GW2 Combat vs other MMORPG's

GW2 Combat vs other MMORPG's

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Posted by: Zeldain.5710

Zeldain.5710

The combat itself is not bad, but the class synergy with other classes is where it falls flat – nothing really matters. The boon/condition system is too insignificant, there are no real crowd control options for tactics, and there are of course no healers or tanks.

So while there may be fun in-the-moment combat, it doesn’t translate well to an MMORPG in my opinion.

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Posted by: andytango.2950

andytango.2950

I thought TERA’s combat was pretty bad actually. The animation lock made the combat feel extremely clunky. It was like every skill was a channel.

GW2 has one of the best combat systems of any RPG. The manual/auto targetting hybrid is a very smart implementation to combat lag but still support a skill curve.

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Posted by: STRanger.5120

STRanger.5120

I thought TERA’s combat was pretty bad actually. The animation lock made the combat feel extremely clunky. It was like every skill was a channel.

GW2 has one of the best combat systems of any RPG. The manual/auto targetting hybrid is a very smart implementation to combat lag but still support a skill curve.

Yeah, the animation lock (especially with sorcerer class) is quite annoying, but when you learn that it’s on purpose (balancing), you can deal with it.
The fact is that if GW2 had the targetting system like Tera (crosshair), it would be just super-awesome imho, no dumb targetting of neutral mobs, no problems with targetting a world boss or player among his minions etc. It could be even improved by some special options like target-locking or automatical ignoring of a specific target type (friendlies, neutrals etc…), and it will greatly support skillful playstyles

#ELEtism 4ever

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Posted by: Ashen.2907

Ashen.2907

The fact is that if GW2 had the targetting system like Tera (crosshair)

This would be horrible in GW2. I love the idea in theory (and use it in another MMO), but when a game obscures mobs behind excessive particle effects it is not a good idea to require players to aim character attacks.

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Posted by: STRanger.5120

STRanger.5120

The fact is that if GW2 had the targetting system like Tera (crosshair)

This would be horrible in GW2. I love the idea in theory (and use it in another MMO), but when a game obscures mobs behind excessive particle effects it is not a good idea to require players to aim character attacks.

Yeah, of course. I meant that in the way that the game would be developed around that targetting system, it’s obvious that it’s not realistic to implement this in the actual state of GW2, but I thought that it is so obvious that everybody will understand my point correctly, sorry for that.

#ELEtism 4ever

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Posted by: BadHabitZz.1856

BadHabitZz.1856

The animation lock in Tera has its purpose you have think which skill is best to use in given situation some skills allows you to move with, some skills move you forward, some skills have faster casting time then other, some skills cast faster after certain skills its all about decision making which in my opinion just adds another tactical element to the battle, not just circling arround boss and rotating cooldowns. Also good players in tera makes the combat soo fluid you might even know they are locked by animation…
Having said that TERA is like opposite od GW2 the leveling is horrible(GW2 has great lvling, but personal story might be better) but the end-game is what i looking for in mmos (BG, Arenas and real dungoens and raids…). Ppl say its grindy well i have the best gear in game i spend 0 real money, and it took me about 2 months to make it and fully upgrade i dont think i could say that about GW2 if i would want gear which is on par to mine in TERA. You can say but you dont need ascedent in GW2 kitten kitten , well you dont need Nighforge in TERA either, agnitor +9 player with skill will clear anything in game and i can buy that gear almost instantly as you hit max lvl. PvP have equalized gear so if your not superharcore into pvp you dont have to make pvp gear either…
People who talks about tera here sounds like they never left tower base, i have i little thing to say about this…you havent played MMO until you played it at max lvl and that goes for any MMO. TC all…

(edited by BadHabitZz.1856)

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Posted by: Gaebriel.3754

Gaebriel.3754

I love GW2 combat as well, I think the boon/condition/combo field system is brilliant in its streamlined fluidity. I agree that combat can be a bit faceroll in zergs, but then I rarely join those as I prefer small groups instead. I think it’s the combination of visuals, sound and animation that give each hit a feeling of .. impact, for lack of a better word.

Some months ago I’ve tried Tera a bit to see what it was about, but that impact was exactly what I found lacking from the combat system, it always felt like I was hitting plush animals turned evil with a wet cardboard +1 sword.

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Posted by: ProtoGunner.4953

ProtoGunner.4953

Combat is not bad. But sometimes I just don’t want to hop and dodge around, simply hang around and use my rotation. But you can’t do that for certain content (i.e. dungeons). The constant ‘oh I need to dodge, but I simply can’t see the boss be cause he isn’t visible so just let’s try to dodge from time to time and hope I have luck’-mentality in this game pretty annoys me.

Also, I miss more complex rotations like in WoW where you have certain dots which synergizes with other skills and result in massive damage (giant enemy crab). I noticed especially in raids that I need a lot of concentration to keep up with DPS and still do all the moves which is needed to survive the boss.
In GW2 this is massively toned down. Actually, I did all the content in game (no payment for dungeon runs). But I never used other player’s fields to actively use some finishers. It’s always just a spam fest of skills. Though I don’t just use auto attack, I wait for cooldowns and also use reflects wisely.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

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Posted by: VOLKON.1290

VOLKON.1290

I thought TERA’s combat was pretty bad actually. The animation lock made the combat feel extremely clunky. It was like every skill was a channel.

GW2 has one of the best combat systems of any RPG. The manual/auto targetting hybrid is a very smart implementation to combat lag but still support a skill curve.

Yeah, the animation lock (especially with sorcerer class) is quite annoying, but when you learn that it’s on purpose (balancing), you can deal with it.
The fact is that if GW2 had the targetting system like Tera (crosshair), it would be just super-awesome imho, no dumb targetting of neutral mobs, no problems with targetting a world boss or player among his minions etc. It could be even improved by some special options like target-locking or automatical ignoring of a specific target type (friendlies, neutrals etc…), and it will greatly support skillful playstyles

Actually a lot of skills in GW2 would suffer if the crosshair thingie was the only means of targeting. Some skills work differently depending on whether or not you have a target, and that can be used for specific advantages. Others require a target (think mesmer clones and phantasms as an example). The targeting system in GW2 adds more flexibility than people realize.

Let me offer an example of a skill behaving differently if you have a target: mesmer Feedback. With a target selected and in range your Feedback will put the bubble around your target. However, without a target, you place the bubble directly ahead of you at a set distance. That can be a HIGHLY desirable option (especially in WvW) depending on the circumstances. A bubble between you and the enemy can be better than a bubble on the enemy that they quickly run out of.

#TeamJadeQuarry

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Posted by: saalle.4623

saalle.4623

I love Gw2 combat,after Neverwinter this game has best combat stile for me.Neverwinter combat is the best cause its more skill based but Gw2 combat has something that its really fun to do.WOW and any older MMO games in terms of combat cant compare with GW2.Only bad thing about GW2 combat is that its not well balanced and that is only reason i whould put it after Neverwinter.Still its vary good and i cant imagine myself going back to WOW,where i need to stand in place and take dmg cause i cant move and cast,no evade or anything.

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Posted by: STRanger.5120

STRanger.5120

I thought TERA’s combat was pretty bad actually. The animation lock made the combat feel extremely clunky. It was like every skill was a channel.

GW2 has one of the best combat systems of any RPG. The manual/auto targetting hybrid is a very smart implementation to combat lag but still support a skill curve.

Yeah, the animation lock (especially with sorcerer class) is quite annoying, but when you learn that it’s on purpose (balancing), you can deal with it.
The fact is that if GW2 had the targetting system like Tera (crosshair), it would be just super-awesome imho, no dumb targetting of neutral mobs, no problems with targetting a world boss or player among his minions etc. It could be even improved by some special options like target-locking or automatical ignoring of a specific target type (friendlies, neutrals etc…), and it will greatly support skillful playstyles

Actually a lot of skills in GW2 would suffer if the crosshair thingie was the only means of targeting. Some skills work differently depending on whether or not you have a target, and that can be used for specific advantages. Others require a target (think mesmer clones and phantasms as an example). The targeting system in GW2 adds more flexibility than people realize.

Let me offer an example of a skill behaving differently if you have a target: mesmer Feedback. With a target selected and in range your Feedback will put the bubble around your target. However, without a target, you place the bubble directly ahead of you at a set distance. That can be a HIGHLY desirable option (especially in WvW) depending on the circumstances. A bubble between you and the enemy can be better than a bubble on the enemy that they quickly run out of.

I’m absolutely aware of what you’re explaining here, that’s exactly the reason of my previous post, where I stated that this type of targetting is not an option now, the game has to be designed around it, which GW2 is not unfortunately.
I would be totally happy if the targeting system of GW2 would be fixed at last, it’s killing me when I want tab-target anything and have to tab myself to death although the target I want is the nearest to me and precisely in front of me. Not even mentioning the World bosses

#ELEtism 4ever

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Posted by: cesmode.4257

cesmode.4257

I thought TERA’s combat was pretty bad actually. The animation lock made the combat feel extremely clunky. It was like every skill was a channel.

GW2 has one of the best combat systems of any RPG. The manual/auto targetting hybrid is a very smart implementation to combat lag but still support a skill curve.

The animation lock is intentional and purposeful. You dont spam your abilities like you would in a game, such as GW2 or WoW. If you do, and youre animation locked, you risk being stomped on by the boss.

GW2 has a decent combat system with the combo fields and all but the targeting is the absolute pits. Its always been bad. I need to sift through 10 targets including tequatl fingers and undead to get to tequatl . Its rediculous.

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: VOLKON.1290

VOLKON.1290

I’m absolutely aware of what you’re explaining here, that’s exactly the reason of my previous post, where I stated that this type of targetting is not an option now, the game has to be designed around it, which GW2 is not unfortunately.
I would be totally happy if the targeting system of GW2 would be fixed at last, it’s killing me when I want tab-target anything and have to tab myself to death although the target I want is the nearest to me and precisely in front of me. Not even mentioning the World bosses

Ah, I know what you mean there… however you can click your target you know, yes?

#TeamJadeQuarry

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Posted by: Ashen.2907

Ashen.2907

you can click your target you know, yes?

Sometimes. You can’t always see your target.

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Posted by: VOLKON.1290

VOLKON.1290

you can click your target you know, yes?

Sometimes. You can’t always see your target.

He said the target was nearest to him and right in front of him, so I’m assuming he can see it based on that information.

#TeamJadeQuarry

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Posted by: Ashen.2907

Ashen.2907

you can click your target you know, yes?

Sometimes. You can’t always see your target.

He said the target was nearest to him and right in front of him, so I’m assuming he can see it based on that information.

Valid assumption. I was thinking purely in terms of those fights where you cannot see your foe through the FX spam. My apologies.

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Posted by: STRanger.5120

STRanger.5120

you can click your target you know, yes?

Sometimes. You can’t always see your target.

He said the target was nearest to him and right in front of him, so I’m assuming he can see it based on that information.

Yeah, but think of a situation where there are other players, friendlies. Not so easy to click on it because of them, right?
And sometimes, for some reason, the target also seems “unclickable”, just doesn’t highlight when you point at it and the game doesn’t react to clicks in that situation.

That is basically what I meant

#ELEtism 4ever

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Posted by: cesmode.4257

cesmode.4257

you can click your target you know, yes?

Sometimes. You can’t always see your target.

He said the target was nearest to him and right in front of him, so I’m assuming he can see it based on that information.

Have you played GW2? Haha. The target can be directly in front of me, within 1 meter, and you still can’t see him sometimes with all of the effects going on. Not to mention, and this is something that I will suggest in the suggestion forums, I cant find my mouse pointer in the sea of all that nonsense going in order to click anywhere I need to.

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: Vaxx.3178

Vaxx.3178

Neverwinter and Warhammer Online did better combat IMO. GW2 better than other, but does not compare to those 2.

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Posted by: Curby.4897

Curby.4897

The combat system is totally biased towards humanoid races in this game PVP wise. It is clearly polished towards the humans over beast races (Charr). I will be running away from a player and with my human I will 180 and hit them with a crippling wave from my hammer (Warrior) or a hammer bash. With my Charr? Nope. It will kitten its way with a half done spin and put itself on cooldown.

I have actually tested this with me and my friends and the hammer bash animation from the start of the cast NOT THE ACTUAL HIT with a human is nearly instant. For a charr it takes around 1 to .05 seconds to even react to me hitting the button and THEN it will go into animation.

In PVP if you arent a humanoid or an asura (For their size not skill register) you are pretty much gimping yourself.

In PVE it is pretty nice. Still skill delays but it isn’t bad at all.

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Posted by: Orpheal.8263

Orpheal.8263

Part 1

The Combat System of GW2 could be alot better. Alot more intuitive, more fast paced and action orientated with full integration of the Z-Axis and interactive combat mechanics, like grabbing and tossing a foe, throwing them into the air, pulling and whirling them around to launch them into an other nearby standign foe and let both foes COLLIDE actually. More ragdoll effects based on this.

Combat Skills cool look more interesting, flashy and epicly for certain Classes to become up on par with the same level of flashy looking skilsl that other Classe like the Elementalist or the Guardian have it more or less
Thiefs feel way too slow for being the fastest class of all, theor combat movements need to become faster, they shouldn’t be able to be outrunned by stupid warriors in heavy armors. It should be exactly the other way around. Thiefs should easily outrun Warriors.

Combat Mechanics of certain Classes need to be improved, obsolete utilities have to be removed and exchanged with better ones, the same goes for traits.

Alot of upcoming and already existign games have in various game mechanics alot better or much nicer looking systems than GW2, where you clearly can see, that GW2 isn’t a game that was made for super high end pcs, but still could improve alot in the visual sections of the game, especialyl when it gets down to overviewability of combats, where GW2 is just a pure effect mess, once the amounts of people become too much, you see absolutely nothign, than hundreds of overlapping particle effects per second caused by douzends of palyers that spam their attacks.

When it comes down to alot of visual/combat improvements Anet could learn alot from games like

- Blade & Soul
- Vindictus/ Vindictus Season 2+ (this game has real fast paced real time action combat and a kind of living story system integrated into a personal story that works far more like a TV Series, than anything anet has made so far with superior character modeling and tons of equipment, however besides of these good points theres nothing special)
- BLESS
- ArcheAge
- Black Desert
- Epicus Incognitus
- Wildstar Online
- Everquet Next
- Tera
- Rift
- Black Sheep Online
- FF14
- Kritika Online

Id really love to see a GW2, that would get positively influence in its Combat System by games like Vindictus, Blade & Soul, Wildstar Online, Black Sheep Online and Kritika Online.

Id really love to see a GW2, whose environmental systems based on traveling and housing get inspired by Bless, FF14

Id really love to see a GW2, whose Character Movement get inspired of games like Blade & Soul and Everquest Next

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Orpheal.8263

Orpheal.8263

Part 2:

Id really love to see a GW2, whose Story Telling gets so epicly told and shown to the player like in Epicus inconitus, Bless, Black Desert, ArcheAge with more cinematics other than these boring lame Character Models standign in frotn of each other talkign to each other 100% totally emotionless and motionless, other then moving sometimes weirdly their hands/arms around, makign weird face movements and that with a borign lame background pickture . if thats Anet vision of good story telling, then GW2 is clearly a huge step backwards of what GW1 had already offered alot better.
The last months of living stories have shown, that they can clearly do alot better animated cinematics with the last one about the collapting tower of nightmare for example or that diary of marjory, the model of the zephiryte thing, the fractal story mode cinematic… thats something with that ANet should massively improve the WHOLE complete personal story.
Not just only for livign story and dungeons, such cinematics belong into the personal story too, because they are impressive, they can tell and show you epic moments alot better, than just 2 boring characters standing in frotn of each other talking just only like some stupid dolls that just blabber down their texts

I’d really love to see a GW2, that improves its environmental effects based on superior mechanics and systems like Everquet Next for example for improving GW2’s currently horrible day/night cycle system, which works just like an extreme halfhartedly made version of what Everquet Next has, where day/night switches really look extremely well and amazing and hwere you really have nights, that are DARK and where the envirnoment CHANGES, based on which daytime it is…
—-

These upcoming and existing games make so many things together better than GW2, or just already provide Features, that GW2 should also have, like for example Housing .

So, all I want to say with all of this.
The Combat System is by far not the only thing, that GW2 could improve alot.
GW2 has alot of unused potential to be improved massively.
And I haven’t listed up even everything about what those other games are better, than GW2.

Just as a last reminder before I end my posting.

Emotes, Character Progression, Weapon Types, Skill Invididualization visually as like also mechanically more advanced.

Looking at all of this, looking back on GW2’s Combat System, I must say, the only real thign that Anet made with GW2 extremely well and what differs currently GW2’s Combat System from really alot of all those listed up games is the Dodge Mechanic.
Thats the only thing where imo ANet shines very well with their Combat Systme, because GW2’s Dodge Mechanic is something, alot of games, even upcoming ones of more of the traditional MMORPG style, sadly don’t have, even not alot of the very fast paced action MMORPGs like Kritika online or Vindictus, they don’t have a Dodge Mechanic that works like so simple like in GW2.

However, this is somethign that won’t hold for long. Vindictus Season 2 will change that.

If I’d have like multiple millions of dollars/euro ect., I’d take all of the best mechanics, systems, graphic engines ect. pp from all of those listed up games there and make with all of that my own fast paced action orientated MMORPG game with a combat system that takes those of Vindictus, GW2 and Blade & Soul combined to the next level.

I think, the result would be truly epic

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: CakeGuy.4735

CakeGuy.4735

The only MMO that could beat GW2’s combat is Dragon Nest (SEA on my part)

Tera and Raiderz for example still rely on “lock on” systems, they just changed the cursor in to a crosshair.

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Posted by: Junkpile.7439

Junkpile.7439

Well often problem is that players play game wrong way. When i go orr and see lvl80 D/D ele stand still and spam air 1 until risen goes down and i kind of understand why some players might feel that combat is boring. Problem is that PvE content is so easy that players don’t really need to even try.

Low quality trolling since launch
Seafarer’s Rest EotM grinch