GW-2 v GW-1
Things I wish were in GW2 that were in GW1:
1. Health ‘pip’ system. It was so much easier when you were able to look at your -/+ pips and ascertain what your current degen/regen situation was.
2. I really dislike the stats system in GW2 as well as how much armor plays into that system. I preferred the attribute system in GW1 that directly affected different skills power.
3. A focus on group content. Whether it was a group of players or you and a group of AI, your build was less about you and more about synergizing with your team.
4. The fact that enemies in GW1 used builds and skills that were also available to the player. It almost felt like fighting bots in Unreal Tournament or something.
5. I am not really a fan of the trait system in GW2. I preferred lots of active skills to a small number of active skills combined with a number of passive skills. Passive skills in games are really boring to me.
6. Hearts are super boring.
7. I know I am probably in a minority, but I really like player-to-player trading rather than automated trading.
8. Paid expansion based content. O’Brian himself has talked about how this method keeps the developers on their toes and forces them to create content that people want to spend their money on. But I guess most people do not mind spending upwards of ~40$ these days for a single skin or what have you.
Things I like about GW2 that GW1 did not have:
1. Events. Although they are repetitive, I like the general idea of them. I just wish there were a lot more instead of hearts, and I also wish that the living story was about the events shaping/redefing existing places with really cool events.
2. Jumping I guess.
3. It is more shinier.
4. The animations. Nothing beats falling from a height and face planting into the ground. Though the attack animations are silly sometimes since we can move around so much; it reminds me of wacky inflatable arm man or whatever.
Things I disliked about both games:
1. Cutscenes. Especially unskippable ones. I want to play not watch.
2. Really bad story writing. I beat every campaign for GW1 and I really can not tell you what the general plot was for any of them. The gameplay was fun enough to keep me hooked though. I have no idea what the story is in GW2 either.
3. Armor skins in both are kinda bland. There are a few sets here or there that I think look good though, but everyone uses those of course.
4. Controls in GW1 were atrocious and one of the many reasons that I did not pick up the game earlier than I did.
That is about it I guess.