Furious Tuning Crystal's second effect..
Zealot’s gear exists.
That said, it should be at minimum a 10% conversion. Should probably be higher since Healing Power doesn’t have the 1,000 point head start that Toughness and Vitality do.
I’d like to say that since I play a cleric ele+guardian in Silverwastes I’d like ANET to take notice to Furious Tuning Crystal. It remains the ONLY healing Utility in the game with a 5% BONUS to a secondary stat instead of a 10% BONUS which is found on EVERY OTHER CHARGED AMBRITE UTILITY. I’m trying to bring attention to this because, Healing power -> Ferocity is fairly stupid as no class in the game would benefit from this EXCEPT for possibly d/d Cele ele. This of course would only work in WvW even so the ferocity coefficient would be extremely low. Being generous with 1,000 healing power a ele would receive 50 ferocity, or 3.33% critical damage. When the update comes out on Tuesday this coefficient will only get worse since trait stats used to give 300, and all armor stats get boosted 30~ percent.
I propose that both Furious Crystal should be changed to Toughness 10%, since healing power is most commonly associated with toughness in my understanding. I would think this would be a fairly decent change since trait-stats are being removed so nobody can really benefit from this utility by having the old trait system.
Zealot’s gear exists.
That said, it should be at minimum a 10% conversion. Should probably be higher since Healing Power doesn’t have the 1,000 point head start that Toughness and Vitality do.
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