To me, the biggest problem with fights in GW2 is a lack of relevance to the player’s health and damage. And to that end, the biggest problem with GW2 is that the mob AI is a lot worst than the GW1 AI. The horrible AI in GW2 was simply covered up by mob’s overwhelming health and damage.
Back in GW1, the mobs would at least try to use skills that are available to the players. Only a few mobs have monster only skills. And the monster’s damage and health are only slightly higher than the players for the most part. Being this relevant, the monster AI had to be decent in order to provide the player a challenge. GW1 mobs would at least try to kite from you when they are hurt, for example.
In GW2, it is all about monster only skills and giving monsters unfair advantage.
The monster is too dumb to bring stability? No problem, we give them 60 stacks of Defiant.
The monster is too dumb to kite and too dumb to heal? No problem we give them 10 times the health of a regular player.
The monster is too dumb to snare, bring speed buffs and hit the player? No problem we give them massive damage, sometimes one hit kill.
I am sure most of you agree that the average mob in GW2 have zombie level of intelligence.
What makes an mob intelligent? It honestly doesn’t have to be that complicated. I will speak for the necro mob AI, since necro is my more familiar profession.
-Using Plague #2 to blind the players, while the rest of the mob group attack the players.
-Dagger necro with Spectral Grasp, Spectral Walk, Signet of Spite and Flesh Golem (charge) to keep the humans close by.
-Corrosive Poison Cloud, Epidemic and staff for AoE.
-Randomly cast Flesh Wurm, and use it to escape randomly.
-Use Death Shroud.
Necro mob should use necro skills. For example I don’t think I have seen any necro mob using Death Shroud, the biggest thing for the necromancer.
Another thing is “mob unit”. Back in GW1 the mobs would at least try to fight as a team. They would heal each other. They would buff each other. The would resurrect each other. etc. In GW2 there are mobs that are in a group. But they don’t fight as a unit at all. They just each do their own thing during the fight.
Conclusion:
-mob AI needs major improvement. They need to starting acting more human like. For example Anet should observe how a human players plays a necro, and then make the necro AI accordingly.
-mobs need to be relevant to the players, just like GW1. That means using skills that a player can use, having similar health and damage. Mob of a profession need to start using skills from that profession, not some monster only skills.
-Mob units need to fight as a team, just like GW1.
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs
(edited by CHIPS.6018)