Furious about Vault!!!!!
The leap wasn’t changed with quickness, but the attack was, leading to it, uh … missing.
It might come back if they solve the problem of getting them back in sync again.
So, errr, they spent time developing a balance patch, but didn’t realise that one of their changes completely didn’t work?
Makes you wonder.
~TG
So, errr, they spent time developing a balance patch, but didn’t realise that one of their changes completely didn’t work?
Makes you wonder.
~TG
I’m pretty confident that the balance patch wasn’t the only thing that they spent that time on, but yes, that is pretty much the summary of it.
As a developer “secret”, this sort of thing is depressingly common, because the amount of interaction between traits, skills, buffs, etc, is hard to test comprehensively, so the odds that some combination doesn’t work … not good.
It also sounds like it doesn’t always break, just sometimes, which I’m going to guess is when your target is further away (eg: close target, works fine, because leap finishes quick and attack lands, far target, attack before landing.)
Plus, the double bonus: it’s much harder to automate testing of something like GW2 than it is to test a website or whatever, because it’s so much richer a set of client-side interfaces.