Long Read :
One of the big issues I have with this game is the really wonky risk/reward ratio when it comes to “wealth” in this game, wealth as in, gold/loot/rewards/mats/karma what have you. The stuff that is given out for many things in order to acquire other things.
Right now, the few options you have for making decent money, aside from playing the TP which is a very niche activity, is mainly Champ Zerging, and short Dungeon paths. I’ll group TP flipping with crafting/gathering since that’s mainly player economy driven.
I’m pretty disheartened when a potential new farming option comes around and turns out to be bad in comparison to the 2 mentioned above. For example, Halloween is back around, with the new Lab grind area, except this time the bosses take longer and spawn less, and the DR kicks in seemingly much faster, that or the loot was just straight up nerfed.
For instance, I logged on for the first time today, jumped into Labrynth and started tagging some mobs from one of the corner doors, I tagged a lot of mobs but when I loot about 90% of the loot was Bones, both large and porous. Since I already finished my achievement check list, and experienced the place last year. I really have no reason to go there anymore aside from chilling out in the center and taking screenshots for teh luls (I do love the atmosphere).
It’s sad, because as I said, I really, really love the atmosphere of this place, but it’s just not worth “farming” in, why would it be so bad for it to be as profitable or close to as profitable as champ farming? Would that be terrible for the game?
On top of that, last year after mastering the Clocktower, I also farmed that for the halloween bags, if you were good enough you could farm them at a decent rate, it wasn’t really that amazing, but it was good enough, I had some decent rewards for doing something different, and fun. This year that’s been heavily nerfed as you get a measely 3 bags per “finish” (the chests have cooldowns), which is the equivalent of chopping a sapling in Gendarren. =p
I’m afraid the Mad King dungeon is next on their “nerf” list, as last year not only was the instance a fun boss fight, but it was repeatable, the reward wasn’t a daily limit, and it gave good rewards. I was in heaven at that time, not only could I farm this fight that was fun (especially with friends), but get good rewards at the same time.
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I’m gonna give you an analogy of what the lack of farming options is like :
Imagine we’re all little piggies. There are a selection of pig pens all with different colors and atmospheres. There’s a Blue one, a Green one, a Red one, a Yellow one, a Pink one, etc. Now, the Blue Pig Pen has a giant buffet inside, with all kinds of food and treats. The Green one also has a couple troughs full of food. The rest however, have some leftover food scraps thrown here and there occasionally.
Now, which Pig Pen do you think all the piggies would flock to? That’s right, the Blue and Green one. While the colors Blue and Green are nice and all, you would kind of get sick of them, and occasionally you might like to hang out in the Pink or Red pig pens, but they have little to no food.
Well, what about the piggie who hates the color Blue but LOVES the color Yellow? Well, now they’re torn, they’ll just have to starve in the Yellow Pen if they want to have fun. Now, why can’t we just share the food so it’s in all Pig Pens equally (or as equal as you can get it)? Then you can eat your food in whichever colored pen you wish, get your cake and eat it too. (Play the game how you want)
The Blue Pen in this example would be Champ Farming, it’s nice that it’s an option to get some nice farming in, but why should it be the only really good option? I’m not saying to remove Champ Farming, I’ve indulged here and there, but I couldn’t stand doing it all the time.
Imagine if you could just do Activities all day, and make 50% of the profit you could make Champ Farming all day (would need better AFK checks though or rewards based on placement). Or if you could grab a friend and 100% a zone together doing hearts/DE’s and make a similar profit as champ farming, or close to it.
Or imagine doing the hardest dungeons/fractals with a group of good players and making even MORE profit than champ farming.
Hell, I don’t even care about having everything match Champ Farming, but if there were just MORE alternatives, let me farm Labrynth (with normal DR) for good profit, or let me farm Clocktower for decent profit, or even Lunatic Inquisition and other minigames for “ok” profit.
(edited by Knote.2904)