Future Gear/Lvl Philosophy stated in AMA

Future Gear/Lvl Philosophy stated in AMA

in Guild Wars 2 Discussion

Posted by: Miragee.3604

Miragee.3604

//I had to seperate this post into two parts because it’s longer than 5000 words, sorry for that, have a good read!

So the AMA on reddit yesterday revealed some unexpected “news” about the philosophy. I please to not merge this thread into the big AMA thread (which eventually will happen). So let me try to clear out my standing point first.

Don’t understand me wrong, I really like GW2. I realised the quote from O’Brain wasn’t really the case since I started playing the game. The things I really loved about GW1 was the storylines and system, not stat and lvl increase ever, pvp/pve seperation, the lore, the skillsystem, the design of the world, instances and teamplay. From start the only things found into GW2 from that was the lore, amazing world design and pvp/pve seperation. The story wasn’t a story in my opinion, more simple lined up quests with breaks not tieing up together. The skillsystem is nearly not there, I really don’t bother to plan on builds like in GW1 were I spent tons of hours having fun with that. With teamplay it’s the same case. There are cross profession combos but you don’t have to plan that your group is working well together in builds and the way approaching things. However I really liked GW2 for the features that found their way in and a lot of other thing like dynamic combat, jumping puzzles and such. But since they broke one of the last three holding between GW1 and GW2 with stating there will be stat and lvl increase with future expansion the game lost a lot of fun to play forward for me; it’s a fun killer to me. I love games, I love GW1 and I love a lot of things in GW2 but I feel very sad about the way the game scene is moving and that is the reason why I started this thread. Please understand that.

Now I will quote Mike O’Brain first, followed by two quotes of Chris Whiteside and conclusion/discussion start:

“Guild Wars 2 takes everything you love about Guild Wars 1 and puts it into a persistent world […]” – Manifesto

So now Chris Whiteside released the following two informations:

“Ascended gears are making a lot of people worry about an ever-increasing gear treadmill. Many players did not want the exotic/legendary system to change, and they don’t like ascended gears. Was this expected? Can this be something fixed in a painless way? Can it happen?

Yes the response was definitively expected. We did not intent for the information to come out this way. Going back to my previous answer the issue is that we believe in the vertical progression system we had pre launch and that the introduction of an element into the system post launch was going to cause concern but something we believe in. That is why there is no plan for new Rarity Tiers of loot but there are plans to enhance or gain items within the existing rarity design whose properties continue on a shallow power curve. This said we certainly don’t want to create a system where itemization blocks progression in the game globally and we also need to be careful of this in areas such as FotM if the primary reward isn’t available elsewhere in the game. So in short its an exciting problem but one that has been poorly communicated and handled.

And for this i take responsibility and apologies. However the future of this philosophy and the design challenges it throws up are going to lead to a pioneering world and one that we are very excited about."

“More generally, I hope we’ve been clear that GW2 is not a game with virtually no stat progression in it like GW1 was. That’s why GW2 shipped with a higher level cap, and with a hard separation between PvE and PvP. In GW1 we never advanced the level cap through four campaigns/expansions. The game design didn’t allow for it. But GW2 was designed without those restrictions, and we’ve always expected that we will someday raise the level cap in GW2.”

Future Gear/Lvl Philosophy stated in AMA

in Guild Wars 2 Discussion

Posted by: Miragee.3604

Miragee.3604

For me, there are two problems with that:

1. He stated that they believed in vertical progression pre launch. They never ever said that before. They always said they want no gear grind and the way they handled it in GW1 seemed to be applied to GW2. However this means that they planed a vertical progression (but a small one; “shallow power curve”) and thats not very different from other MMOs.
There are many videos that did go out over the past year explaining way a vertical progression leads to a lot of problems and why horizontal progression is an interesting system to work on in the future. We all thought that Anet would do horizontal progression as they said that you as a player will get max stats pretty fast and “better” gear is only about skins. Now they stated that vertical progression had been their intention since ever. I don’t know but I’m feeling very disappointed and wrong advertised.

2. Both quotes from Chris (especially the second one) now completly throws off the statement O’Brain makes in the Manifesto. GW1 players for the most loved that stats and lvls didn’t get increased. So that’s a feature that both is a feature GW1 players loved about GW1 (and so should be put into GW2) and is a feature that isn’t common on the MMO market and can be seen as an innovation. However Chriss now stated that there be increasing stats as well as levels AND that GW2 was build to ensure this way as GW1’s system didn’t allow that. For me as a GW1 player this makes me extremly sad.

This was it for the information part. My discussion points are:

1. Why is the game developer scene not trying to create this new great section with horizontal progression that finds more and more of fans as the old vertical progression has been over done? Everyone is doing the same and trying to get a piece of the cake instead of baking a new one. Is there any chance to get game developers up to bring game(s) with horizontal progression especially in the MMO section?

2. Future of GW1. Yes 1. I don’t know but the only thing I didn’t play GW1 anymore (in fact I still play sometimes but not activly) is because I completed a lot of the content mutiple times. There wasn’t any add on for 5 years right now because of GW2. I really enjoyed the bonus mission pack and War in Kryta, Heart of the North and Winds of Change which were really nice written story lines. I personally would really really love to see another expansion coming out for this game. What is your opinion on this?

3. Alternatives that are currently there: For the moment I would wish to find some ORPGs that don’t have stat/lvl increase and providing a story and new content. So please bring up your thoughts on this.

Future Gear/Lvl Philosophy stated in AMA

in Guild Wars 2 Discussion

Posted by: Flynch.6034

Flynch.6034

The issue I see with many forum-goers is that they are equating vertical progression in GW2 with vertical progression in other MMOs.

The situation in the ‘other’ (wink wink nudge nudge) MMOs is that they are an absolute requirement to take on content.

So without 200 focus in rift, for instance, you will simply fail at a raid.

in GW2 (in my opinion, capslock) the curve is so shallow and the actual prerequisites for any content being fundamentally skill-based, means that the overall detriment to the playerbase is almost zero.

And yes, almost is undefined, but you get my point hopefully.

Players who complain about the carrot are generally the ones who are obsessed with the carrot in the first place. Blanket statement, but imo, this is the absolute rule.

You don’t complain about something so vigorously if you have no desire for it in the first place.

edit: typo

Future Gear/Lvl Philosophy stated in AMA

in Guild Wars 2 Discussion

Posted by: CC Ivonne.6782

CC Ivonne.6782

Community Coordinator

Hello everybody,
please refer to the existing threads for topics being discussed at the moment.
The sub-forum needs to be kept clean, organized and readable. These rules apply to all with no exception.
Thanks a lot for your understanding.