GW2 UI customization? None? Rly?
Nope, not missing anything. That’s how it is.
10 years ago I could do this in SWG. 10 years!
I don’t recall a MMO I played for any significant time that didnt allow this.
Why has this not been implemented?
shrug
Doesn’t really get my panties in a bunch like it apparently does yours, so….
The first Guild Wars had the kind of customization you are talking about.
I forget why they took away this option for GW2, but I thought it was a definite step back as well.
You can move the mini-map though, so knock yourself out there.
The mini map and chat box can be moved to the top and bottom of the window and resized; you can also change the size of interface items. That is the extent of customization.
They looked at everything we loved and requested about gw1, threw it all in the round-file, and started over from scratch like this was the first game they ever made.
I would love to be able to adjust the opaqueness of the UI.
“…let us eat and drink, for tomorrow we shall die;.”
But why?
I mean,the UI is so perfect isn’t *t?
How could anyone request for anything more?
Isn’t small,normal,large,larger all you ever needed from a UI?
Isn’t it glorious that you can choose to either have a very large
action bar or a very small letter font?
Don’t forget that having proper UI customization could make the
game extremely complicated for some players.
Also,it could make GW2 unrecognisable from screenshots and videos
with the UI customized.
People could mistaken it for Rift or WoW or Hello Kitty online.
P.S Dear profanity filter (i.s.n.’.t. it is not a t^t)
lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-
The first Guild Wars had the kind of customization you are talking about.
I forget why they took away this option for GW2, but I thought it was a definite step back as well.
You can move the mini-map though, so knock yourself out there.
They took it away because of the skills being modular as far as weapons. You have 2, 3 or 5 skills tied to a weapon, and their location is in a set spot. They’d have to modify a lot to be able to “customize” where weapon skills, or even other skills, can go.
The big problem is that the 1-5 skills change with the weapon you use, so it
would be a nightmare to save all possible weapon combinations. Its not just
save 1-5 .. there need to be variables to save all possible combinations.
They could maybe easier mix 6 and 10 with 7-9 .. i think thats more a design
choice to have healing and elite on dedicated spots. The way the skills are
chosen at the moment however would also not work with that and they
needed to let us drag&drop them in that case.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
All of that ‘saving’ is done in the user profile, not static combinations that have to be accounted for in code.
And I’ll remind you that they already know how to do it. You don’t have to accomodate for weapon swapping anything at all, each and ever skill is it’s own object in code, you just tell the UI where to put that object and it gets put there. It’s quite simple even though it would take a couple weeks to code it out.
customizable UI would confuse and intimidate new players.
All of that ‘saving’ is done in the user profile, not static combinations that have to be accounted for in code.
And I’ll remind you that they already know how to do it. You don’t have to accomodate for weapon swapping anything at all, each and ever skill is it’s own object in code, you just tell the UI where to put that object and it gets put there. It’s quite simple even though it would take a couple weeks to code it out.
I don’t really understand what you are talking about, maybe since english is not
my native language.
Do you really think that an UI is so “intelligent” that you don’t need to program
that intelligenz in the first order, and that you don’t need to have to save the
settings anywhere because the UI has it always in its brain ?
You could maybe earn a lot of money if you can create such “living UIs” and sell them.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
*Beldin: I code for a living, it is just that easy, it’s actually one of the very first things you learn how to do. And I said it saves it in the user profile, they could even save it in your character settings among half a dozen other locations. How do you think the Inventory/Bank windows remember where you put your stuff? same thing is applied to the skills panel and we’re good to go.
And again for reference, they already did it in gw1. It’s a standard thing in all mmo’s except gw2. Anyway, this topic has been beaten to death since the betas and still not addressed. The only thing we can do is hope they add it later.
*Beldin: I code for a living, it is just that easy, it’s actually one of the very first things you learn how to do.
Sure it is. But unless you’re a coding dev for Anet, or reverse-engineered the client and somehow managed the same on server-side software, you have no idea how entangled UI elements are with each other. Secondly, you’re also conveniently forgetting the 6-0 utility skills. Them being distinctly separate on the UI is a hint to how they’re worked in the code. Heal skill slot requests one list, utilities another, and elites a third. Those are simple to code because they do not move within their grouping. But that’s just a guess. What isnt a guess is that the moment you grant the ability to move them around, the code WILL get more complex.
Yeah, ITA.
I really want to be able to move skills around, so they at least correlate somewhat in my mind.
That’s just how I think.
customizable UI would confuse and intimidate new players.
Pretty sure you’re joking, but no it wouldn’t.
If someone is an existing MMO player, they would already know about customising UI and if not, they would just leave it in the standard layout.
Neither would be confused, or intimidated.
(edited by Tigaseye.2047)
*Beldin: I code for a living, it is just that easy, it’s actually one of the very first things you learn how to do. And I said it saves it in the user profile, they could even save it in your character settings among half a dozen other locations. How do you think the Inventory/Bank windows remember where you put your stuff? same thing is applied to the skills panel and we’re good to go.
And again for reference, they already did it in gw1. It’s a standard thing in all mmo’s except gw2. Anyway, this topic has been beaten to death since the betas and still not addressed. The only thing we can do is hope they add it later.
There still have to be dedicated variables you create where you store the infos
in memory and you have to write code that writes the value of those variables
down to your profile, or loads them in memory, also they have to be checked
each time you change a weapon and so on ..
And its simply not just 1 = Skill 2 2 = Skill 5 .. but its that for each possible
combination, and its get especially compicated when you want to have maybe
different layouts for axe and sword mainhand and then chose an offhand where
the layout conflicts with what you had chosen for that weapon.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
*Beldin: I code for a living, it is just that easy, it’s actually one of the very first things you learn how to do. And I said it saves it in the user profile, they could even save it in your character settings among half a dozen other locations. How do you think the Inventory/Bank windows remember where you put your stuff? same thing is applied to the skills panel and we’re good to go.
And again for reference, they already did it in gw1. It’s a standard thing in all mmo’s except gw2. Anyway, this topic has been beaten to death since the betas and still not addressed. The only thing we can do is hope they add it later.
There still have to be dedicated variables you create where you store the infos
in memory and you have to write code that writes the value of those variables
down to your profile, or loads them in memory, also they have to be checked
each time you change a weapon and so on ..And its simply not just 1 = Skill 2 2 = Skill 5 .. but its that for each possible
combination, and its get especially compicated when you want to have maybe
different layouts for axe and sword mainhand and then chose an offhand where
the layout conflicts with what you had chosen for that weapon.
Well, you should be able to just physically pick up and rearrange the skills, on the action bar, for each weapon and offhand choice, as you equip them.
Then, once you have done that, they should (ideally) stay that way for all weapons and offhands, of that type, on every char you have (unless/until you choose to move them again).
ETA: Actually, thinking about it, it would be better to make it so you can pick up and move each individual skill and it then that skill stays there for every char of that class you have/create.
Wasn’t really thinking it through.
(edited by Tigaseye.2047)
Yeah, ITA.
I really want to be able to move skills around, so they at least correlate somewhat in my mind.
That’s just how I think.
customizable UI would confuse and intimidate new players.
Pretty sure you’re joking, but no it wouldn’t.
If someone is an existing MMO player, they would already know about customising UI and if not, they would just leave it in the standard layout.
Neither would be confused, or intimidated.
I do, Anet doesn´t. Reread their whole NPE announcements.