GW2 Major problems & monthly patch

GW2 Major problems & monthly patch

in Guild Wars 2 Discussion

Posted by: Assyrian.4827

Assyrian.4827

What I really like to see in the monthly patch is fixing a major problems with GW2 (IN MY OPINION).
1- Direct damage > Condition damage.
2-Loot based on damage done instead of participation(a lot of builds are not played because of this).
3- whatever replaced the holy trinity is not working in its current state (make combo fields stronger/remove one hit kill).
4-Improve the mechanics of dragons(including Zhaitan in personal story).
Dragons in GW2 are in severe pain.

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GW2 Major problems & monthly patch

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Posted by: Dawdler.8521

Dawdler.8521

2-Loot based on damage done instead of participation(a lot of builds are not played because of this).

… You do realize that you can kill of 100% of an enemy and get nothing, while you can also tag 20 mobs with 10% and get bags from 15 of them? Loot is based on damage – if you hit the mob you have a completely random chance to get loot. It doesnt matter what build you use.

GW2 Major problems & monthly patch

in Guild Wars 2 Discussion

Posted by: nesh.7234

nesh.7234

2-Loot based on damage done instead of participation(a lot of builds are not played because of this).

… You do realize that you can kill of 100% of an enemy and get nothing, while you can also tag 20 mobs with 10% and get bags from 15 of them? Loot is based on damage – if you hit the mob you have a completely random chance to get loot. It doesnt matter what build you use.

I agree that (IMHO) loot is not based on damage done, but even tagging is problematic for some builds as one need to apply specific percent of the damage to get loot, which in turn promotes AOE spamfest type of play.

On the other hand, I’m not sure how they can fix that and in the same time preventing leeching from /afk players nearby…

EU / Aurora Glade