GW2 Major problems & monthly patch
2-Loot based on damage done instead of participation(a lot of builds are not played because of this).
… You do realize that you can kill of 100% of an enemy and get nothing, while you can also tag 20 mobs with 10% and get bags from 15 of them? Loot is based on damage – if you hit the mob you have a completely random chance to get loot. It doesnt matter what build you use.
2-Loot based on damage done instead of participation(a lot of builds are not played because of this).
… You do realize that you can kill of 100% of an enemy and get nothing, while you can also tag 20 mobs with 10% and get bags from 15 of them? Loot is based on damage – if you hit the mob you have a completely random chance to get loot. It doesnt matter what build you use.
I agree that (IMHO) loot is not based on damage done, but even tagging is problematic for some builds as one need to apply specific percent of the damage to get loot, which in turn promotes AOE spamfest type of play.
On the other hand, I’m not sure how they can fix that and in the same time preventing leeching from /afk players nearby…