(edited by ThomasC.1056)
Frustration amongst the berries : a norn tale
Woah dude, that’s a pretty trippy story ya got over there.
“Heroin, also known as diamorphine among other names, is an opiate typically used as a recreational drug for its euphoric effects.” -Wikipedia
The interrupts work the same for players. Or it should. Granted, 5 seconds of downtime is fairly meaningless when the enemies since HoT are humongous meat sponges.
It does highlight a grander point, though. It seems like enemies don’t follow the same rules as the players. Take the Mordrem Stalkers who pez triple Death Blossoms on a minimal cooldown while still using shadowports in their rotation. Nevermind that it’s utterly irritating to have a completely invulnerable enemy for roughly 3 seconds at a time, but they also churn out high damage along with their HoT meatspongeness. When they scale to higher than Veteran and gain even more absurd damage/meat, I go back to questioning design decisions again.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
I hear your frustration, and for sure can relate to it.
In GW1, things were much different, and often for the better, where an interrupt could actually turn the tide of the fight. Miss it, and it could wipe your party.
Now, mobs just cheat.
Who, besides maybe thieves, uses interrupts in PvE? You use it once, it gets a long cooldown and the mob resets and uses the skill again a few seconds later. Waste of time and effort. Auto attack kills just as fast.
ANet may give it to you.
I presume, since this is written text, that your polysemous word was probably homographic.
I’m guessing you lost some non trivial percent of the readership with that word, and I might have just sent them down a dark tunnel of their own making.
I would attribute that to an attribute of their guesswork.<g>
Who, besides maybe thieves, uses interrupts in PvE? You use it once, it gets a long cooldown and the mob resets and uses the skill again a few seconds later. Waste of time and effort. Auto attack kills just as fast.
There are traits from various classes that allow even PVE players to use interrupts for extra damage. Moment of Clarity and Power Block as an example. But yeah, why should PVE players do that when all they do is auto attack. :^)
Will update once Path of Fire releases.
Who, besides maybe thieves, uses interrupts in PvE? You use it once, it gets a long cooldown and the mob resets and uses the skill again a few seconds later. Waste of time and effort. Auto attack kills just as fast.
And this is why berserker gear is the most used. No point in having points in any other traits when all that means life or death is just how fast you can burn the foe down before it does the same for you.
Put points in toughness? Nope, because the damage it will mitigate is horrible compared to how much of a dps loss it will be, and because enemies just spam high damage attacks regardless of interrupts, it just means they will burn you down faster.
Healing power to overcome that damage? Nope, horrible scaling because we don’t want to have the holy trinity in this game.
Vitality? Nope, that little bit of health you get at the loss of dps is not going to be enough to soak up the extra damage of the enemies spammed attacks.
Berserker or Vipers only. Maybe knights if your job is to tank, but other wise stick with those two.
Who, besides maybe thieves, uses interrupts in PvE? You use it once, it gets a long cooldown and the mob resets and uses the skill again a few seconds later. Waste of time and effort. Auto attack kills just as fast.
There are traits from various classes that allow even PVE players to use interrupts for extra damage. Moment of Clarity and Power Block as an example. But yeah, why should PVE players do that when all they do is auto attack. :^)
I’ve tried interrupts in PvE. Pointless. You block one attack and the mob uses the same skill again way before your skill resets. So, you’re left using autoattack, basically, and dodge. Or spam skills in cooldown since it doesn’t matter.
ANet may give it to you.
I’m always using interrupts, and I have plenty of skills to kill the mob while it is recovering. Of course, I play Engie, and my interrupts are also pushes or launches.
that it makes every other class in the game boring to play.”
Hawks
Take the Mordrem Stalkers who pez triple Death Blossoms on a minimal cooldown while still using shadowports in their rotation. Nevermind that it’s utterly irritating to have a completely invulnerable enemy for roughly 3 seconds at a time, but they also churn out high damage along with their HoT meatspongeness. When they scale to higher than Veteran and gain even more absurd damage/meat, I go back to questioning design decisions again.
Smokescales are even worse. They are invulneranle like 90% of the time. Their smoke cloud gives them evasion while it exists (while ranger’s smokescale just blindes one time enemies with it) and they keep rotating their smokescreen and assault (which also has like 3-4 second evade).
Smokescales are even worse. They are invulneranle like 90% of the time. Their smoke cloud gives them evasion while it exists (while ranger’s smokescale just blindes one time enemies with it) and they keep rotating their smokescreen and assault (which also has like 3-4 second evade).
1. Don’t fight smokescales within their smoke cloud (which is called ‘spray mist’ when it comes to the mob smokescale)
2. The juvenile smokescale (as in the ranger pet) works pretty much the same – they create a smoke cloud, and while in it, they evade incoming attacks and are immune to conditions. They don’t blind enemies with their cloud, the ranger however can blind enemies by firing projectiles through the smoke field.
This makes smokescales one of the best when it comes to survival out of all pets.
1. Don’t fight smokescales within their smoke cloud (which is called ‘spray mist’ when it comes to the mob smokescale)
That is a large part of the mechanic, yes.
Side note, anything with spawnable help (turret engis, mesmers, necro minions, ranger) might make smokescales harder than they need to be.
I generally like smokescales as enemy designs, I just wish their evade cloud wasn’t useable every ~10 seconds, nor that veterans can (near-)murder even if the player dodges. At their core though, not bad mobs.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632