GW2’s pillars have buckled. Prop them back up with monumental changes.
In the months leading up to the release of GW2, I was told that the game had “five pillars” of principles. That it was moving past the old ways of MMOs into the bold new future. A brave new world that kept players interested with fun instead of grinding.
1. Why are there player levels in GW2?
You’re bumped up to 80 in PvP, but in PvE you’re expected to grind to 80. Learning your class is important in PvE but not PvP? Doubt it. Level 80 players can scale down to play with friends, but here I am in the starter area when the screen boldly declares Scarlet is attacking [insert level 50 zone]. The feelings of a new player go through the stages of Excitement > Confusion > Disappointment.
My optimal solution: Bump everyone up to 80 at character creation. Players learn their class while gathering skill points (bonus skill points for 100%ing a zone), while not held back by levels.
2. Gear grind even before ascended.
I was looking forward to not grinding a dungeon hoping for drops. Earning badges for aesthetics is great. I’m for it. But for gear? I may as well be playing WoW. I want to switch specs on my thief because my legendary sword has severely limited my playstyle and I’m bored. So I want to go…I’m not going to bore you explaining it all. I want all Dire gear. Too bad for me that it can’t be crafted, it doesn’t drop, and the only place you can get it is by running the Crucible of Eternity for a full set of gear. To earn that full set, excluding weapons, I would need to run CoE about 21 times (at 66 badges a run, approx). All to try a spec I don’t even know if I’ll like! A massive stifle to innovation and creativity.
My optimal solution: Free exotic gear vendor. Just like in PvP. Aesthetic skins should be earned through current methods.
3. Ascended Gear.
Oh, the grind if you want to change your ascended gear stats. When it comes to grinding out rings, back, trinkets, and neck, who really wants to make a 2nd set for a new spec? I feel trapped into the spec I’ve spent my hundreds of laurels on. And now weapons and armor. Once you make those, you’re stuck for good. Want to switch from a condition necromancer to experiment with a healing/support necro? Look at that mountain to climb…
My optimal solution: Don’t eliminate Ascended Gear. Quite the opposite, make it Legendary. Make the stats of exotic and ascended gear the same, give ascended gear the feature that legendary gear has, changeable stats on the fly. That’s enough of a benefit to be worth the grind, but without forcing yourself into a corner by earning ascended gear.
4. Currencies.
Arenanet, you’re killing me. The wallet menu wasn’t a fix, it was an expansion in the wrong direction. The biggest challenge of this game isn’t capturing Stonemist castle in WvW; it’s playing with one monitor. Without GW2Wiki, this game would have failed shortly after launch. Take a second and think this through: could you play this game without referencing outside websites that explain not the challenging features, but the mundane ones? On a side note, is it just me or is the game built around Karma as THE non-tradeable currency…but Karma is practically worthless?
My optimal solution:
I don’t even know. The hole was dug pretty deep on this. I would say keep all the dungeon currencies as they are for aesthetic gear (we’ve been over the stats issue already). Merge glory and badges of honor. Gems would have to remain the same. As for laurels, guild commendations, fractal relics, pristine fractal relics, and I’m sure I’m missing a few things… Turn them into Karma? Maybe? I’m not sure about a solution to this problem.
Have any better solutions? Think these aren’t problems? Arenanet loves their game and wants to make it better, help them by providing what you think.