GW2 Statistics Today
Supposedly they released another set of statistics a few months back, but I never saw them personally, just heard it from someone in-game.
I think John touched on why this isn’t so easy. Gathering and building those take a good deal of work, and perhaps they feel it’s not worth it? I truly think if we saw a graph detailing stuff of the current game and compared it to the previous, it wouldn’t look too great. I’d rather like to see retention before and after the NPE. Maybe for all regions individually too.
I think John touched on why this isn’t so easy. Gathering and building those take a good deal of work, and perhaps they feel it’s not worth it? I truly think if we saw a graph detailing stuff of the current game and compared it to the previous, it wouldn’t look too great. I’d rather like to see retention before and after the NPE. Maybe for all regions individually too.
Johns statement was more about the statistics about wealth distribution, which is incredibly hard to calculate. It takes alot of time and remember, the initial statistics were about a beta weekend, so only a couple of days. If you were to make a wealth distribution graph now, there are alot more obstacles. For example you have to determine, which accounts should be eligible to provide data. I doesnt make much sense to also include accounts that were active for a couple of weeks or months and then left the game. During beta weekend, you could assume that every account was active the whole time.
These days, you also cant distribute all the wealth from guild banks to their respective owners which will dillute the results. During beta weekend, there were no guild banks.
However, stats about race/gender/professions choices should be quite easy to obtain and publish for them.
Edit: Here the link to the original blogpost:
https://www.guildwars2.com/en/news/john-smith-on-the-guild-wars-2-virtual-economy/
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I’m curious how the profession statistics were generated and how they would be reliably generated for a new chart. For example if I have 6 characters all of different professions, would my account put 1 “vote” for each of those professions into the respective columns? Or would the statistics be sophisticated enough to realize I spend 90% of my time on two of the characters, 9% of the time on three of them, and 1% of the time on the storage mule?
In other words, the profession “count” in cases like mine would need to be weighted.
I think John touched on why this isn’t so easy. Gathering and building those take a good deal of work, and perhaps they feel it’s not worth it? I truly think if we saw a graph detailing stuff of the current game and compared it to the previous, it wouldn’t look too great. I’d rather like to see retention before and after the NPE. Maybe for all regions individually too.
Johns statement was more about the statistics about wealth distribution, which is incredibly hard to calculate. It takes alot of time and remember, the initial statistics were about a beta weekend, so only a couple of days. If you were to make a wealth distribution graph now, there are alot more obstacles. For example you have to determine, which accounts should be eligible to provide data. I doesnt make much sense to also include accounts that were active for a couple of weeks or months and then left the game. During beta weekend, you could assume that every account was active the whole time.
These days, you also cant distribute all the wealth from guild banks to their respective owners which will dillute the results. During beta weekend, there were no guild banks.However, stats about race/gender/professions choices should be quite easy to obtain and publish for them.
Edit: Here the link to the original blogpost:
https://www.guildwars2.com/en/news/john-smith-on-the-guild-wars-2-virtual-economy/
There was another post i thought about how much work it was to make those charts. It seemed to be a general statement though.
I’m curious how the profession statistics were generated and how they would be reliably generated for a new chart. For example if I have 6 characters all of different professions, would my account put 1 “vote” for each of those professions into the respective columns? Or would the statistics be sophisticated enough to realize I spend 90% of my time on two of the characters, 9% of the time on three of them, and 1% of the time on the storage mule?
In other words, the profession “count” in cases like mine would need to be weighted.
I would just accumulate the playing time you spend on each character, not character creation. The accumulated playing time, each account has on each profession, will be weighted against each other.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
ArenaNet Communications Manager
I’m curious how the profession statistics were generated and how they would be reliably generated for a new chart. For example if I have 6 characters all of different professions, would my account put 1 “vote” for each of those professions into the respective columns? Or would the statistics be sophisticated enough to realize I spend 90% of my time on two of the characters, 9% of the time on three of them, and 1% of the time on the storage mule?
In other words, the profession “count” in cases like mine would need to be weighted.
That is a really good question. I’m going to ask one of the people who works with stats about this. I figured it was “how many of XX profession have been made” as a general marker of “people choose YY most” or “Most players make ZZ as their first profession” but it’d be cool if it was more weighted to actual play hours… and it well may be.
I can say that I’m sure we all make our mules Norns because they’re bigger and clearly can hold more stuffs, right? )
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
What?
Wow busted. My female norn mesmer mule is just that…. how did you know… lmao..
I’m curious how the profession statistics were generated and how they would be reliably generated for a new chart. For example if I have 6 characters all of different professions, would my account put 1 “vote” for each of those professions into the respective columns? Or would the statistics be sophisticated enough to realize I spend 90% of my time on two of the characters, 9% of the time on three of them, and 1% of the time on the storage mule?
In other words, the profession “count” in cases like mine would need to be weighted.
That is a really good question. I’m going to ask one of the people who works with stats about this. I figured it was “how many of XX profession have been made” as a general marker of “people choose YY most” or “Most players make ZZ as their first profession” but it’d be cool if it was more weighted to actual play hours… and it well may be.
I can say that I’m sure we all make our mules Norns because they’re bigger and clearly can hold more stuffs, right? )
I had asked John Smith this before but didn’t get a response. I have a feeling it’s due to a previous post of his where these type of releases are very intensive and take time to put out.