The shop shouldn’t stop selling ice cream because some of its patrons are lactose intolerant. The shop owner should simply tell those complaining about ice cream, “if you can’t handle ice cream, order one of the many other items off our extensive menu.”
It’s not the same thing. In order for that to work, there has to be enough choices and selection for the other patrons. But since many are complaining there’s not enough content, making more challenging content for the minority would be a waste of time. Would you rather risk losing 5% of your audience our 25%? It’s a very simple business decision.
If I were in business, I’d rather kitten off a smaller percentage than a larger one.
I’d say there’s plenty of things in this game for the not-so-skilled among us to do. In fact, the vast majority of the things to do in this game require minimal skill. So a few challenges with the bar set very high is hardly going to leave the less-skilled players without anything to do.
As to those complaining about having nothing to do, that’s not going to change. There will ALWAYS be people who complain about having nothing to do. There will never be a shortage of players who blast through new content as quick as humanly possible before complaining about a lack of anything to do. Developing content targeting skilled players, or not, isn’t going to change that.
See this is what bothers me. People talk about challenge. There’s not enough challenge in the game. We want more challenge. But then the challenge in the game gets back to rewards, not challenge. We want more rewards. We want the challenges to be worth doing. So what you’re really talking about is being rewarded better, because you’re a good player.
For some people, the satisfaction of overcoming a real challenge is reward enough. Sure, most people want to show the world how great they are with an exclusive weapon skin or mini or title, but I imagine plenty of people would have tackled Liadri the Concealing Dark or the Mad King’s Clock Tower even if they got nothing for the trouble.
And even if the comparatively few players skilled enough to take Liadri down were rewarded handsomely, that should hardly something that turns a player off of this game. Imagine if access to the Queen’s Pavilion was only granted to those who defeated Liadri rather than being granted by a pass purchased from the Gem Shop. I can’t imagine too many players would have left the game because of that. If the overwhelming majority of the content in the game is designed so that anyone with even a marginal grasp of how to play well can complete it, then I have a hard time believing reasonable people would begrudge a tiny fraction of the content reserved for the best of the best.
I do sympathize with those wanting to see and do everything being denied the ability to do so because they aren’t good enough. I can also understand the developers not wanting to sink resources into content only a relatively few elite players will ever see. But I also recognize there are players who want to be engaged on a level deeper than sleepwalking through content designed so that even the worst player can win. It doesn’t have to be an either/or situation. Content can be developed for the unskilled masses and the elite players both. Liadri and the Clock Tower jumping puzzle prove as much.