Future Professions

Future Professions

in Guild Wars 2 Discussion

Posted by: Treetoptrickster.4205

Treetoptrickster.4205

Unfortunately, It’s likely that Anet will never release another profession due to there being symmetry across the armor types with the addition on the Revenant. It’s fun to think about the possibilities though! What kind of classes are there out in the blue still? What themes haven’t yet been represented by an existing class?

I personally would love to see a profession based on space and astral themed spells. I can’t really think of anything other than “The Celestial” or “The Stargazer” as a name. A medium armor class with a moderate health pool would be appropriate as there isn’t really a majorly magical medium armor class currently. Just for fun I’ve been toying with what this profession would look like in my spare time. Thinking up its weapon skills, utilities, trait lines, mechanic and so on. Perhaps I’ll post it all when I finally get done with it a long time from now, but at least I have something to do when I’m REALLY bored. For the next 4 months or so…

This is what I have mapped out so far…

Mechanic: Day/Night cycles used to swap between Zodiac chime sets used to summon familiars that augment skills. Not really a complete idea yet.

2H weapons:
Staff – medium range linear aoe with high damage and debilitating condis. Solar theme.
Longbow – long ranged aoe mixed dmg and support. Lunar theme.
Hammer – tanky w/ aoe DPS, and hard cc. Gravity theme.

*MH weapons: *
Sword – defensive mid/melee range single target dmg with a condi focus. Spacial theme.
Scepter – melee multi target dmg with a focus on controlling movement. Void theme.
Pistol – highly mobile ranged single target DPS with supportive skill-shots. Star theme.
Mace – player based mixed aoe with a focus on hard cc like hammer. Apocalyptic theme.

OH weapons:
Sword – basically same as sword but more mobile and defensive. Spacial theme.
Pistol – same mobile supportive theme as MH pistol, but with more mobility. Star theme.
Focus – ranged condi and group defense. Apocalyptic theme.
Scepter – immense mid ranged aoe damage. Void theme.
Warhorn – strong aoe damage and group buffing. Anomaly theme.

Aquatic weapons:
Trident – mobile, melee weapon used to deal with multiple targets while surviving.
Spear – ranged support option that offers mainly aoe control skills.

Core Specs:
Cataclysm – DPS line that improves CC and melee combat.
Constellation – Condi line that supports ranged combat and crits.
Continuity – Pure tank line that benefits some weapons and weapon swap.
Creation – Support line that grants you and your party additional mobility.
Cosmos – Profession mechanic line that empowers use of chimes and cycles.

Utility Types:
Signets – passives and actives.
Chaos – offensive player based AOEs and control.
Order – supportive fields.
Cause / Effect – 2 step chain skills.
Cosmic – general utility.

Anyone out there have a unique idea for a profession that could be released down the line? I’m sure there are some themes that could be really cool additions to the game if given the chance!

Future Professions

in Guild Wars 2 Discussion

Posted by: xinkspillx.3914

xinkspillx.3914

I think the nice thing about what ANet has set up is that even if we never get another full profession (which I’d actually be cool with), the concept behind Elite Specializations would be a way for us to see ideas like this implemented later on. Sure, they wouldn’t have multiple sets of utilities and weapons with unique implementation, but we certainly could still touch on these sorts of idea.

Future Professions

in Guild Wars 2 Discussion

Posted by: Nemesis.6938

Nemesis.6938

why do you need other future professions if you can basically do nearly anything with elite specializations? besides i think creating an elite must be much less work for anet than creating a whole new profession…i rather have new elites faster for every class than one new profession…. i really hope they will shed out a new elite every 6 months…and tengu…yeah i now