GW1 Expansions Vs HOT

GW1 Expansions Vs HOT

in Guild Wars 2 Discussion

Posted by: TRON.1085

TRON.1085

Do you think we will get this level of content addition, new armor skins and im thinking of ones we actually have to earn and play for not just whip out our credit cards and buy them with gems….honestly I don’t think HOT will come even close to the level of content we got from GW1 Expansions…

On top of that HOT will maybe lock stuff that should of been in GW2 launch game behind pay walls?

Eye Of the North for example expansion introduced:
41 new armor sets, including rare, stand-alone pieces
100 new profession-specific skills (10 per profession, none of which are elite)
50 new PvE only skills including 3 elite skills
10 new heroes
18 Dungeons
124 new quests
The Hall of Monuments, a place which allows you to obtain unique titles, companions, weapons, armor, and miniatures in Guild Wars 2 based on your achievements in the original Guild Wars. The Hall of Monuments does not support the transfer of characters or gold.
Actions have more consequences. For example, if you lose NPCs that help you, you can choose to continue without them (and their help) instead of being forced to try again (although you may start over with a clean slate by going back to town). Similarly, if you rescue NPCs, they may join you and help you.
More than the previous campaigns, Eye of the North is full of easter eggs and “hidden” quests, which are not immediately accessible.

Factions and Nightfall were just as great at adding new content and depth with great immersive story campaigns, group content was especially good.

I just have not seen anything from Anet 2.0 and HOT that even comes close to previous GW1 expansions and they are how many years old now?

GW2 was missing a lot of stuff at launch and a lot of the functionality was missing also, now it just feels players are being charged for things that either should of been in the game since launch anyway, or don’t even come close to the level of depth and content in GW1 expansions…

(edited by TRON.1085)

GW1 Expansions Vs HOT

in Guild Wars 2 Discussion

Posted by: avan.2803

avan.2803

For clarification, Factions and Nightfall were stand alone games referred to as campaigns. So they cannot be rightly compared to any expansion. It’s like apples to oranges.

http://wiki.guildwars.com/wiki/Expansion

On that note, I fully expect HoT to deliver enough content to be comparable to EotN albeit different content types due to them being different game types. Again, apples to oranges.

GW1 Expansions Vs HOT

in Guild Wars 2 Discussion

Posted by: aspirine.6852

aspirine.6852

For clarification, Factions and Nightfall were stand alone games referred to as campaigns. So they cannot be rightly compared to any expansion. It’s like apples to oranges.

http://wiki.guildwars.com/wiki/Expansion

On that note, I fully expect HoT to deliver enough content to be comparable to EotN albeit different content types due to them being different game types. Again, apples to oranges.

They were stand alone campaigns, but still they expanded on the core game. All better than the original one, a feat I can only dream about for gw2.
You could skip the starter area and continue on the campaign just like it should be done.

GW1 Expansions Vs HOT

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I’d take gliding, and a new profession, plus new specalizations which add weapons to professions (something EotN didn’t do), over anything in EotN. Of course, I’ll still have the TP which Guild Wars 1 didn’t have at all, and I’d still have jumping puzzles and I’d still be able to play other races.

See it’s not just the amount of content, it’s the type of content. Eye of the North was a lot of fun for it’s time, but it’s time is gone.

For that matter, I prefer active combat to static combat. And I definitely prefer what I’ve seen of the Guild Halls in Guild Wars 2 to what we had in Guild Wars 1. Oh and I like Guild Missions, I heard they’re being updated.

I didn’t really have those in Guild Wars 1.

Did I mention an open world instead of an instanced world. Because I prefer that too.

GW1 Expansions Vs HOT

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

On top of that HOT will maybe lock stuff that should of been in GW2 launch game behind pay walls?

Isn’t this somewhat subjective?

Eye Of the North for example expansion introduced:

41 new armor sets, including rare, stand-alone pieces
Unknown

100 new profession-specific skills (10 per profession, none of which are elite)
Each profession will be getting a *minimum of 8 new skills (2 offhand weapon and 6 6 – 10 skills)*

50 new PvE only skills including 3 elite skills
Masteries are the GW2 equivalent of this – for example, gliding, poison making, lore etc

10 new heroes
Irrelevant for GW2

18 Dungeons
We don’t even know if the game has any instanced content yet

124 new quests
We don’t know how many story quests of dynamic events the game will include

I just have not seen anything from Anet 2.0 and HOT that even comes close to previous GW1 expansions and they are how many years old now?

You haven’t seen everything – in terms of specifics like this – that’s included in HoT yet.

Life is a journey.
Time is a river.
The door is ajar.

GW1 Expansions Vs HOT

in Guild Wars 2 Discussion

Posted by: Brighthawk.2705

Brighthawk.2705

I really hope we someday get a GW2 hall of monuments where we can show off our cool trophies and have big statues and all that neat stuff. That was the best part of EoTN. The rest of it was just more of the same, grindy GW1 goodness. It was really good for it’s time and I expect HoT will also be a really good addition to more of the same but different for GW2.

As for your Eye Of the North list
41 new armor sets, including rare, stand-alone pieces – HoT will most assuredly have new weapon and armor skins and it will no doubt have some that are rare stand alone pieces not just including the new Legendaries.

100 new profession-specific skills (10 per profession, none of which are elite) – Comparing GW1 skills to Gw2 skills is apples to oranges. The sheer number of skills in gw1 that were total trash was enormous and the entire system is so totally different you can’t really look at the number but Elite Specializations are the comparison to this and it seems like a good version for the new format. Hopefully we get more Elite specializations added into HoT and not just get one per expansion but time will have to tell.

50 new PvE only skills including 3 elite skills – The Mastery Track system is the counter to this system and we’ll have to see how extensive it is but I have decent hope for it. Adding new abilities/ways to play after an extensive grind is exactly what the mastery system was supposed to fix right?

10 new heroes – There’s no parallel in GW2 sadly. I kind of wish we did have heroes but that would mean we’d need some better AI. I know I’d rather take Marjory with me to run dungeons than some of the pugs with XXXwhateverXXX names I get through LFG.

18 Dungeons – We don’t know what “challenging group content” is yet so it’s hard to say. I really hope it’s some form of instanced content like dungeons. If it’s not that’ll be a huge downer and a real valid point to knock against HoT. Also I remember not every GW1 EoTN dungeon being a winner. A lot of them were meh.

124 new quests – We don’t know how many maps HoT will have yet but if they managed to give us good event density and the outpost system works out like they want it to this will be way cooler than quests. That said we’ll have to wait and see how it all pans out.

So yeah I think HoT could be a solid comparable to EoTN but one of them isn’t out yet and one has been out for years so it’s a little hard to give a fully rational side by side. We’ll have to see how HoT holds up once we get our hands on it.

GW1 Expansions Vs HOT

in Guild Wars 2 Discussion

Posted by: aspirine.6852

aspirine.6852

I’d take gliding, and a new profession, plus new specalizations which add weapons to professions (something EotN didn’t do), over anything in EotN. Of course, I’ll still have the TP which Guild Wars 1 didn’t have at all, and I’d still have jumping puzzles and I’d still be able to play other races.

See it’s not just the amount of content, it’s the type of content. Eye of the North was a lot of fun for it’s time, but it’s time is gone.

For that matter, I prefer active combat to static combat. And I definitely prefer what I’ve seen of the Guild Halls in Guild Wars 2 to what we had in Guild Wars 1. Oh and I like Guild Missions, I heard they’re being updated.

I didn’t really have those in Guild Wars 1.

Did I mention an open world instead of an instanced world. Because I prefer that too.

Oh hi there mr white knight.

GW1 Expansions Vs HOT

in Guild Wars 2 Discussion

Posted by: Mada.5319

Mada.5319

We don’t know anything about HoT yet. Comparisons can’t really be made until after it releases.

Don’t forget that those 41 “new” armor sets from EotN were all just re-skins of older armor.

Only thing we can compare is the price. EotN was $40 and came with a bunch of bonuses (but no new character slot) while HoT is $50 with no bonuses.

So HoT better be bigger than EotN.

GW1 Expansions Vs HOT

in Guild Wars 2 Discussion

Posted by: Belenwyn.8674

Belenwyn.8674

GW1 base game started with 6 classes and one race. GW2 started with 8 classes and 5 races. GW2 has many crafting disciplines, GW1 none. GW2 has many world bosses designed for dozens of players, GW1 none. GW2 is in several aspects bigger than GW1 after the first expansion.

GW1 Expansions Vs HOT

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

Oh hi there mr white knight.

yes, he is. A well known one too. How does that invalidate or validate what he is writing? Are you a “hater”? Should we ignore what you write and just refer to you as such? Are you intellectually below dealing with his arguments/opinion so you have to resort to some hackneyed internet lingo terms? Questions, questions…

GW1 Expansions Vs HOT

in Guild Wars 2 Discussion

Posted by: aspirine.6852

aspirine.6852

Oh hi there mr white knight.

yes, he is. A well known one too. How does that invalidate or validate what he is writing? Are you a “hater”? Should we ignore what you write and just refer to you as such? Are you intellectually below dealing with his arguments/opinion so you have to resort to some hackneyed internet lingo terms? Questions, questions…

Am I a hater? Hmm lets see played gw1 from the beginning with 2 accounts like no other, got my gwamm when it still counted for something and played the crap out of gw2 since beta and just started with my second account to start all over and still enjoying it. No i am not a hater, I am dissapointed with hot which is a bit worse imo.

GW1 Expansions Vs HOT

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

Eye Of the North for example expansion introduced:
41 new armor sets, including rare, stand-alone pieces

We don’t know how many new armor skins will be added to the game with HoT. Since release they’ve added 9 new armor sets in the game, 6 on the gem store, 1 ascended, 1 PVP and 1 with achievements. All 9 have light, medium, heavy versions for a total of 27. There are also 3 different types based on race, Charr, Asura and the Others (Sylvari/Norn/Human are nearly the same) for a grand total of 81 armor sets. So, over the years they’ve added more armor sets (double the amount) to GW2 than an expansion did in GW1.

I’m willing to bet that HoT will have a LOT of new armor skins.

100 new profession-specific skills (10 per profession, none of which are elite)

The Elite specializations offer 1 healing, 3 utility and 1 elite per profession, that’s 32 new profession skills. We are also getting at least 2 (if off-hand) skills per profession, but some will get 3 skills (main hand) or even full 5 (2-handed). Moreover, keep in mind that GW2 skills are more compact than GW1 skills, they create chains and use the same slot, while GW1 skills (even chain skills) had to take individual slots on the skillbar. I think GW2 can easily have more than 100 new skills

50 new PvE only skills including 3 elite skills

12 new traits per profession, that’s 96 extra traits added in the game. Also, 7 Masteries, 39 total mastery abilities that are always available instead of selected.

10 new heroes

No concept like heroes.

18 Dungeons

No idea how many dungeons we will get.

124 new quests

No idea how many we will get

Aside from things that we don’t know about, GW2 gets more than GW1. Let’s wait until we fill the gaps before making a full comparison.

GW1 Expansions Vs HOT

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

I’d take gliding, and a new profession, plus new specalizations which add weapons to professions (something EotN didn’t do), over anything in EotN. Of course, I’ll still have the TP which Guild Wars 1 didn’t have at all, and I’d still have jumping puzzles and I’d still be able to play other races.

See it’s not just the amount of content, it’s the type of content. Eye of the North was a lot of fun for it’s time, but it’s time is gone.

For that matter, I prefer active combat to static combat. And I definitely prefer what I’ve seen of the Guild Halls in Guild Wars 2 to what we had in Guild Wars 1. Oh and I like Guild Missions, I heard they’re being updated.

I didn’t really have those in Guild Wars 1.

Did I mention an open world instead of an instanced world. Because I prefer that too.

EotN did not add access to existing weapons for classes that did not previously have it because every class could inherently use every weapon already.

GW1:
Sword
axe
hammer
dagger
shield
longbow
shortbow
recurve bow
hornbow
flatbow
spear
staff
wand
focus
scythe

GW2:
Sword
greatsword
axe
hammer
dagger
shield
pistol
scepter
focus
rifle
staff
spear
trident
speargun
longbow
shortbow

Similar number of weapons between the two games. GW2 had all of them from launch but gated access by profession. GW1 had all of them by the end of the year following launch, but allowed any class to use any weapon from its addition.

GW1 Expansions Vs HOT

in Guild Wars 2 Discussion

Posted by: CureForLiving.5360

CureForLiving.5360

False equivalency. Game development of today is not game development of years ago.

GW1 Expansions Vs HOT

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

Oh hi there mr white knight.

yes, he is. A well known one too. How does that invalidate or validate what he is writing? Are you a “hater”? Should we ignore what you write and just refer to you as such? Are you intellectually below dealing with his arguments/opinion so you have to resort to some hackneyed internet lingo terms? Questions, questions…

Am I a hater? Hmm lets see played gw1 from the beginning with 2 accounts like no other, got my gwamm when it still counted for something and played the crap out of gw2 since beta and just started with my second account to start all over and still enjoying it. No i am not a hater, I am dissapointed with hot which is a bit worse imo.

you instinctively understand why those categories are nonsensical, yet you fail to apply that knowledge consciously it seems If you now apply your ability of self-reflection to putting yourself into vayne´s or another white knight´s shoes for a moment…
:)