GW2 is the best MMO I have ever played. It is visually stunning, has amazing gameplay, includes great and diverse story elements and is all around a lot of fun. However, I didn’t create this topic to discuss the things that make GW2 a great game, as these things cannot be improved upon. I wanted to talk about the progression in GW2 from level 1 – 80, or rather lack thereof. Like the majority of players, I don’t care about “endgame” (beyond level 80) I am only talking specifically about levelling from 1 – 80.
In this topic, I am going to be talking about the two main forms of progression in GW2, skill progression and cosmetic progression. Keep in mind, GW2 isn’t about power, so in no way am I referring to players acquiring more power from gear; but I will talk about the progression of power for a player, in terms of skills, from level 1 – 80.
Cosmetic Progression:
GW2 was built on the principle that players would not differ in gear power to induce a gear grind. This known, one would think than, that the game would focus much more on cosmetic progression; giving players a huge array of different and unique looking apparel and weapons to choose from. However, this is clearly not the case.
Don’t get me wrong, there are quite a few different looking pieces of gear around in the game. However, this is about progression, and when you find that a level 1 piece of gear aesthetics can also be seen at level 80, you notice something isn’t right. A large amount of the gear you use from level 1 – 80 has the same old basic default skin, with only a few pieces of gear found while levelling, that look different. If it wasn’t for transmutation stones, the feeling of progression of cosmetic gear would go from barely noticeable to non-existent.
It is very disheartening to see that the cosmetics of the gear at level 1 are still present as you level up throughout the game. No other game that I know of, has such a mediocre cosmetic system where dull and generic basic gear is still present at higher levels. From level 1-80, from memory, I have only found approximately 10 different looking gear while questing and levelling up. But don’t be mistaken, these differing pieces are drowned out by the same old looking gear you see time and time again.
Skill Progression:
I have not had much experience with GW1, but from what I have heard, it seemed to include many different class builds and skill combinations for characters to choose from, even if pigeon-holed builds still persisted. In GW2, by the time you have hit level 20, you’ve essentially experienced 90% of the skills that you will be using for the next 60 levels, beside the very few skills that you gain through skill points. There is no mix and matching with weapon skills, you cannot customise your own build, you get a weapon with 2, 3 or 5 skills and that’s it. For the next 60 levels you are using the same old skills over and over. If it wasn’t for the amazingly fun gameplay, this would not have been able to be ignored.
You are given no stat points in GW2 to make your character unique and stand out and you are stuck with a very restrictive set of skills from each weapon. Although you can begin to gain some differentiation as you polish the very limited amount of builds you can experiment with beyond level 80, it still isn’t enough and the progression from 1-80 becomes very monotonous.
On another note, the power progression within this game is also barely noticeable. At level 1 you feel almost as powerful as you do at level 80. Now, I know that this has been designed on purpose to facilitate the up-levelling and down-levelling system, but this restriction of feeling powerful really emphasises the lack of progression in the skill system even more.
Continue on to the second post =)