(edited by Adry.7512)
GW2 Provides Nonlinear End-Game Content
It’s taken them a while but I think they’ve finally figured out what to do with this game they made. I think they thought at launch that people would endlessly do events in all maps of all levels and that they didn’t realize how big cosmetics would be in a game without a traditional dungeon/raid endgame. Then they spent time on trying to make it a true Living World, a noble goal that was destined to fail. Finally we have a game now with new maps opening up, cosmetics and goals added to each of these map, expansions, raids/fractals and permanent living story. If they continue along this line they will be adding content to keep people busy in a way they didn’t when the game was new.
It’s taken them a while but I think they’ve finally figured out what to do with this game they made. I think they thought at launch that people would endlessly do events in all maps of all levels and that they didn’t realize how big cosmetics would be in a game without a traditional dungeon/raid endgame. Then they spent time on trying to make it a true Living World, a noble goal that was destined to fail. Finally we have a game now with new maps opening up, cosmetics and goals added to each of these map, expansions, raids/fractals and permanent living story. If they continue along this line they will be adding content to keep people busy in a way they didn’t when the game was new.
YUP! you basically described their history on point. Currently, their content format is top tier for sure, especially in the long run.
At the beginning of the game, there was a rumor in the MMO world that said GW2 has NO end content.
This wasn’t a rumor and it was, and still is true. As the devs said then, the entire game is end game. GW2 isn’t a game where it’s rush through meaningless content and get yourself into a raid where the bosses could all be square boxes for what anyone cared about.
Fortunately the “raid” experiment seems to be dying the death it deserves to. If anything it needs to be tuned to what UW and FoW were like to GW1.
The whole point to GW2 is the story about defeating the dragons as well as subplots created during GW1. As such, the ENTIRE game is important, not just what happens when you get to level 80.
Yak’s Bend – Expletus
At the beginning of the game, there was a rumor in the MMO world that said GW2 has NO end content.
This wasn’t a rumor and it was, and still is true. As the devs said then, the entire game is end game. GW2 isn’t a game where it’s rush through meaningless content and get yourself into a raid where the bosses could all be square boxes for what anyone cared about.
Fortunately the “raid” experiment seems to be dying the death it deserves to. If anything it needs to be tuned to what UW and FoW were like to GW1.
The whole point to GW2 is the story about defeating the dragons as well as subplots created during GW1. As such, the ENTIRE game is important, not just what happens when you get to level 80.
Well if you read just a sentence or two further I’m sure I confirmed that the rumors were true, but luckily it no longer is. Sorry but you are wrong on so many statements that I don’t know where to start. Gw2 =\= gw1 and it never will, ever. Raids is yet another platform of creating content in which devs can create challenging content and add a strong amount of lore and back story to the game, it will never ever die. Additionally, the story isn’t about only killing dragons lmao. If you would read the games lore then you would understand that the story will go much much much further and it will continue. If the game ended when the dragons are killed then the game wouldn’t last more than a few years, which makes no sense. I could continue this reply but honestly when someone is so wrong, it’s hardly worth the effort. I do understand how you feel though, but no you’re wrong.