A lot of people here keep defending the lack of tangible rewards from completing “end game” content, and to me, it just doesn’t make much sense. They say that the “fun” of doing these activities is reward in and of itself. I call bullkitten.
This game is absolutely just as infuriating and grind happy as every other mmo out today, but for some reason its ok for this one to not provide any incentive to accomplish the grind. Sure, killing the claw in Frostgorge or raiding Grenth’s temple in Shore is fun, just to experience it. But once thats over you need some kind of incentive to keep coming back and doing it, other than a handful of craptastic blue items and the occasional green vendor trash.
As it stands the only consistent way to get gear upgrades is to either craft them, explore high level zones, or farm every single dungeon 70+ times to get aesthetic sets. What was wrong with the “run a dungeon, get good loot” system? Is it honestly more fun to walk out of a dungeon with a few tokens and a repair bill? Maybe a vendor item if you’re lucky?
I guess I must not be the audience that anet is targeting because for some strange reason I enjoy getting upgrades for my character, and since there arent any skill upgrades past level 40 then the only thing to upgrade is the gear you have, and thereby the stats you have, which in turn increases your damage, your survivability, and the overall fun you have playing your class. I play rpg’s because I like to see my character PROGRESS.
Honestly, a game needs to be both fun AND rewarding. Guild Wars 2 is very fun. But it is absolutely not rewarding. It reminds me too much of life, where the effort you put in does not necessarily equal the reward you acquire, if you acquire one at all.