couldn’t hold my excitement. Sure they were recycled from previous LS, but we were getting actual permanent dungeon content, and a new one too.
We were promised lots of balance changes, good rewards in line with other dungeons and a steady difficulty curve, but as soon the patch hits, i was extremely disappointed with how the whole update was handled.
Rewards are still completely underwhelming compared with something like AC that can be done in 10 m for 1.5g while a 48 fractals that usually can take 1 hour, rewards 1.4g.
Some of the chests of the new fracs actually give less loot than the others, our pristine relics droprate from boxes were reduced.
The final boss chest of a frac 48 still seems to reward similar things to a level 1.
But nevermind about that, most of my friends enjoyed doing fracs for fun, right? Wait what, they added MORE dredge to the dredge fractal? And they managed to make some parts even worse than before?(dying on buttons don’t work, dredge spawn as soon you kill the drilling guys instead when you pick the weapons, more patroling dredge before the buttons).
What happened? what happened with Anthony said? https://forum-en.gw2archive.eu/forum/game/gw2/Fractals-took-WAY-too-long/first#post2828742
I thought we were getting something along the lines of a content that challenge and force other classes to use a variety of builds, not one shotting enemies pigeonholing at least 1 or 2 warriors/guardians in the party. We still have enemies doing up to 14k~12k on long distance attacks with no tells. Mages in the ascalonian fractal simply snap their fingers and you die. We are forced to find a way to make this less painful only to be “fixed” somehow in a hot patch.
There were so many complaints about dredge, for months before this update, and yet, it was turned even worse, i just don’t understand what reasoning was used for these decisions.
I agree about Dredge Fractal. It’s way way too long now. It’s sad to say this but Arah p4 is faster than Dredge and the gold reward is double of whats in Fractals.
+9001
Dredges, dredges, dredges. It is boring, it is annoying and it makes me rage. I don’t know people who like this dredge fractal, but it is still in game. Game must deliver FUN. But devs just don’t care.
Even worse, i see this fractal 3/4 of times as 3rd fractal. I really really hate it.
When i heard that we were getting new fractals, i couldn’t hold my excitement. Sure they were recycled from previous LS, but we were getting actual permanent dungeon content, and a new one too.
We were promised lots of balance changes, good rewards in line with other dungeons and a steady difficulty curve, but as soon the patch hits, i was extremely disappointed with how the whole update was handled.
Rewards are still completely underwhelming compared with something like AC that can be done in 10 m for 1.5g while a 48 fractals that usually can take 1 hour, rewards 1.4g.
Some of the chests of the new fracs actually give less loot than the others, our pristine relics droprate from boxes were reduced.
The final boss chest of a frac 48 still seems to reward similar things to a level 1.But nevermind about that, most of my friends enjoyed doing fracs for fun, right? Wait what, they added MORE dredge to the dredge fractal? And they managed to make some parts even worse than before?(dying on buttons don’t work, dredge spawn as soon you kill the drilling guys instead when you pick the weapons, more patroling dredge before the buttons).
What happened? what happened with Anthony said? https://forum-en.gw2archive.eu/forum/game/gw2/Fractals-took-WAY-too-long/first#post2828742
I thought we were getting something along the lines of a content that challenge and force other classes to use a variety of builds, not one shotting enemies pigeonholing at least 1 or 2 warriors/guardians in the party. We still have enemies doing up to 14k~12k on long distance attacks with no tells. Mages in the ascalonian fractal simply snap their fingers and you die. We are forced to find a way to make this less painful only to be “fixed” somehow in a hot patch.
There were so many complaints about dredge, for months before this update, and yet, it was turned even worse, i just don’t understand what reasoning was used for these decisions.
You misread his post.
There were so many complaints about dredge, for months before this update, and yet, it was turned even worse, i just don’t understand what reasoning was used for these decisions.
Totally agree. There is broad agreement that this fractal is not fun, and it stands out among the other fractals in length.
Its like it was opposite day at Anet, let’s make the fractal everyone complains about even more painful.
Mages have an audio cue. Dodge when you hear the sound.
There were so many complaints about dredge, for months before this update, and yet, it was turned even worse, i just don’t understand what reasoning was used for these decisions.
huehuehue, reasoning…
I stopped doing fractals cause of the lenght dredge fractal takes, it makes fractals more than 2hours long, not worth it at all.
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