All hail Emperor Anet, and their new clothes!
While reading through some peoples thoughts on ascended gear it occurred to me that where Guild Wars 1 had a simple static world and a complex skill system, Guild Wars 2 has a complex world but a static skills system.
So instead of allowing people to develop their character with new skill choices, it’s replaced by gear and consumables that allow character development.
I can see this way being less harsh when it comes to eliteism, since you aren’t criticising someone elses decisions on how to play, but more on the amount of time they have played and how motivated they are to achieve the best for their virtual avatar.
Unfortunatly I can see the same reasons for why people didn’t like being judged, excluding them from even trying to participate. And having a social gap that is impossible to cross, one way, in both instances. Leaving players feeling like a 5th wheel.
As an example, I was given a sword when I stared on my warrior, not a pick-axe. If I was expected to go farm nodes for cash or crafting so I could get a sword, I would have been less than impressed, and a joke at dynamic events.
While rewards are nice, somethings you do need in order to play.
So with all that being said, I expect to find all the ascended gear that is available, in my mail box before this change effects or affects me in a negative way. As should everyone who didn’t mind the fact that the game we were playing was the way it was.
People who want gear grind don’t have to receive this mail or can delete it upon arrival.
If this doesn’t happen, I fully understand..
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