*GW2 Progression and Contents*

*GW2 Progression and Contents*

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Posted by: KraunK.2319

KraunK.2319

Everything in this post is my own personal opinion.

The Problems in this game are:

  • Inexistent proper rewards for mid/hardcoreskilled players.
    There should be scaled rewards based on experience and skill of players as well as an increased difficult of events, dungeons and so on, in the way that also veterans can still enjoy the game and are always under new tests.
    I don’t like to spend my free time earning things that I don’t need and doing stuff that I don’t like or that became obsolete, but if you want to play this game , you have to.
  • Time is priceless.
    Time in GW2 is not properly compensated.
    We just play for shiny weapon/armor.
    Goals in GW2 are shiny weapons and useless titles.
    All is around aestetich. All smoke and no roast.
  • Mid/Long Term Rewards =/ effort.
    This game lacks of proper mid/long term goals that are not only fashion, title or whatever.
    We need useful things, useful for the players, making the game more enjoyable for veterans than novices, in the way that they feel satisfy for the time and efforts that they put in game.
  • Progression of the characters:
    In the “competitive” modes, particularly PvP, I feel like teased.
    I’ve played a lot of PvP just to be the same as everyone is.
    For sure an experienced player knows a lot more about characters and how to counter them than novices, but this is a normal thing not a reward.
    WvW has like a kind of reasonable (but still childish) progression of the character, with added skills, added stats and so on. This should be the line on which to proceed, but it’s late now, I guess.
  • Proper Rewards:
    There are not serious rewards for the effort and the time that a player put in this game.
    There should be: added skills, added traits, added stats or whatever in every game mode, that improve the character, not only a kitten title, a useless rank, or a super shiny weapon.
    Usually, I’m talking about everything in life, the more effort you put into things, the more you are awarded.
    You do things to earn something useful to yourself, to improve yourself.
    I feel that GW2 totally missed this.
  • Fashion that we don’t need:
    Since the start we have seen an exponential increment of fashion. Nowaday all is around fashion and aestetich in the game, following the rules of the real world. Anet forgot Fun.
    I mean, it’s good to look nice and everything, but I absolutely prefer fun, rewarded time and contents instead of aestetich in a game.
    If a game runs correctly:
    If you don’t look nice you can have fun but if you don’t have fun you’ll quit.
    Remember.

A person feels teasing cause all of this.
I don’t buy this game for grind or became a broker of GW2 Economy.
I just buy this game to have fun, to spend some free time doing stuff that need to entertain me in the best way.
Personally I’ve played more than 4000 hours and now I feel all this in once.
This is the only goal centered from ANet people and devs, keeping me here for 2 years.
I’ve learned something more.

I’m the Italian in Algeri

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Posted by: Kal Spiro.9745

Kal Spiro.9745

So what I got out of this is: Every problem I have with the game is that I don’t get better gear and I want better gear. Really, the only thing I want is better gear, or possibly consumables that are worthwhile, but probably just better gear. The longer I play the game, which does not equate to skill in any meaningful way, but I’ll pretend like it does, the more better gear I should be able to get. I don’t care about titles and fashion and rank, just more better gear.

And with that in mind, I’m sorry, but you missed the point of lateral progression. The point of GW2 endgame is not gear progression and better gear, the entire point is 100% cosmetic. That’s why all there is after 80 is fashion, titles and rank.

So it’s unfortunately for you that your desires and the design of the game don’t coincide, but that’s how it is.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Dahkeus.8243

Dahkeus.8243

So….what sort of “useful” rewards are you talking about that would make you feel “properly compensated”?

If you’re going to argue for stronger gear, then are you saying that you want GW2 to be the gear treadmill that other MMOs are? Are you saying that you’re ok losing a fight in PvP because someone just outgears you?

If not, then how can you give “useful” gear that doesn’t cause this situation?

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Posted by: Belzebu.3912

Belzebu.3912

All your complains is about things that the game was not designed for and doesn’t want to be.
GW2 isn’t about vertical progression, here you work for a very low vertical progression and after that you just get horizontal like fashion gear, tittles, different traits that aren’t more powerful but only different, and PvP here is about balance, there all players have the same tools and you need to use you own skills to be better than other, and not a contest of who spent more time in the game and have less life.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

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Posted by: anzenketh.3759

anzenketh.3759

Honestly. You have 4k hours in this game. I think that you are just burnt out. You have a cost to entertainment value of $0.03 per hour.

The average player that has played scene launch has 1-2k.

Sit back and enjoy the game as it is. Guild wars 2 is not about vertical progression.

In Game: Storm Bluff Isle — Anzz, Anzenketh Kyoto

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Posted by: Azrael.4960

Azrael.4960

However, I will give the OP that he made me chuckle at “all smoke and no roast”

Hell, I’ve got 5k hrs on my account and what I’d like to see is as many shinies as there is content.

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Posted by: KraunK.2319

KraunK.2319

Game’s Stimuli and end game contents revolve around fashion and appearance of the character. Sound reasonable, but without real end game content the game is getting boring. This has been said a lot of time.

So:

  • Living World are good. But it’s not enough.
  • Contents:
    High Level contents where veteran and everyone can more and more test themselves, instead of doing iterative and simple things to have “fun”.
    High, Mid, Low Level instances can coexist so it will not affect novices.
    A fairly example could be fractal, where lv 80 is much more harder than lv1.
    All the dungeons and world events should be build in the way that you can choose which level of difficult you want.
    This will implement a new end game part, because High level content will be very hard to finish as well as will be very hard to reach the final reward.
    It’s not for higher or better armor but it’s just to add harder contents to keep people like me in this game.
    It’s not for higher rewards in terms of gold.
    It’s about more fun and more challenges that the game doesn’t have now.
    However if you succeed in a hard thing the reward will be better for sure.
  • Character progression:
    Meanwhile I’ve always known that this game has no vertical progression and it’s not designed for that. However.
    I’d like that characters can earn new stats, new skills throughout the permanence in GW2, an example would be WvW abilities tab, for PvP as well as PvE.
    This would be a long term goal or a slowly progression of characters that for EXAMPLE add a choice of stat, a choice of abilities once, every tot rank points or every tot exp earned… as wxp works for WvW abilities more less.. in the event to maintain the design of GW2.
    Every character will earn something to improve its own abilities and to reward the time spent in GW2.
    This abilities will be separate from PvP to WvW as well as PvE.
    This is pretty much what I’d like to say.
I’m the Italian in Algeri

(edited by KraunK.2319)