First, I’d like to say that I do enjoy playing, but the time I have for it is that of a college student who has been weening off of video games for several years now. I will be raising issues that I personally feel are… stupid. I do not expect these things to removed, or even changed, I just want to start a civilized, intelligent discussion and see what other people think. I’m not here to troll, attention kitten, or kitten people off, so please don’t take it that way. I’m simply here to share ideas.
I will, and still do, continue to play GW2 whenever I get a free moment and feel up to it (which I admit is rare). I will try and touch on issues in both PvE and PvP, but I will admit a lot of my thoughts concern PvP, because this is really my preferred game type, and I was honestly expecting GW2 to have more e-sport/competitive play potential than what we have now, and that disappointed me. I am by no means a good player, and that is fine with me. I recognize it, I also don’t need you to remind me of it. I am probably the definition of a casual player, I play purely for fun, but I do try and be as good as I can be.
So take everything with a grain of salt, and please share your thoughts. This will be a large wall of text, but I warn you now, I will not be including some TL;DR thing at the bottom, because what I want to talk about cannot be reasonably discussed without being incredibly oversimplified, and I don’t want people responding purely off of a 3 word summary.
GW1 —> GW2
To start I’m going to make a few comparisons from GW1 to GW2, because while, yes, they are entirely different games, I think some broad ideas have been kept, or at least were attempted to.
What was important to being successful in GW1, PvE or PvP? Lots of things, I’m sure many people would say (particularly in regards to PvP). Simple things, like managing aggro, were easy to get ahold of. Constructing a decent build, finding a nice balance of skill point usage and the correct skills to take advantage of them, maybe a little more difficult, but still relatively simple. Learning class roles, easy. And most of those easy things, barring the bugged traits, etc., are easy to pick up on in GW2 as well.
But what about the more challenging aspects of the game? The things that really separated a good player from a great player. Game sense, positioning, energy management, target priorities… There were so many things in GW1 that you needed to be good, no, great at, if you wanted to be a top player. Some of these things will, and have, carried over into GW2. Some have not.
Positioning
I’m going to talk about positioning first, because it’s always the first thing that pops into my mind. Positioning in GW1 (PvP especially) was HUGE. The warriors stay in front, soak up a little damage, the midline sits back a bit, and the backline basically stays as far away from danger as possible while still being able to get their job done. Some people might see that as simple, but how many times have we all seen that warrior who got just a little too gung-ho run off into 4 more mobs and get the party wiped? A monk who was too far back to get to a frontliner in time for a heal?
Especially in GvG and the chaos of HoH, positioning was super important. And I must admit, at first, I thought it was in GW2 as well. But the more I played, the more I started to think otherwise. Sure, you can’t just go running off into 10 mobs and expect to live, but as far as the structure of the team, it’s just a mishmash of people roaming where they please. There is no monk that needs to stay out of danger, there is no tank that needs to hold the aggro (trinity stuff later). It’s all run in, press some buttons, maybe dodge once or twice, and that’s that. And that’s not just PvE. PvP positioning is slightly more important, but nowhere near what we had to do in GW1 in my experience. The conquest style game mode doesn’t help matters either. The “frontline,” which is a word I even don’t want to use here, is basically just whatever character happens to be standing in melee range, while a few other characters scattered around could maybe be considered “midline.” And there is no backline to speak of. Maybe this is what was intended in making GW2, with their whole “doing away with the fundamental MMO trinity blah blah blah,” I don’t know, but I personally dislike it. Combat positioning went from being a fundamental skill to an afterthought.