(edited by Mitch.4781)
Future Adventures
Yep, adventures suck.
What adventures need, if anything, is some kind of decent competitive reward to encourage the ones who like them, like myself, to play them more often.
Mastery points and collection requeriments can go away as far as I’m concerned. They offer no replayability for those who like adventures and are nothing but annoying, even painful, for those who dislike them.
I don’t like adventures in this sort of game because:
- Your profession doesn’t matter.
- Your masteries don’t matter.
- Your skill in the rest of the game doesn’t matter.
I think a few activities and games can be a fun distraction; I don’t like that they are nearly mandatory for masteries and collections. I realize a lot of people love them. Then again, a lot of people love SAB, which also sits alone from the rest of the game (although at least: it’s not integrated into collections and masteries unrelated to SAB).
tl;dr I’m okay if ANet never adds new adventures and leaves the old ones alone.
sanctum scramble, ley line run are extremely fun adventures where i got gold from a couple of tries initially
on the wings of gold and salvage pit are so easy even casuals can get gold there easily
dont get all the hate for adventures, there are some stupid ones like the floor is lava and masks of the fallen but not all of them are bad
I don’t like adventures in this sort of game because:
- Your profession doesn’t matter.
- Your masteries don’t matter.
- Your skill in the rest of the game doesn’t matter.
You forgot;
- Your ping really matters, therefore
- Your physical location on the earth matters
If adventures were instanced and client side, I think a lot of these type issues could be resolved, but I would literally never ever have played one unless the specialisation collections required it. Even then, I had to loan my account to a trusted friend to complete a couple of them because the unstable latency made a couple of them literally impossible for me to complete. Same way gliding to anything in HoT was impossible until gliding was made client side.
I love adventures and I hope that they add some more. Many were fun to learn. I definitely hope that they add more rewards or something to encourage you to do them after you’ve gotten the mastery points and collection items.
(edited by Ayrilana.1396)
I hated most of the adventures, and have never done them again after getting the relevant mastery points. Combination of my terrible ping, wonky controls in too many of them, and the fact that I’m no good at racing games in general (sooo many racing adventures! Aaargh!!!)
Mini-games are just fine as a concept — I just hated the fact that I felt compelled to play each and every one for the mastery points, since there are a limited number of mastery points in HoT, and I would be putting myself at a disadvantage there if I didn’t.
So yeah, they were probably the most painful experience in HoT for me.