GW1 hero system for dungeons?

GW1 hero system for dungeons?

in Guild Wars 2 Discussion

Posted by: azasel.5894

azasel.5894

I would like to see the old guild wars one hero system implemented for dungeons for many reasons.

Why would I like to see this?

Lets start with my biggest problem with guild wars 2, the community. Every multi player game I play these days feels the same. People are more set on getting end game gear than doing end game content. Now of course you want to get twilight and you want to be a total god in your own mind but….what are you going to do with that sword when you get it? Honestly? You avoid fights at all costs and cheat when ever at all possible. To me this is crazy. In my day we got geared up to fight Ganon not to just for the sake of gearing up but maybe this is a outdated concept lol. I don’t play monster slaying games to not slay monsters is all I’m saying but to each thier own. I can beat that ball around all day and the glitchers(lets just be honest and start calling them cheaters) and I will never agree.

On a side note don’t give me this put it in your lfg advertisement, Ive done that over and over 9/10 times I get a group of jerks who don’t read the msg get kittened at me and kick me out of my own party.

I’ve spoken to my gf a lot about this and she feels the same (we both have hundreds if not thousand+ hours in this game) And its gotten to the point were players like us just avoid doing dungeons all together, which is a shame because we Love pve its not at all a choir to us. I remember when rpgs were for nerds and we played them to get away from bullies now they are in my games and they are here to stay. shakes fist at COD But honestly I don’t want them to leave, its because of these people joining our ranks that we are getting great games with a ton of funding that we couldn’t get before. So whats a good solution? This question literally circled my mind for months. The first thing I thought of was the first thing most players like me think, just make the mobs stick and never deaggro so they are forced to play the game. But why force you to convert to my old school rpg playing style while I’m upset that I’m being forced/harassed into playing your way? I think a great solution for this is to put in optional hero’s for extra party slots like in gw1 for dungeons.

How would I implement it?

You could simply use hero’s like you get in the personal story, they are already set up to fight and follow you around, just have them follow the party leader. You could use divinity’s edge, Trahearne, even make vigil/whisper/priory henchmen there are allot of ways you could go with it. You could unlock them by doing many things, Completing parts of the personal story/living story, getting achievements and Anet could Even sell Hero’s for gems at the gem store and create yet another gem mine for themselves. The hero’s shouldn’t be as powerful as players, A player party should defiantly have more potential than a hero party. To insure this keep it simple and not allow people to gear hero’s or choose there ability’s. Just simply have them set to a certain rarity of the level of the dungeon your in, green for normal hero’s and yellow for the more powerful ones. The elites can play with elitist and burn through the dungeon in minutes, people like me would get to murder everything in our paths and even the casuals can wonder around in there own bubble ignoring the chat bar entirely like they so love to do lol. Who would this hurt really? lets explore some other possible issues.

People soloing paths and selling them would make less money.

I still think people would pay for them because its fast and gem to gold people are all about instant gratification. But really who cares. Path sellers only make money because the dungeons are not enjoyable for a lot of people and that’s not a good enough reason to keep things working poorly.

Would people stop grouping together to do dungeons?

Maybe a little bit at first. Like I mentioned previously the potential for a player party should more than a hero party. One thing you could do to fix this is keep the the damage lower than a fully geared player. Another thing you can do is make the hero stay engaged in combat after entering combat until the enemy dies or they do, And after the hero dies keep them dead until ether rezzed by the player or the group wipes. After a wipe would occur just spawn the party were ever the party leader spawns. This would make dungeons last allot longer than grouping with players, most people would still gather to burn dungeons down.

What about paths like COF p1 that require communication to complete?

This I will admit I dint have a simple solution but I do have some thoughts. If I was Anet I would set up warnings indicating you may not be able to complete this path or simply not allow you to do those specific paths until they made some money off the hero’s. Then they could judge weather or not its worth investing in specific adding AI for those paths.

Would this hurt the dungeon community?

I REALLY don’t think so. Elites don’t want people like me in their group and I don’t want to be so that alone makes everyone happy. If anything I think it would grow. People who collect things would want to collect all the hero’s. People who cant fill a full party of casuals could fill in a few hero’s.

What about a MM necro using the hero’s and just auto attacking going through the dungeon very lazily?

Honestly isn’t that kinda what they do in a normal group anyways? And isn’t that what most people do during world bosses? so many in SB don’t kill the portals lol. I wouldn’t worry about this for the same reason I don’t worry about them not helping with world bosses, the gold per hour cant be very good. Also if we are going to address people abusing game mechanics to finish dungeons isn’t that all the dungeon community does now?

Should they be implanted for raids or fractals?

I don’t think so. Just dungeons. Dungeons are a bust right now and it would help add flavor to them and make them feel more personal if you are into that. High level fractals and Raids should be hard and require a higher class group of players to complete.

What about a solo mode like they did for Ara story?

You could do that but that takes away the cookie from Anet and makes it less likely to happen. Also I think a hero system would get allot of people exited and wake up the pve world.

If you can think of anymore possible issues I’d love to hear them. But I wont respond to rude people.

Conclusion

I really think this would be a win win for everyone.
Anet would make money off of yet another gem mine, they could add special hero’s every few weeks/months for 800-1000 gems each and people would buy them. I’ll give you an example, lets say you earn writlock through the charr personal story. And lets say by default hes revenate. They could sell warrior ritlock for 800-1000gems and people would buy him. Also I think pve currently lacks and allot of people avoid dungeons and just do map completion and personal story/living world and then maybe raids? that’s a hell of a leap, this would help dungeons be the something in between like they are supposed to be while at the same time bringing back allot of pvers. Anet Could have yet another carrot over the free accounts by only allowing players who purchased the original gw2 or HOT to be able to access hero’s. Elites would still gather to destroy dungeons in a few minutes and would have less care bears trying to join there party with clerics gear. Also some care bears would work them self up to elites and know the fights with out having to get yelled at. Lore lovers/casuals/old school rpgers would get to play at there own pace and watch all the movies with out being harassed or have people spoiling things. “Hey you guys I’m standing on caiths head…Hey you guys look…your not looking!”

(edited by azasel.5894)

GW1 hero system for dungeons?

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

9/10 group i meet in lfg are not jerks so prefer playing with real people its more interesting that playing with pretend people, thats what mmorpg are about. GW1 is still a kitten fine game if you want to play a game where you manage groups of npc’s, worth a look.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

GW1 hero system for dungeons?

in Guild Wars 2 Discussion

Posted by: Blockhead Magee.3092

Blockhead Magee.3092

Yes to heros! It would be a nice option to have.

SBI

GW1 hero system for dungeons?

in Guild Wars 2 Discussion

Posted by: PopeUrban.2578

PopeUrban.2578

So what you’re saying is that you’d like arenanet to add even more ways to discourage people from doing dungeons with one another.

The vast majority of the game is built around soloable, casual content. There’s no reason to take the small portion that isn’t and change it in to something it was never intended to be.

It’s a waste of time and effort they could be spending putting out new LS episodes and zones, and would take significant amounts of UI and back end work to get implemented, and for what? The ability to break the game design?

Heroes/henchmen existed in GW1 because the game was designed to be unplayable without a party

GW2 was not designed this way, and thus they only designated certain areas as party areas. This is very similar to the elite missions in factions, which when originally released you needed other players for as well.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

GW1 hero system for dungeons?

in Guild Wars 2 Discussion

Posted by: Kiba.9743

Kiba.9743

I think this suggestion has merit. I would like to see something like this get implemented. I only do dungeons when I want a certain skin and no other time. And when I do, I hate it and force myself to do it because I dislike all the players skipping through everything. I would gladly forgo playing with other people so I can have a better experience.

“Nothing clears a troubled mind better than shooting a bow”

GW1 hero system for dungeons?

in Guild Wars 2 Discussion

Posted by: PopeUrban.2578

PopeUrban.2578

I think this suggestion has merit. I would like to see something like this get implemented. I only do dungeons when I want a certain skin and no other time. And when I do, I hate it and force myself to do it because I dislike all the players skipping through everything. I would gladly forgo playing with other people so I can have a better experience.

Why don’t you do them with a group of like minded players? There are constantly people hanging around entrances that are completely new to the game these days looking to experience this content that is still new and fresh to them.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ