GW2 PVE lacks: WvW Zerg amount of mobs

GW2 PVE lacks: WvW Zerg amount of mobs

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Posted by: Afya.5842

Afya.5842

I don’t know others, but I think this is one of the few things pve is missing. I never feel overwhelmed by the sheer number of monsters except once, defend at shelter. When so many people at shelter the event scaled so high, tons of mobs rush in. There was a few times the zerg got wiped. I don’t care about the reward anymore, it was just so intense and I had never felt elsewhere in GW2.

I had a screwed up Guild mission (the one with Charr, defend 20 turret or w/e) last weekend because some large guild was already there. And it’s sad that when the event was scaled up by 30more people, the amount of mobs is unchanged but instead they became hp sponges.

I know it may sound like old dredge fractal, but I don’t think it is the same as dredges won’t rush to you.

I know there might be technical issues, too many mobs, too many conditions, too many effects, too many things. But that is left for the dev to concern.

GW2 PVE lacks: WvW Zerg amount of mobs

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Posted by: LordEnki.9283

LordEnki.9283

There were many events like this in the past. They were mostly nerfed into the ground as they were easy to farm. Now they are shells of what they used to be. Reduced number of mobs per players, but increased difficulty significantly of the remaining mobs. This meant you had to work as hard or harder for less loot rolls to the RNG gods. Then time was greatly increased on most of these events so they wouldn’t be profitable to farm in regards to gold per hour. Pent/Shet/Jofast used to be a great example of this. It’s still decent farming compared to the events left in the game, but they used to have tons of mobs.

GW2 PVE lacks: WvW Zerg amount of mobs

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Posted by: Wanderer.3248

Wanderer.3248

It’s not unusual to see the centaur attacks in gendarran fields, and elsewhere, overwhelm low level players. There are similar attacks all over the game. They aren’t as challenging for a fully geared 80 obviously.

GW2 PVE lacks: WvW Zerg amount of mobs

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Posted by: Halcyon.7352

Halcyon.7352

There were many events like this in the past. They were mostly nerfed into the ground as they were easy to farm. Now they are shells of what they used to be. Reduced number of mobs per players, but increased difficulty significantly of the remaining mobs. This meant you had to work as hard or harder for less loot rolls to the RNG gods. Then time was greatly increased on most of these events so they wouldn’t be profitable to farm in regards to gold per hour. Pent/Shet/Jofast used to be a great example of this. It’s still decent farming compared to the events left in the game, but they used to have tons of mobs.

It’s not the amount of mobs but the downtime in events, the time between they could happen again, that killed Pen/Shelt/Jofast.

Infact if anything, there are more mobs since the April ’13 patch, when they overhauled many risen skills and events in Orr, allowing for elites and champions to spawn.

Combine less frequent events with harder to kill mobs, and you have less player interest.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!