Friendly community

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Posted by: danmargerison.1359

danmargerison.1359

More and more I see people getting nothing short of furious at new or inexperienced players. Come on people we were all there once. This game is supposed to provide a friendly community, and the mechanics of the game reflect that by making it almost mandatory to rely on other players for some content. Why verbally abuse someone for doing something wrong that they didn’t even know was wrong? Just yesterday I saw someone do this on a level 7 dynamic event…. Are you kidding? Why not help these players learn by giving them constructive criticism? This would help create more competent players as well as keeping the environment a positive one where people want to help each other out. Just because an event failed doesn’t mean your dog is going to die or something terrible will happen. Chances are that event starts again in another two hours anyway. Take the time to teach these players what to do so next time when they do these events or world bosses you have one more player who is helping your map to win.

(edited by Moderator)

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Posted by: Allanon.9072

Allanon.9072

Welcome to Gw2 MMO-Single player game:)

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Posted by: Raine.1394

Raine.1394

This is actually created by game design. That is, Anet is creating this response in players in that same way they created a positive response through non-competitive tagging and resources. It all goes back to design. Do you understand the elements of design that create this negative response?

(edited by Moderator)

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Posted by: danmargerison.1359

danmargerison.1359

I do making success dependent not just on the individual but on the community. But still enriching your community through constructive criticism and not just “You’re a useless moron” seems like the obvious choice to me. Why not help people grow and by doing so help the community around you grow and advance their skills. I just taught a whole group yesterday how to do AC and it only took me about 10-15 minutes longer than it normally would, and from now on 4 new people know how to run AC smoothly.

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Posted by: bump.2156

bump.2156

I see it happen way to often as well. There was one time I had enough and said something to the player that was saying harsh things to another player but other than that I just ignore it and play the way I have been playing since GW1. I roam I grind and if I see someone needs help I help with whatever is needed. As far as the negative players go they can complain and whine all they want, but when they fail the event or get killed the blame is on them for not explaining and being courteous as you stated.

If you see me out and you need help just ask.

Bumpin Mumpins, Poison Mumps, Bumpassin, Olivia Bumps
Henge Of Denravi
Grinding is so much better when the kitten is crying

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Posted by: smithkt.8062

smithkt.8062

I do making success dependent not just on the individual but on the community. But still enriching your community through constructive criticism and not just “You’re a useless moron” seems like the obvious choice to me. Why not help people grow and by doing so help the community around you grow and advance their skills. I just taught a whole group yesterday how to do AC and it only took me about 10-15 minutes longer than it normally would, and from now on 4 new people know how to run AC smoothly.

Good on you. We certainly could use a lot more like you. It’s nearly impossible for people unfamiliar with the content to get into a group without being kicked.

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Posted by: kylwilson.9137

kylwilson.9137

I witnessed someone call someone a ‘selfish individual’ for asking where the champ train was at at Frostgorge on Blackgate yesterday. They just went completely off their nutter. A bunch of us chimed in to remind him how pathetic his behaviour was, but granted it’s not the first time I’ve seen it.

People’s lack of social skills really bleed into map chat all too often.

\o/

(edited by kylwilson.9137)

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Posted by: Vitus Dance.4509

Vitus Dance.4509

So being a jerk is a culture? Interesting…..

I guess the Goldmember quote went over your head, eh?
You can’t start a post calling for player tolerance…and then end it by calling people ‘jerks’.

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Posted by: Raine.1394

Raine.1394

I do making success dependent not just on the individual but on the community. But still enriching your community through constructive criticism and not just “You’re a useless moron” seems like the obvious choice to me. Why not help people grow and by doing so help the community around you grow and advance their skills. I just taught a whole group yesterday how to do AC and it only took me about 10-15 minutes longer than it normally would, and from now on 4 new people know how to run AC smoothly.

And not just dependent on the community, but dependent upon them coordinating in a manner unusual for open world PvE or pug dungeons. The world is full of a wide diversity of players. not in communication, and who are not playing from an interrupt list. Open World PvE and random dungeons must be designed for the player and situation you find there, kinda like form follows function.

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Posted by: Lankybrit.4598

Lankybrit.4598

I have only encountered friendly players on Devona’s Rest. I ask questions and get answers. I asked for help yesterday on an Event and gave the WP. Someone showed up and immediately helped me out. Overall, I’m happy with the friendliness of the player base, especially on Devona’s Rest.

My Life in Tyria: http://lankygw2blog.blogspot.com/
Updated every Monday

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Posted by: bump.2156

bump.2156

Keep on point or the moderator will delete the post and your feedback will be lost.

Bumpin Mumpins, Poison Mumps, Bumpassin, Olivia Bumps
Henge Of Denravi
Grinding is so much better when the kitten is crying

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Posted by: smithkt.8062

smithkt.8062

I have only encountered friendly players on Devona’s Rest. I ask questions and get answers. I asked for help yesterday on an Event and gave the WP. Someone showed up and immediately helped me out. Overall, I’m happy with the friendliness of the player base, especially on Devona’s Rest.

I find the same is true in general for open world content. Calls for help almost always get willing souls.

Dungeons on the other hands are much more difficult for people when they are unfamiliar with it or not running the “meta.” People seem only interested in making speed runs rather than enjoying the experience. You get kicked simply for not knowing what to do, rather than one of the party members taking the time to explain it. It can be a real barrier for new players.

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Posted by: Saint.5647

Saint.5647

Not much Anet can really do about it. It’s a maturity issue more than anything else. With GW2 being an MMO, you really rub shoulders with players from all walks of life, with different experiences, and in varying stages of maturity.

As an adult it can be quite shocking to run into someone with no grasp on tact and social behavior. This is quite common in young children though, and in game a 13 year old gamer is on an ‘even playing field’ with kitten year old gamer. There is also no requirement to be a mature adult to play either. The type of people that would have difficulty holding a job or staying in school can be found in game as well.

The good news for you is that you can block/ignore these people and that they are a minority in the game. There are many skilled players who don’t mind teaching and raising the skill level of the community.

One True God
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Posted by: Raine.1394

Raine.1394

Not much Anet can really do about it. It’s a maturity issue more than anything else. With GW2 being an MMO, you really rub shoulders with players from all walks of life, with different experiences, and in varying stages of maturity.

As an adult it can be quite shocking to run into someone with no grasp on tact and social behavior. This is quite common in young children though, and in game a 13 year old gamer is on an ‘even playing field’ with kitten year old gamer. There is also no requirement to be a mature adult to play either. The type of people that would have difficulty holding a job or staying in school can be found in game as well.

The good news for you is that you can block/ignore these people and that they are a minority in the game. There are many skilled players who don’t mind teaching and raising the skill level of the community.

That would be like saying on the positive side that non-competitve tagging or resource nodes had no effect on game culture. It was actually huge and most aspects of game culture are massively affected by game design. This area is no different. Don’t blame the victims (players), blame the ones with the power to affect the system, the developers.

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Posted by: Speedmann.5269

Speedmann.5269

Hi all,

in my opinion friendlyness has a wide variety in gw2. Rangeing from “unfriendly as hell” to “hey, you look a little lost, may i help you?”

Usually when doing some LS most of the people tend to be in the “play like I want it or get lost” direction. First day of LS and you you go an event and don’t know what to do? “Get lost and read guides”. Ehw… I want to play the game, not read a hundred of guides to be allowed to play…

I usually tend to whisper those people with what i know so far to at least give them the feeling of taken care of.

I am a really casual player (Don’t have even thousands of hours play time…) and like to play the way i want (Which includes unpopular builds and classes) so i often get bother by the pro-gamers to “learn how to play”.
In my opinion, i know quiet well how to play, but it’s not the “correct” way like others see it…

Last week i started doing fractals (Which were totally new to me) without reading any guides on how they work. I looked for a group with the description “newcomers/new players” and got dissapointed as i found one. I honestly told the groupleader that i’d never done a fractal and therefore have no idea on what to do. He told me it was ok… But he was lying as he left on the very first fail we had…

The next group i had was totally different. Also a newcommer group and a quiet unpatient person in the group. I already though “oh no, not again, he will be leaving as soon as we fail”… But i was wrong. After i told him that i had no idea what to do, he took his time and explained every single boss and task we had to do.
We did two or three full fractale runs… After the first one i decided to thank the guy by sending him 50 silver (I don’t have much… So i couln’d give more)

tl;dr
You see, there are quiet different people over in the game. Most of them are very friendly if you are friendly to them. The few which aren’t… Don’t be bothered by them and just ignore them.

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Posted by: Vitus Dance.4509

Vitus Dance.4509

I wonder if GW2 could benefit from a mentor system?
Players helping players, in general, is all well and good but how many players would put their names forward if a more dedicated approach to doing so was implemented?

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Posted by: Speedmann.5269

Speedmann.5269

I wonder if GW2 could benefit from a mentor system?
Players helping players, in general, is all well and good but how many players would put their names forward if a more dedicated approach to doing so was implemented?

If this would be implemented… i would be the first one to join

Would be a great way to help and get to know new people and maybe form some friendships. But it certenly would need a “ban” feature to kick abusive people (both, mentor and pupil)