(edited by Svarty.8019)
GW2 Combat - What's Wrong?
Tin foil has long been replaced by aluminum foil, which amplifies everything tin protects against.
That is what you are doing wrong.
The following post is all my opinion and whether you disagree or agree, please feel free to comment. I would like to hear your opinion.
edit This post is about combat in PvP and WvW.
Damage is high, Jon Peters has stated so himself. I would expect this could be solved with simple tweaking of numbers. But tweaked to what level? My argument is that we need to be able to choose tanky/healy specs, even unkillable builds in 1v1 but these should not capable of killing things in return. It should require multiple people to kill these builds. But when facing multiple people they should lose. That’s the balance I think needs to be struck, and that in doing so we will have a healthier and more varied community.
Although much of the PvP game is twitchy, many players are, like myself, old and slow, requiring more time to think about what to do, but there seems little time for counter-play and too much emphasis on super-spike damage. There are no cagey standoffs where one player looks for an opponent’s opening move in order to counter it. Indeed, the potential for counter-play doesn’t seem to exist, in many cases! Player-characters lack the abilities to counter infinite mindlessly spammed of conditions and crowd control. This seems to be simply badly thought-out mechanics. I mean, what’s the least fun thing about life in general? It’s not being in control. CC is the most unfun thing anybody could put in a game, yet it’s here in abundance. It seems to me that Arenanet should look at reducing CC a lot, both in terms of duration and availability (be that the number of skills with it or their cooldowns).
/rant
Please feel free to let me know what I’m doing wrong dons tinfoil hat
(edited by Svarty.8019)
Tin foil has long been replaced by aluminum foil, which amplifies everything tin protects against.
That is what you are doing wrong.
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