I believe one of the major reason for players choosing to play GW2 is attracted by Anet’s manifesto claiming that grinding is not fun and GW2 is a game that designed for fun. However, with more and more experience in game after 3 months, I got a feeling that this game actually requires lots of grind in their end game content. The fact is GW2 has not much differences compared other MMOs in terms of the way Anet try to keep their players playing the game. I will explain the grind that required first.
1. Grind for crafting
High end weapons (both exotic and Legendary) require huge amount of high tier materials such as Glob of Ectoplasm (ecto), lodestone, Tier 6 materials (T6 mats), etc. In order to craft these items, players either need to grind for the drop or grind for coins to buy the mats from Trading Post (TP). Tens to hundreds of hours (depends on the weapon) are minimum for obtaining these skins which is hard for most players. The major cause is due to either the receipt requiring huge amount or extremely low drop rate actually caused all these grinding. For example, 250 ecto is usually included in most receipts. Also Lodestone only drop once or twice if the player is lucky after grinding in certain areas for an hour or more. From my personal experience, I still not yet obtained a single Molten Lodestone from Fire Elementals or CoF even I have at least 20+ runs of it. In terms of legendary weapons, we already know the harsh requirement for crafting by reading the articles from those who obtained legendary weapons. On top of coins and mats, crafting legendary weapons also require huge amount of Karma for exchange certain materials. I believe most of the players either having a super long plan or actually gave up from obtaining legendary weapons. For me, the way to obtain those legendary weapons should be legendary (High difficulty quest? Achievements?) but not grindy.
2. Grind for tokens
Another type of grind is for tokens which given as reward after finishing dungeons. Tokens are used to exchange for unique dungeon gears. Each set of dungeon armor require around 1100 – 1400 depends on the dungeon set (my CoF set require 1380 tokens). For me, a full set means at least 23 success dungeon runs. The grinding required for dungeon runs is easier than grind for crafting but its still grinding and not really fun after running it for 20 times.
The new dungeon, Fractals of the Mists, provided more random elements but I think the way required to get to higher level is a combination of grind and regular work. From what I saw in the map chat, many players already reached lv10+, lv20+ or even lv30+ of the dungeon. For those who don’t have time to grind the dungeon since the last patch, they are now facing difficulty in finding a low level dungeon group in doing this dungeon. Further more, the nature of character bound progress of this dungeon forced players to focus on one character or need to grind from the beginning if they want to use other character to obtain ascend gear.
3. Grind for exploration
This problem actually not obvious if you are playing the first or second character because most of the content still can provide you with a fresh feeling. However, doing it for every alts cause this to become an extremely boring grind after players explored the map a few time to unlock those Point of Interest (PoI), Vista, and Skill Point. Also, even dynamic event gets bored after it repeated for lots of times.
To be honest, I don’t think this can be solved because even Anet can change the dynamic event within a zone, player still required to unlock those PoI, Vista, and Skill Point when they start a alt which ended up as a grinding pattern.
Grind or Fun?
In my opinion, this topic is for those who reached lv80 and experienced most of the content. Although Anet claimed the whole game content is designed as endgame, I believe many of us are participating in at least one of the above listed grinding. Before the release of GW2 Anet promised not to develop a game that use grinding but fun to keep players. However I think this game actually can be listed as one of the MMO that require the most amount of grind for end game content. Furthermore, Anet constantly nerf farming location either by increasing the time for an event to start or decrease the drop rate. This only cause the grinding become even longer which I believe harms both the game and players. Recently, I saw a trend in reduction in active players. My guild got a 50% drop in active player for the last month. I am worrying about the future of the game if this is what Anet is aimed to do and unfortunately the trends looks like more grind is needed after introducing Fractals of the Mists.
I would like to know what other players think of this situation. Do you agree or not worrying about it at all?
(edited by OnlyFate.8549)