I have been a loyal Guild Wars player/ Fan for years. I have even brought many friends into the world of Guild Wars (1 and 2). But I have to say, Guild Wars 2 has such high potential yet has very little to none progression.
PVE: -The ever changing PvE is exciting and brings a new aspect into video games. The environment is very interactive with activities and is very well detailed.
-They lack more do-able large scale PvE. With introduction of the Worms and Marionette this is very fresh and new, but I am talking more along the lines of raiding with your friends in groups larger than 5 and without complete strangers to have to rely on and pray they do the objective right. Groups of 10-50 dungeons (or raids) are what normal PVE players crave and love in video games. Make these dungeons challenging (yet due-able, i mean come on that worm is just stupid).
-MORE AREAS! Come on we are all thinking it! At least give us assurance their will be some new areas such as Cantha and Elonia so as to give us excitement for game progression. These require a lot of work and I know this would take a while to do but this will make story lines less flat and more adventurous. Also would bring in new revenue due to people buying the expansion, buying gems for new styles of cloths to match new surroundings, and new items to farm/buy with gems/interchange in gem to gold market.
WVW: -I can’t much complain about this, it is well structured and they put a lot of time and effort into this aspect of the game. I believe this is a new and exciting factor of the game that is keeping people playing.
PVP:- This is the most disappointing aspect of the game for me. As a huge PvP’er I was extremely disappointed by their structured PvP. Guild Wars (1) had extremely neat and effective PvP with a huge variety! RA (Random Arena), TA (Team Arena), HA (Hero’s Ascent) are all great PvP that don’t require much programming yet are extremely effective. Lastly, GVG!!!! GvG is what makes GW, GW! I know many people who have quit GW2 because they lack GvG (and other pvp). GvG is where you can show people my guild is great and is a great way to keep people attached to the game because it allows them to play competitively with their friends. Also a new style of playing Base vs Base is a huge thing many PvP’ers or gamers in general like.
-FA and JQ. These game mode brought PvE into PvP and made it very interesting because you can choose either to defend or be offensive on FA! JQ was interesting because people could use unorthodox builds (such as bomb necros (suicide necros) and capture shrines) or build for many different tasks (such as defensive, assassin, tank, nuke,aoe, etc.)
-In general, the structured PvP is EXTREMELY flat with only one game mode to play and many people do not like domination (As you can see AB/Alliance Battles in GW (1) died out because people grew old of domination type PvP).
TLDR: Although I have been a faithful GW fan for a long time and even recruited friends to play, I am having a hard time even recommending this to friends and even keep playing due to high potential, very little to none progression.
Reply with what you thing GW should to do progress their game to the next level above other games. OR you can tell me what your opinion on my opinions are. Thanks.