GW2 Statistics Today

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Posted by: Skeener.2506

Skeener.2506

Who remembers this?
https://www.guildwars2.com/en/news/john-smith-on-the-state-of-the-guild-wars-2-economy/?utm_source=client
I’d be curious to see what the breakdown is like just over 2 years later.
Anybody have any guesses as to the most popular race? class?
Personally I think it will quite similar, perhaps with less separation between the races.

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Posted by: Valento.9852

Valento.9852

Me too! I love these statistics.

Attempts at ele specs:
Shaman
Conjurer

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Posted by: Electro.4173

Electro.4173

Supposedly they released another set of statistics a few months back, but I never saw them personally, just heard it from someone in-game.

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Posted by: munkiman.3068

munkiman.3068

I think John touched on why this isn’t so easy. Gathering and building those take a good deal of work, and perhaps they feel it’s not worth it? I truly think if we saw a graph detailing stuff of the current game and compared it to the previous, it wouldn’t look too great. I’d rather like to see retention before and after the NPE. Maybe for all regions individually too.

[TAO] Founder/Owner and Administrator for the NSP Server Website

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Posted by: Wanze.8410

Wanze.8410

I think John touched on why this isn’t so easy. Gathering and building those take a good deal of work, and perhaps they feel it’s not worth it? I truly think if we saw a graph detailing stuff of the current game and compared it to the previous, it wouldn’t look too great. I’d rather like to see retention before and after the NPE. Maybe for all regions individually too.

Johns statement was more about the statistics about wealth distribution, which is incredibly hard to calculate. It takes alot of time and remember, the initial statistics were about a beta weekend, so only a couple of days. If you were to make a wealth distribution graph now, there are alot more obstacles. For example you have to determine, which accounts should be eligible to provide data. I doesnt make much sense to also include accounts that were active for a couple of weeks or months and then left the game. During beta weekend, you could assume that every account was active the whole time.
These days, you also cant distribute all the wealth from guild banks to their respective owners which will dillute the results. During beta weekend, there were no guild banks.

However, stats about race/gender/professions choices should be quite easy to obtain and publish for them.

Edit: Here the link to the original blogpost:

https://www.guildwars2.com/en/news/john-smith-on-the-guild-wars-2-virtual-economy/

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Orion Templar.4589

Orion Templar.4589

I’m curious how the profession statistics were generated and how they would be reliably generated for a new chart. For example if I have 6 characters all of different professions, would my account put 1 “vote” for each of those professions into the respective columns? Or would the statistics be sophisticated enough to realize I spend 90% of my time on two of the characters, 9% of the time on three of them, and 1% of the time on the storage mule?

In other words, the profession “count” in cases like mine would need to be weighted.

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Posted by: munkiman.3068

munkiman.3068

I think John touched on why this isn’t so easy. Gathering and building those take a good deal of work, and perhaps they feel it’s not worth it? I truly think if we saw a graph detailing stuff of the current game and compared it to the previous, it wouldn’t look too great. I’d rather like to see retention before and after the NPE. Maybe for all regions individually too.

Johns statement was more about the statistics about wealth distribution, which is incredibly hard to calculate. It takes alot of time and remember, the initial statistics were about a beta weekend, so only a couple of days. If you were to make a wealth distribution graph now, there are alot more obstacles. For example you have to determine, which accounts should be eligible to provide data. I doesnt make much sense to also include accounts that were active for a couple of weeks or months and then left the game. During beta weekend, you could assume that every account was active the whole time.
These days, you also cant distribute all the wealth from guild banks to their respective owners which will dillute the results. During beta weekend, there were no guild banks.

However, stats about race/gender/professions choices should be quite easy to obtain and publish for them.

Edit: Here the link to the original blogpost:

https://www.guildwars2.com/en/news/john-smith-on-the-guild-wars-2-virtual-economy/

There was another post i thought about how much work it was to make those charts. It seemed to be a general statement though.

[TAO] Founder/Owner and Administrator for the NSP Server Website

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Posted by: Wanze.8410

Wanze.8410

I’m curious how the profession statistics were generated and how they would be reliably generated for a new chart. For example if I have 6 characters all of different professions, would my account put 1 “vote” for each of those professions into the respective columns? Or would the statistics be sophisticated enough to realize I spend 90% of my time on two of the characters, 9% of the time on three of them, and 1% of the time on the storage mule?

In other words, the profession “count” in cases like mine would need to be weighted.

I would just accumulate the playing time you spend on each character, not character creation. The accumulated playing time, each account has on each profession, will be weighted against each other.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

I’m curious how the profession statistics were generated and how they would be reliably generated for a new chart. For example if I have 6 characters all of different professions, would my account put 1 “vote” for each of those professions into the respective columns? Or would the statistics be sophisticated enough to realize I spend 90% of my time on two of the characters, 9% of the time on three of them, and 1% of the time on the storage mule?

In other words, the profession “count” in cases like mine would need to be weighted.

That is a really good question. I’m going to ask one of the people who works with stats about this. I figured it was “how many of XX profession have been made” as a general marker of “people choose YY most” or “Most players make ZZ as their first profession” but it’d be cool if it was more weighted to actual play hours… and it well may be.

I can say that I’m sure we all make our mules Norns because they’re bigger and clearly can hold more stuffs, right? )

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

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Posted by: chaosdeity.6287

chaosdeity.6287

What?

Wow busted. My female norn mesmer mule is just that…. how did you know… lmao..

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Posted by: Ayrilana.1396

Ayrilana.1396

I’m curious how the profession statistics were generated and how they would be reliably generated for a new chart. For example if I have 6 characters all of different professions, would my account put 1 “vote” for each of those professions into the respective columns? Or would the statistics be sophisticated enough to realize I spend 90% of my time on two of the characters, 9% of the time on three of them, and 1% of the time on the storage mule?

In other words, the profession “count” in cases like mine would need to be weighted.

That is a really good question. I’m going to ask one of the people who works with stats about this. I figured it was “how many of XX profession have been made” as a general marker of “people choose YY most” or “Most players make ZZ as their first profession” but it’d be cool if it was more weighted to actual play hours… and it well may be.

I can say that I’m sure we all make our mules Norns because they’re bigger and clearly can hold more stuffs, right? )

I had asked John Smith this before but didn’t get a response. I have a feeling it’s due to a previous post of his where these type of releases are very intensive and take time to put out.