Ok so by design the PvE side of GW2 has been created in such a way that players are able to solo in most areas of most maps. I personally think that overall this was a good idea- make all content available to all. I have played upwards of 750 hours (yes I know, no lifer right?!) and have enjoyed every minute so dont get me wrong, what I am about to say is more to do with what I personally think would make the game EVEN MORE enjoyable.
So why have I started this post? Well I used to play an MMORPG called Rohan. I got myself in a guild and we partied up into the max party size which I think was six and set out to go fight. This was needed because no one was able to solo. Over the course of the first month playing we got ourselves into all sorts of scrapes- finding a bit of the map that no one had fought on before (on our server), grinding at this temple with mobs charging in from everywhere, running from giant preying mantis’ that could stun and kill us in a few hits, wandering through this temple and finding a room with a 30ft tall boss with ‘??’ as its level reminiscent of GW2 Harpies then getting owned by it. I was even ‘officially’ classified on the forums as the greatest Ranger ‘lure’ on the server, my job being to pull mobs into a central ‘killing pit’. Our guild pioneered the technique for fast killing and many joined suit.
So what am I getting at? Well Rohan is an inferior game to GW2 however I look back at my first couple of months in GW2 and feel a little cold. Dont get me wrong, ive enjoyed playing the game and will enjoy it for months/years to come. But when I look back all I see is ‘I did this because it was placed in front of me’. I have no unique tale to tell and I think thats due to the fact that I played by myself the majority of the time.
Now the first question asked of me is going to be ‘Why didnt you join an active guild?’ and I understand that this wouldve helped however with all the content being solo’able I didnt need to join an active guild. I didnt need a group and therefore rather than try and party up with complete strangers it was just easier to complete the content on my own. Leaving the player to experience the game as they choose is both a good and bad thing, the negative side being that the majority of people will choose the easier path rather than the most fun.
So after that little moan (and I hope I got my point across) what would I do to rectify the issue?
1)Increase the difficulty of existing maps by a small amount. Going to Cursed Shore feels like more of a chore than a challenge. Drop rates would have to change to cope with this of course. Id also fix the ‘effective level’ on all lower maps- I was looking forward to going to lower maps and fighting until I realised that I could 2-3hit everything.
2) Introduce instanced areas that arent dungeons. This would reduce the population in that area and so create more of a challenge for those inside.
3) (If possible) Randomised dungeons based on tiles. Different each time you go inside.
4) (If possible) Level 80 areas that combine PvE and PvP. Rohan maps were PvP enabled with ‘safe zones’ around the waypoints and certain maps were PvP free. You could create deliberate farming spots (groups of mobs) and watch as parties battle for control of each place. A Rohan example of this was a sprawling monastery with countless rooms and corridors full with mobs. Certain places in certain rooms were best for leveling(farming), others were not and you either fought to the death to gain the spot or went exploring to find an equally as good spot in another room. Thats where we found that 30ft tall Harpy.
5) Embrace the grind! Let’s stop kidding ourselves- you need to grind to obtain a legendary.
6) (Controversial I know!) More Champion and Purple mobs on normal maps, better loot from them. Also more mobs that are similar in size to the Risen Giant.
All of the above points would mean that there is more need to join a group than there is currently but you still wouldnt be required to be in a group to experience the content. It would also mean more random events (experiences) for us players. Being shown the way is fun but not knowing the way (random) is a lot more fun.
Oh and before you go and say ‘Go Play Rohan then…’ theyve ruined the game by making it a lot harder to obtain decent equipment, forcing you to buy from the cash shop. Plus this is just my opinion on what would make GW2 more exciting.
Anyone got anything to add? What would you like to see in the game to make it more exciting? Is it exciting enough already for you?
Retired and living in a shack. Relaxing!