(edited by jihm.2315)
GW1 combat
Ok.
You can tell how unhappy the player base is with the current game state, with the overwhelming number of players playing gw1 instead of 2.
Oh wait there is tab targeting? Hmm. But dodges though! Oh if I don’t use dodges it’s the same thing as it not being there? But that would mean gw2 already has the options I desire.
I may be forgetting the large amount of untapped players waiting to here that no new content is planned. It would be a roaring success! Let’s remove this jumping nonsense as well.
You can tell how unhappy the player base is with the current game state, with the overwhelming number of players playing gw1 instead of 2.
Oh wait there is tab targeting? Hmm. But dodges though! Oh if I don’t use dodges it’s the same thing as it not being there? But that would mean gw2 already has the options I desire.
I may be forgetting the large amount of untapped players waiting to here that no new content is planned. It would be a roaring success! Let’s remove this jumping nonsense as well.
the reason people play gw2 instead of 1 is because gw1 is ancient and is not getting updates
this is about the combat not the actual gw1 game yes theres a possibility a bunch of gw1 players dont play gw2 cause they choose to make something completely different
(edited by jihm.2315)
Guild Wars 1, because nothing says fun combat like being locked in place whenever you do a skill.
ANet may give it to you.
Guild Wars 1, because nothing says fun combat like being locked in place whenever you do a skill.
better than action combat pinball in my opinion
Guild Wars 1, because nothing says fun combat like being locked in place whenever you do a skill.
better than action combat pinball in my opinion
Ftfy
Because your love of forcibly stactic combat is only your opinion of fun combat.
ANet may give it to you.
Guild Wars 1, because nothing says fun combat like being locked in place whenever you do a skill.
better than action combat pinball in my opinion
Ftfy
Because your love of forcibly stactic combat is only your opinion of fun combat.
while your is dancing around capture points and spam lol
make 2 versions of the game or something , one as it is now and one with tab targeting that copies GW1 combat.
GW1 had one of the best (maybe the best combat) in mmo history along with Lineage 2 (games that you could play for hours) yet they decided to make GW2 different.simplicity wins over complexity because mmos are not action games,
action games and those new mmos that wanna be action games are designed to spend players resources and energy and stresses you out while it had to be a relaxing yet challanging at times experience.thats mmo games today simple things become complicated with skill point spam and everything even worst in newer games like black desert but GW2 also falls in that category.
just remove the dodge and copy GW1 combat instead of just focusing on making new expansions and let people pick which version of they wanna play.
dont even anyone say anything about your skills , skilled players where a thing before action combat plagued the games
Sometimes I wonder just what the OP is thinking when they make suggestions of this sort. Do they actually think that the Devs are going to close down making new content and expansions in this game for the years needed to make a second version with oldstyle combat?
Not only would this game come to a halt while they make a second version, they would then need to advertise and sell it and have a second dev team working on the new one making duplicate content, bug fixes and balancing. And does the OP actually think there are hordes of people who want to pay out $60 – $100 to buy a second version of guild wars 2 with old style combat? If oldstyle gw combat was that great they’d be pouring into the original game and playing it.
ANet may give it to you.
make 2 versions of the game or something , one as it is now and one with tab targeting that copies GW1 combat.
GW1 had one of the best (maybe the best combat) in mmo history along with Lineage 2 (games that you could play for hours) yet they decided to make GW2 different.simplicity wins over complexity because mmos are not action games,
action games and those new mmos that wanna be action games are designed to spend players resources and energy and stresses you out while it had to be a relaxing yet challanging at times experience.thats mmo games today simple things become complicated with skill point spam and everything even worst in newer games like black desert but GW2 also falls in that category.
just remove the dodge and copy GW1 combat instead of just focusing on making new expansions and let people pick which version of they wanna play.
dont even anyone say anything about your skills , skilled players where a thing before action combat plagued the games
Sometimes I wonder just what the OP is thinking when they make suggestions of this sort. Do they actually think that the Devs are going to close down making new content and expansions in this game for the years needed to make a second version with oldstyle combat?
Not only would this game come to a halt while they make a second version, they would then need to advertise and sell it and have a second dev team working on the new one making duplicate content, bug fixes and balancing. And does the OP actually think there are hordes of people who want to pay out $60 – $100 to buy a second version of guild wars 2 with old style combat? If oldstyle gw combat was that great they’d be pouring into the original game and playing it.
gw1 combat was great but they wanted to do something new besides you dont miss anything by making suggestions
make 2 versions of the game or something , one as it is now and one with tab targeting that copies GW1 combat.
GW1 had one of the best (maybe the best combat) in mmo history along with Lineage 2 (games that you could play for hours) yet they decided to make GW2 different.simplicity wins over complexity because mmos are not action games,
action games and those new mmos that wanna be action games are designed to spend players resources and energy and stresses you out while it had to be a relaxing yet challanging at times experience.thats mmo games today simple things become complicated with skill point spam and everything even worst in newer games like black desert but GW2 also falls in that category.
just remove the dodge and copy GW1 combat instead of just focusing on making new expansions and let people pick which version of they wanna play.
dont even anyone say anything about your skills , skilled players where a thing before action combat plagued the games
Sometimes I wonder just what the OP is thinking when they make suggestions of this sort. Do they actually think that the Devs are going to close down making new content and expansions in this game for the years needed to make a second version with oldstyle combat?
Not only would this game come to a halt while they make a second version, they would then need to advertise and sell it and have a second dev team working on the new one making duplicate content, bug fixes and balancing. And does the OP actually think there are hordes of people who want to pay out $60 – $100 to buy a second version of guild wars 2 with old style combat? If oldstyle gw combat was that great they’d be pouring into the original game and playing it.
gw1 combat was great but they wanted to do something new besides you dont miss anything by making suggestions
No you don’t miss anything by making suggestions but some suggestions can be ruled out before they’re even made by thinking about them for a bit first. In particular, the person making a suggestion should consider how likely it is in terms of cost, time, effort and disruption to the game.
1) will it cost millions to make a second version of the game with old style combat?
- yes. The whole game would need to be redone. Not only the combat but the balance, just for starters. And then they’d need to hire more people to maintain the game so there’s that reoccurring cost that needs to be accounted for.
2) would it take years to do?
- yes, again the whole combat would need to be redone, including the npcs and mobs in the game for balance if nothing else.
3) would this version be able to go ahead with its regular content and expansions.
- no. The millions needed would either have to come out of the budget for this game (just like Gw1 stopped getting new expansions when they started gw2) or they’d have to borrow heavily to pay for making a new version. The costs (money, time, new Devs) of which would still impact this game as the Devs attempt to keep this game going while working on a brand new game.
3) would this new game recoup the costs?
- highly unlikely. A second gw2 would need to be heavily advertised ($$$$) and its advertisements and any money gained would compete with the advertisements and income of this game, which means that it would hurt the income for this game.
So yes, suggestions can be made but some suggestions fall into the realm of unrealistic fantasy.
ANet may give it to you.
(edited by Just a flesh wound.3589)
make 2 versions of the game or something , one as it is now and one with tab targeting that copies GW1 combat.
GW1 had one of the best (maybe the best combat) in mmo history along with Lineage 2 (games that you could play for hours) yet they decided to make GW2 different.simplicity wins over complexity because mmos are not action games,
action games and those new mmos that wanna be action games are designed to spend players resources and energy and stresses you out while it had to be a relaxing yet challanging at times experience.thats mmo games today simple things become complicated with skill point spam and everything even worst in newer games like black desert but GW2 also falls in that category.
just remove the dodge and copy GW1 combat instead of just focusing on making new expansions and let people pick which version of they wanna play.
dont even anyone say anything about your skills , skilled players where a thing before action combat plagued the games
Sometimes I wonder just what the OP is thinking when they make suggestions of this sort. Do they actually think that the Devs are going to close down making new content and expansions in this game for the years needed to make a second version with oldstyle combat?
Not only would this game come to a halt while they make a second version, they would then need to advertise and sell it and have a second dev team working on the new one making duplicate content, bug fixes and balancing. And does the OP actually think there are hordes of people who want to pay out $60 – $100 to buy a second version of guild wars 2 with old style combat? If oldstyle gw combat was that great they’d be pouring into the original game and playing it.
gw1 combat was great but they wanted to do something new besides you dont miss anything by making suggestions
No you don’t miss anything by making suggestions but some suggestions can be ruled out before they’re even made by thinking about them for a bit first. In particular, the person making a suggestion should consider how likely it is in terms of cost, time, effort and disruption to the game.
1) will it cost millions to make a second version of the game with old style combat?
- yes. The whole game would need to be redone. Not only the combat but the balance, just for starters. And then they’d need to hire more people to maintain the game so there’s that reoccurring cost that needs to be accounted for.2) would it take years to do?
- yes, again the whole combat would need to be redone, including the npcs and mobs in the game for balance if nothing else.3) would this version be able to go ahead with its regular content and expansions.
- no. The millions needed would either have to come out of the budget for this game (just like Gw1 stopped getting new expansions when they started gw2) or they’d have to borrow heavily to pay for making a new version. The costs (money, time, new Devs) of which would still impact this game as the Devs attempt to keep this game going while working on a brand new game.3) would this new game recoup the costs?
- highly unlikely. A second gw2 would need to be heavily advertised ($$$$) and its advertisements and any money gained would compete with the advertisements and income of this game, which means that it would hurt the income for this game.So yes, suggestions can be made but some suggestions fall into the realm of unrealistic fantasy.
thats ok too at least i send a message that the game is very action oriented for an mmo
in their future works they might have that in mind also.
if you never say anything you never achieve anything.
make 2 versions of the game or something , one as it is now and one with tab targeting that copies GW1 combat.
GW1 had one of the best (maybe the best combat) in mmo history along with Lineage 2 (games that you could play for hours) yet they decided to make GW2 different.simplicity wins over complexity because mmos are not action games,
action games and those new mmos that wanna be action games are designed to spend players resources and energy and stresses you out while it had to be a relaxing yet challanging at times experience.thats mmo games today simple things become complicated with skill point spam and everything even worst in newer games like black desert but GW2 also falls in that category.
just remove the dodge and copy GW1 combat instead of just focusing on making new expansions and let people pick which version of they wanna play.
dont even anyone say anything about your skills , skilled players where a thing before action combat plagued the games
Sometimes I wonder just what the OP is thinking when they make suggestions of this sort. Do they actually think that the Devs are going to close down making new content and expansions in this game for the years needed to make a second version with oldstyle combat?
Not only would this game come to a halt while they make a second version, they would then need to advertise and sell it and have a second dev team working on the new one making duplicate content, bug fixes and balancing. And does the OP actually think there are hordes of people who want to pay out $60 – $100 to buy a second version of guild wars 2 with old style combat? If oldstyle gw combat was that great they’d be pouring into the original game and playing it.
gw1 combat was great but they wanted to do something new besides you dont miss anything by making suggestions
No you don’t miss anything by making suggestions but some suggestions can be ruled out before they’re even made by thinking about them for a bit first. In particular, the person making a suggestion should consider how likely it is in terms of cost, time, effort and disruption to the game.
1) will it cost millions to make a second version of the game with old style combat?
- yes. The whole game would need to be redone. Not only the combat but the balance, just for starters. And then they’d need to hire more people to maintain the game so there’s that reoccurring cost that needs to be accounted for.2) would it take years to do?
- yes, again the whole combat would need to be redone, including the npcs and mobs in the game for balance if nothing else.3) would this version be able to go ahead with its regular content and expansions.
- no. The millions needed would either have to come out of the budget for this game (just like Gw1 stopped getting new expansions when they started gw2) or they’d have to borrow heavily to pay for making a new version. The costs (money, time, new Devs) of which would still impact this game as the Devs attempt to keep this game going while working on a brand new game.3) would this new game recoup the costs?
- highly unlikely. A second gw2 would need to be heavily advertised ($$$$) and its advertisements and any money gained would compete with the advertisements and income of this game, which means that it would hurt the income for this game.So yes, suggestions can be made but some suggestions fall into the realm of unrealistic fantasy.
thats ok too at least i send a message that the game is very action oriented for an mmo
in their future works they might have that in mind also.
if you never say anything you never achieve anything.
Well good luck in your quest to have them spend millions and months/years in redoing combat to make it more static and less action oriented sometime in the future. Hopefully this change in the combat won’t cause large numbers to leave the game while somehow still attracting the numbers necessary to both offset the losses and pay for the work done.
ANet may give it to you.
They shouldn’t have stopped development on GW1. It probably got to the same point as it’s becoming with GW2 though, it’s more cost effective to make 10$ costumes than it is to make 40$ campaigns.
They shouldn’t have stopped development on GW1. It probably got to the same point as it’s becoming with GW2 though, it’s more cost effective to make 10$ costumes than it is to make 40$ campaigns.
yeah would of played gw1 any time of the day if it was updated
Guild Wars 1, because nothing says fun combat like being locked in place whenever you do a skill.
well gw1 skills based with gw2 mobility gameplay
less spam, more tactical gameplay, less stack n keyboard smashing, players need to play better to make ganks and spikes to work.
blunt comment:
Problem is Anet is awfull and they are enforcing their pve keyboard smashing to pvp modes… its not about inovations but find something with low effort that players think it is good because make game more easy for the dev and the players as much broken might end.
Theres to much cleave/aoe spam in gw2 compared with gw1, that is what killed pvp for pve reasons.
So a more single target combat like we had in gw1, that needed clever skill usage compared with what we have here, would make gw2 a much better game.
@jihm.2315 and Justine.6351:
They wanted to make a game where being bad or good, bad players could have almost the same change to get the item than a good player, they failled to manage that, and made a game built only for pve where the skills design need to carry players, and that leadded to the pvp power creep momments and ugly fights.
Anet could have done that, if they followed the combat/skill structure gw1 already had, low cleave spam, conditions needed to aplyed within a brain or team effort, ganks and spikes goes in the same way, herein gw2 one build can do serveral things, its a burst faster than be bursted gameplay.
(edited by Aeolus.3615)
Guild Wars 1, because nothing says fun combat like being locked in place whenever you do a skill.
well gw1 skills based with gw2 mobility gameplay
less spam, more tactical gameplay, less stack n keyboard smashing, players need to play better to make ganks and spikes to work.
blunt comment:
Problem is Anet is awfull and they are enforcing their pve keyboard smashing to pvp modes… its not about inovations but find something with low effort that players think it is good because make game more easy for the dev and the players as much broken might end.Theres to much cleave/aoe spam in gw2 compared with gw1, that is what killed pvp for pve reasons.
So a more single target combat like we had in gw1, that needed clever skill usage compared with what we have here, would make gw2 a much better game.@jihm.2315 and Justine.6351:
They wanted to make a game where being bad or good, bad players could have almost the same change to get the item than a good player, they failled to manage that, and made a game built only for pve where the skills design need to carry players, and that leadded to the pvp power creep momments and ugly fights.Anet could have done that, if they followed the combat/skill structure gw1 already had, low cleave spam, conditions needed to aplyed within a brain or team effort, ganks and spikes goes in the same way, herein gw2 one build can do serveral things, its a burst faster than be bursted gameplay.
yeah a lot times winning at pvp is not even satisfying ,reactionary gameplay does not mean smart gameplay , also the dodge was never needed the defence should of being a job of defensive cooldowns and armor.
No, thank you.
make 2 versions of the game or something , one as it is now and one with tab targeting that copies GW1 combat.
GW1 had one of the best (maybe the best combat) in mmo history along with Lineage 2 (games that you could play for hours) yet they decided to make GW2 different.simplicity wins over complexity because mmos are not action games,
action games and those new mmos that wanna be action games are designed to spend players resources and energy and stresses you out while it had to be a relaxing yet challanging at times experience.thats mmo games today simple things become complicated with skill point spam and everything even worst in newer games like black desert but GW2 also falls in that category.
just remove the dodge and copy GW1 combat instead of just focusing on making new expansions and let people pick which version of they wanna play.
dont even anyone say anything about your skills , skilled players where a thing before action combat plagued the games
Sometimes I wonder just what the OP is thinking when they make suggestions of this sort. Do they actually think that the Devs are going to close down making new content and expansions in this game for the years needed to make a second version with oldstyle combat?
Not only would this game come to a halt while they make a second version, they would then need to advertise and sell it and have a second dev team working on the new one making duplicate content, bug fixes and balancing. And does the OP actually think there are hordes of people who want to pay out $60 – $100 to buy a second version of guild wars 2 with old style combat? If oldstyle gw combat was that great they’d be pouring into the original game and playing it.
gw1 combat was great but they wanted to do something new besides you dont miss anything by making suggestions
No you don’t miss anything by making suggestions but some suggestions can be ruled out before they’re even made by thinking about them for a bit first. In particular, the person making a suggestion should consider how likely it is in terms of cost, time, effort and disruption to the game.
1) will it cost millions to make a second version of the game with old style combat?
- yes. The whole game would need to be redone. Not only the combat but the balance, just for starters. And then they’d need to hire more people to maintain the game so there’s that reoccurring cost that needs to be accounted for.2) would it take years to do?
- yes, again the whole combat would need to be redone, including the npcs and mobs in the game for balance if nothing else.3) would this version be able to go ahead with its regular content and expansions.
- no. The millions needed would either have to come out of the budget for this game (just like Gw1 stopped getting new expansions when they started gw2) or they’d have to borrow heavily to pay for making a new version. The costs (money, time, new Devs) of which would still impact this game as the Devs attempt to keep this game going while working on a brand new game.3) would this new game recoup the costs?
- highly unlikely. A second gw2 would need to be heavily advertised ($$$$) and its advertisements and any money gained would compete with the advertisements and income of this game, which means that it would hurt the income for this game.So yes, suggestions can be made but some suggestions fall into the realm of unrealistic fantasy.
thats ok too at least i send a message that the game is very action oriented for an mmo
in their future works they might have that in mind also.
if you never say anything you never achieve anything.
While you think that’s the message you’re sending, it’s not. What you’re OP should have said was what you just wrote, “the game is very action oriented for an mmo” followed up with examples. Instead what you wrote was, “just remove the dodge and copy GW1 combat instead of just focusing on making new expansions and let people pick which version of they wanna play.”
The first is a sensible statement which people can discuss and Anet can consider. The second is simply inane and not worth anyone’s time; it impedes discussion and people overlook your actual intent. Choose your words better if you want people to take your ideas seriously.
I vastly prefer GW2/s combat. It’s the action orientated, slight hack n slash style that appeals to me above all else. GW1 is and was great, but everytime I go back to it, it takes me so long to remember what skills do and what my heroes builds are meant to do..that I generally don’t end up doing much.
Like or hate GW2’s system, it simply is more accessible to a wider audience and that will usually always win out.
well it could be worst , it could be black desert
The days of stationary turret characters are long gone man. The other day I tried Lineage 2 just for the sake nostalgia and holy kitten I didn’t last a minute there. Can’t believe that was the norm of MMORPGs and we used to play like that before.
make 2 versions of the game or something , one as it is now and one with tab targeting that copies GW1 combat.
GW1 had one of the best (maybe the best combat) in mmo history along with Lineage 2 (games that you could play for hours) yet they decided to make GW2 different.simplicity wins over complexity because mmos are not action games,
action games and those new mmos that wanna be action games are designed to spend players resources and energy and stresses you out while it had to be a relaxing yet challanging at times experience.thats mmo games today simple things become complicated with skill point spam and everything even worst in newer games like black desert but GW2 also falls in that category.
just remove the dodge and copy GW1 combat instead of just focusing on making new expansions and let people pick which version of they wanna play.
dont even anyone say anything about your skills , skilled players where a thing before action combat plagued the games
You know… there is also people who never liked GW1 because of the boring gameplay it had. People that happily joined GW2 when they saw the amazing active combat it has.
I’m being quite subjective, I know. But I am SO glad to have at least 1 MMO (GW2) that is not a boring static heir of wow or lineage.
that it makes every other class in the game boring to play.”
Hawks
The only things that can be extrapolated from GW1 is having actual balance when it comes to skills, and AI. Dodge, and a real jump are a good thing here. Too bad there are no on-jump traits (you know…to replace the on-fall ones nobody takes).
A lot of GW2 mechanics compressed GW1 skills (e.g. Confusion condition for most of what Mesmers did in GW1…). The general idea increased the complexity of individual skills within GW2, that I suspect in an effort to narrow the potential metas ANET would have to balance out in the future (in theory).
Which is ironic, because the original Heart of Fury was simplified because it was trying to do too much at once…
However, the added complexity meant the AI in GW2 greatly suffered. No longer did AI have access to the same abilities players did. All that we fight in PvE are auto-attack damage sponges and scripted events (your bosses). I actually miss AI that properly used a CC to interrupt me… Fuqing Cry of Frustration NPCs.
The only notable AI that half-way cares about their existence are the trainers in Spvp lobby.
I think because AI used the same/similar abilities players had in GW1, this allowed greater care to be taken when balancing skills. This probably also gave Game Designers a more modular creation of competent encounters without needing to generate unique events again, again, and again. In essence it became about how to counter the AI/Players’ builds, which lead to it being called Build Wars for a reason. Whereas in GW2 we have blankets of sponges leading to the special event where all players need to worry about is higher stat numbers and a short script.
Trinity Of Our EU Lords [Kazo] Zudo Jason Betta
I understand what you are saying, but GW1 was notorious for being unbalanced. It was in part one reason GW2 was developed – to avoid the nightmare of trying to balance a game that was essentially unbalanceable.
What it lacked in any sort of balance, it made up for in choice and “potential” in build variation and as you say, a sort of mimicry in the enemies you faced, making for more tactical skill selections (which made it both interesting for tactical players and cumbersome/less accessible for others)
This is a real thread…?
Why? Among the things GW2 did right that most other MMOs did horribly wrong was the combat. Just watching animations and doing little else isn’t fun by any measure of the word.
While many of the responses have valid points of criticizing the OP, I have to agree that the OP was right on spot when they wrote:
the reason people play gw2 instead of 1 is because gw1 is ancient and is not getting updates
This.
If GW1 still continued on, I would rather be playing that at the moment, seeing as how boring GW2’s story has become, how repetitive its missions (with their “need” to provide even “more action”, like that would make them more exciting and increase quality), and how little variety the skill system allows (because it is bound to weapons, and because of the meta).
While GW2 did start out as an MMO_*RPG* (and I dearly missed the RPG aspect in GW1), it quickly turned more and more into a mere action game/hackfest with only a few bits of good story content here and there (I can count the good story content and enjoyable missions of HoT and S3 on one hand).
GW1 had the better lore, and before its release I had hoped GW2 would be an advanced GW1: more mobilty (jumping and swimming), but remaining the same at its core regarding the skill system and story-telling. And while it started out as a promising RPG, with personal story options, cinematic dialogue, and story missions that had more to offer than just fighting, it changed drastically over time. Now it truly is just action and very little fun/RPG.
Therefore, I can relate to the OP’s sentiment of missing the feeling of playing GW1, which also was an online action game, but — as stated before — with much more enjoyable content in many regards. So if I wanted action, I’d be playing GW1 — only I already played through all of its content tons of times.
(edited by Ashantara.8731)
You can tell how unhappy the player base is with the current game state, with the overwhelming number of players playing gw1 instead of 2.
Oh wait there is tab targeting? Hmm. But dodges though! Oh if I don’t use dodges it’s the same thing as it not being there? But that would mean gw2 already has the options I desire.
I may be forgetting the large amount of untapped players waiting to here that no new content is planned. It would be a roaring success! Let’s remove this jumping nonsense as well.
It seems I was a bit unclear, so I’ll clarify. You’re delusional for asking for asking for them to magically make the game have gw1 style combat. Which one you prefer is preference, but it’s a fact that the one that takes more skill to play is gw2.
I’m the largest fan of adding more options to games so that players are able to do new things that sometimes the creators don’t think of right away, but this isn’t an option. You’re asking for regression of mechanics and story telling. Nostalgia is great, but not including new mechanics because that’s not how it used to be is not.
While many of the responses have valid points of criticizing the OP, I have to agree that the OP was right on spot when they wrote:
the reason people play gw2 instead of 1 is because gw1 is ancient and is not getting updates
Obviously there are people who prefer to play GW1 even now. There are definitely people who would spend more time in GW1 than GW2. But it’s a bold claim to state that’s the only reason people play GW2 — I don’t see any evidence of that in the least.
I suppose it also depends what you mean by “ancient and not getting updates” and what you mean by “play.” If GW1 got the half-dozen devs they’d need to finish the GW Beyond storyline (parallel story to The War in Kryta and The Winds of Change), I’d play it, and never go back. I’m curious about the story and where it might have gone, but… that’s about it.
But… I still wouldn’t go back to GW1 if all that changed is the graphics. It’s a coop game and I prefer the massively-online aspects of GW2. The combat system is (for me) horribly dated in concept, so that would have to change. Movement would have to be 3D, not 2D, and they’d have to let us move while using skills (other than shouts).
In short, if I preferred the sort of game that is GW1, I’d still be playing it, updates or not. I far prefer GW2.
So no, the OP doesn’t speak for everyone and, without evidence, I don’t buy the claim that the OP even speaks for the majority of players, when they say that people prefer GW1 over GW2, except for the updates.
.. Guild Wars 1 has awful, tedious combat.
The active combat of GW2 is amazing, and makes all other MMOs feel sluggish.
While many of the responses have valid points of criticizing the OP, I have to agree that the OP was right on spot when they wrote:
the reason people play gw2 instead of 1 is because gw1 is ancient and is not getting updates
Obviously there are people who prefer to play GW1 even now. There are definitely people who would spend more time in GW1 than GW2. But it’s a bold claim to state that’s the only reason people play GW2 — I don’t see any evidence of that in the least.
I suppose it also depends what you mean by “ancient and not getting updates” and what you mean by “play.” If GW1 got the half-dozen devs they’d need to finish the GW Beyond storyline (parallel story to The War in Kryta and The Winds of Change), I’d play it, and never go back. I’m curious about the story and where it might have gone, but… that’s about it.
But… I still wouldn’t go back to GW1 if all that changed is the graphics. It’s a coop game and I prefer the massively-online aspects of GW2. The combat system is (for me) horribly dated in concept, so that would have to change. Movement would have to be 3D, not 2D, and they’d have to let us move while using skills (other than shouts).
In short, if I preferred the sort of game that is GW1, I’d still be playing it, updates or not. I far prefer GW2.
So no, the OP doesn’t speak for everyone and, without evidence, I don’t buy the claim that the OP even speaks for the majority of players, when they say that people prefer GW1 over GW2, except for the updates.
lol isolated a part of an answer and replied to it good job bro
I couldn’t get into GW1 and the combat was boring. GW2 is better in every way.
I couldn’t get into GW1 and the combat was boring. GW2 is better in every way.
i think it depends on the game mode gw2 did raids good but for pvp it will never be as good as gw1 it seems
maybe if they boost the mob ability in world mobs gw2 combat will look more fun also
at the moment i wonder why the normal mobs even exists
(edited by jihm.2315)
I’ll join what so many others have stated here: I played GW1 for a good while, and enjoyed it back then. But after experiencing GW2’s combat, I can’t go back at all, GW1 combat is just so amazingly boring compared.
I would much rather want a “remake” of all GW1 into GW2 engine/combat. So I could finally finish all the GW1 stuff I never did back then.
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”
I couldn’t get into GW1 and the combat was boring. GW2 is better in every way.
i think it depends on the game mode gw2 did raids good but for pvp it will never be as good as gw1 it seems
maybe if they boost the mob ability in world mobs gw2 combat will look more fun also
at the moment i wonder why the normal mobs even exists
To slow you down and annoy us of course.
What I miss seeing here (that was in GW1) was when you saw an enemy, any enemy you knew you had to be ready for it and there was a real threat from it. You could wipe them out and move forward knowing that it is indeed gone forever and will not respawn (well by forever I mean as long as you are in that map instance of course lol). That was it, threat contained, I say again THREAT.
Here its, sigh more trash mobs to take up precious seconds of my time and worst of all slow my movement speed down. That’s it, no real threat usually.
So yes, this part of the game I can understand where you are coming from.
I do still like the mobility and semi action of GW2 tho. If they had done more of a mix, get rid of cooldowns and have the old energy reserve where you had to make the RIGHT choices instead of just spamming when cooldown comes along. Maybe the game would have been far better?
I think they also made a mistake merging conditions and hexes. Part of the challenge in GW1 was the build setup and about choosing the right things to defend against. Should I go hex removals or condi? Should I try both and have less attack options? Here it’s – how many condi clears/stun breaks can I take and am I sure I can’t squeeze in another!?
Yet they are slowly improving on this now as you do have to also consider skills to wipe break bars and such. Hopefully they can include more things like this and come up with other/better ways to deal with all the condi spam from both other players and mobs.
PS – I agree with the PvP being better in GW1. Their first priority right now for PvP should be to remove the PVE elements. Bring back death and team deathmatch! As a pver when I pvp I want to PVP and fight other players, not do pve garbage like stand in circles. Address this Anet, this should be your no. 1 priority for pvp even BEFORE balance.
Take care of the modes first and balance will go a lot smoother. Just imagine right now everyone builds with those circles in mind right? Think Dragon Hunters and traps, think Necro’s and Aoe Condi spam etc etc. Remove the circles, and you open up a LOT more options/skills which should help with balance issues.
There, rant over lol.
(edited by Paulytnz.7619)
there’s two sides to the coins,
there was an awful lot of depth and freedom in build-building.
positioning on the battlefield, timing the right skills, and carrying the perfect build for every scenario, the combat system of gw1 required real skill and knowledge.
That said, it was also very stagnant, if not for the choice of builds, every fight is exactly the same. Find a target, and kill it. There were rarely, if ever, secondary factors in play.
A very few fights some unique factors, but even then, half those factors were just “kill this thing as well”.
Then in GW2 the combat has been very simplified, locked skill bars, and a few set utilities. Freedom’s been cut by 89.9377%±2.884%.
But in exchange, we get action based combat, we can run around, jump, and dodge, and those actions are valid actions required to get through a boss fight. So while we have less freedom in choosing how we want to fight, gw2 offered a much more realistic, or vivid, combat.
So yes, neither is better than the other because they’re simply different.
OP could always go into options and unbind the dodge & jump key, and stand still whenever pressing a skill number.
OP could always go into options and unbind the dodge & jump key, and stand still whenever pressing a skill number.
They have to be careful not to kill anything after level 20, either, otherwise they might become level 21 and then they lose the prospect of playing gw1
While many of the responses have valid points of criticizing the OP, I have to agree that the OP was right on spot when they wrote:
the reason people play gw2 instead of 1 is because gw1 is ancient and is not getting updates
Obviously there are people who prefer to play GW1 even now. There are definitely people who would spend more time in GW1 than GW2. But it’s a bold claim to state that’s the only reason people play GW2 — I don’t see any evidence of that in the least.
I suppose it also depends what you mean by “ancient and not getting updates” and what you mean by “play.” If GW1 got the half-dozen devs they’d need to finish the GW Beyond storyline (parallel story to The War in Kryta and The Winds of Change), I’d play it, and never go back. I’m curious about the story and where it might have gone, but… that’s about it.
But… I still wouldn’t go back to GW1 if all that changed is the graphics. It’s a coop game and I prefer the massively-online aspects of GW2. The combat system is (for me) horribly dated in concept, so that would have to change. Movement would have to be 3D, not 2D, and they’d have to let us move while using skills (other than shouts).
In short, if I preferred the sort of game that is GW1, I’d still be playing it, updates or not. I far prefer GW2.
So no, the OP doesn’t speak for everyone and, without evidence, I don’t buy the claim that the OP even speaks for the majority of players, when they say that people prefer GW1 over GW2, except for the updates.
lol isolated a part of an answer and replied to it good job bro
Yes, I isolated a part of the answer that the OP used and another poster used as part of their core argument.
OP could always go into options and unbind the dodge & jump key, and stand still whenever pressing a skill number.
They have to be careful not to kill anything after level 20, either, otherwise they might become level 21 and then they lose the prospect of playing gw1
Op would also have to un-equip their glider. No gliding away from enemies!
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.
So no, the OP doesn’t speak for everyone and, without evidence, I don’t buy the claim that the OP even speaks for the majority of players, when they say that people prefer GW1 over GW2, except for the updates.
That is not what the OP said.
They said that many would pick GW1 over GW2 if it was still receiving new content and was updated in many aspects of the engine as well (hence their use of the term “ancient” and my further elaborating on that).
Yes, I isolated a part of the answer that the OP used and another poster used as part of their core argument.
No, you didn’t, as my response went way beyond what you claim was the “core argument”.
They said that many would pick GW1 over GW2 if it was still receiving new content and was updated in many aspects of the engine as well (hence their use of the term “ancient” and my further elaborating on that).
How did you know, where’s the query, can I see some numbers?
There are four demographics:
People who only liked GW1, and either still play it or just quit GW,
People who only like GW2, and dont or never will play GW1
People who like both, and still regularly play both
People who like both, but only play GW1 during festivals or very specific organized things.
Now, no doubt if GW1 got an update of some kind, a big demograph would go back and play gw1 for a bit, but don’t overestimate it. A lot of people who just liked gw1 quit, and probably won’t notice there’s an update anymore. And quite a big demograph of WG2 players don’t own GW1.
“That is NOT what the OP said.” proceeds to state something that the OP also didn’t say.
Make a rational argument for your side of the debate that will make Anet money, and gives players a better experience then what we currently have and no one will be against you. If you can’t find a way to do that, others also can’t do it.
I couldn’t get into GW1 and the combat was boring. GW2 is better in every way.
GW1 combat was more cerebral and it took time to understand it to be efficient.
So no, the OP doesn’t speak for everyone and, without evidence, I don’t buy the claim that the OP even speaks for the majority of players, when they say that people prefer GW1 over GW2, except for the updates.
That is not what the OP said.
They said that many would pick GW1 over GW2 if it was still receiving new content and was updated in many aspects of the engine as well (hence their use of the term “ancient” and my further elaborating on that).
Yes, I isolated a part of the answer that the OP used and another poster used as part of their core argument.
No, you didn’t, as my response went way beyond what you claim was the “core argument”.
It’s not possible to claim that we know what people would play if GW1 had a different graphics engine and receiving content updates. If we’re going to imagine a GW1 that is that much altered, then let’s compare it to a GW2 that is also that much altered, otherwise we can imagine how many would play GW2 if it was more like WoW.
People like GW1 for various reasons, some of it a nostalgia of what they remember. A lot more people have played GW2 than those who have played GW1 and they, too, have various reasons for playing GW2. It’s not possible to say who would play what if things were different, so let’s not try to base an entire discussion around something completely theoretical and unproven.
Comparing anything in GW1 and 2 is like apples and oranges. They moved so far away from the first to make the second that they more or less cut out parts of the story so they could do their own thing (the gods departing, but now after years one pops up). That’s why it was set 250+years in the future…But you could rename all the skills so that they had nothing to do with GW1, and literally call this game anything else than Guild Wars 2 lol. Should they think about a Guild Wars 3, they might amalgamate more of the original story/concepts into it, because super duper lack of real content fashion wars 2 just doesn’t compare to anything else that was successful. Never had the success WoW garnered, or the love that GW1 got. I log in for the reward bonus though…
The one thing that I really liked about GW1 combat was build synchronicity.
You needed to get a group together and_ think_ about what builds you needed for whichever situation you were in.
GW2 does need some build thought but not nearly as much as GW1.
Simply put GW1 feels more cerebral than GW2, but again GW2 is action-oriented and much different.
I like GW2 combat and it has gotten significantly better over the years with break bars and mechanics but in the end if you are zerging it requires absolutely no thought.
I think that reverting to a GW1 combat style is too drastic but I remember reading about combos at beta and thinking how cool that would be, when in reality it is mostly just random mashing.
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The one thing that I really liked about GW1 combat was build synchronicity.
You needed to get a group together and_ think_ about what builds you needed for whichever situation you were in.GW2 does need some build thought but not nearly as much as GW1.
Simply put GW1 feels more cerebral than GW2, but again GW2 is action-oriented and much different.I like GW2 combat and it has gotten significantly better over the years with break bars and mechanics but in the end if you are zerging it requires absolutely no thought.
I think that reverting to a GW1 combat style is too drastic but I remember reading about combos at beta and thinking how cool that would be, when in reality it is mostly just random mashing.
its because in the gw2 presentation game seemed a bit more s t a t i c (edit cause it got filtered to kitten for some reason),
little did we know that you have to move and spam all the time especially in pvp.
(edited by jihm.2315)
Comparing anything in GW1 and 2 is like apples and oranges. They moved so far away from the first to make the second that they more or less cut out parts of the story so they could do their own thing (the gods departing, but now after years one pops up). That’s why it was set 250+years in the future…But you could rename all the skills so that they had nothing to do with GW1, and literally call this game anything else than Guild Wars 2 lol. Should they think about a Guild Wars 3, they might amalgamate more of the original story/concepts into it, because super duper lack of real content fashion wars 2 just doesn’t compare to anything else that was successful. Never had the success WoW garnered, or the love that GW1 got. I log in for the reward bonus though…
i hear you m8 its impossible for a game to leave me mood drained after 3 pvp matches pvp in gw2 has managed to do that to me.
its just not me any more , in warhammer and wow i could pvp for more than 2-3 hours.
not the new wow the older one though.