GW2 Unique pro trader game design
There is no doubt that GW2 contains very unique mechanics different from all MMORPG’s
But one bugs me
It is that the game is pro trading oriented (trading post) on the other hand the game limits farming, grinding approach.
I mean there are limits (DR) on everything, loot, dynamic events, dungeon runs
BUT
Trading on TP is unlimited. Sales listing’s-unlimited, buy orders-unlimited, time on listings and orders-unlimited
I dont know any other mmorpg with such an approach.
I dont mind it very much because I am causual player (2-3 hours a day average)
But I think the grinding, farming approach shouldnt be limited by DR
I think there are other mechanics to fight bots
If you are really a casual, it is impossible to hit the DR. Chances are higher you will be hit by lightning than it is for you to hit DR.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Well this game punishes those who want to grind. This is the first MMO in like 14 years of playing MMOs where you are punished for grinding except for EVE online. I guess ANet wants you to play their way and by that, i mean buy gems from their store.
Am I legendary yet!?
Well this game punishes those who want to grind. This is the first MMO in like 14 years of playing MMOs where you are punished for grinding except for EVE online. I guess ANet wants you to play their way and by that, i mean buy gems from their store.
Your post is self contradictory. If you buy gold through gems, that is only because someone buys gems through gold. All gold you buy has been farmed by someone. No gold is created through buying gems and because of that, your post makes no sense.
There are far better ways of making money than merely grinding. Variety seems to be the most valid option. If you have the time time, doing 3 CoF exp, 3 AC exp and your lvl 10 fotm daily will net you 10++ gold, with no grind involved.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Well this game punishes those who want to grind. This is the first MMO in like 14 years of playing MMOs where you are punished for grinding except for EVE online. I guess ANet wants you to play their way and by that, i mean buy gems from their store.
its not so….
This game punishes players that wants to play….
1 lvl 40 fotm takes lot of time for few ectoplasms (most exotics are account bound).
the same time spent in any easy dungeon done several times….nets more moneys.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
A lot of you who say, I don’t want DR have probably never seen what a “Chinese farmer” is or played in a SEA (south east asian) based MMO. (Those of you reading from the region would be able to vouch for this, lol)
The reason why I bothered forking out for the GW2 title is, I felt a little exasperated with how every F2P mmo had its economy turned inside out by these little boys and girls farming day in and out within 3-6 months of release and everything goes downhill.
The exchange rate of in game currency to the dollar would be so inflated it’d be like working for 6 hours just to buy a can of cola.
I generally don’t like many things Anet does neither do I mince my words. (I get one infraction everyday!) But DR, is one of the few things Anet got right. Keep it there.
It’s not just the bots you should be afraid of.
Watch this vid and imagine how such people could tilt the game economy.
(edited by Uncle Salty.6342)
If you solo and don’t just AoE farm in 1 spot, it’s not easy to hit DR. Of course it’s much easier to be half AFK while spamming AoEs in a zerg while getting more rewards, but you’ll hit the DR faster as long as you stay in the same spot.
If you buy gold through gems, that is only because someone buys gems through gold. All gold you buy has been farmed by someone. No gold is created through buying gems and because of that, your post makes no sense.
That’s not exactly true. Players only influence the exchange rate. There is a minimum and probably maximum cap that it can reach. If all the gems were purchased or sold, you’d still be able to exchange gems, at which point they would be created out of nothingness.
If you buy gold through gems, that is only because someone buys gems through gold. All gold you buy has been farmed by someone. No gold is created through buying gems and because of that, your post makes no sense.
That’s not exactly true. Players only influence the exchange rate. There is a minimum and probably maximum cap that it can reach. If all the gems were purchased or sold, you’d still be able to exchange gems, at which point they would be created out of nothingness.
No. If all the gems are sold, the exchange stops selling them until someone puts new gems into the system. That’s how it has been described by all a.net employees thus far. if you believe otherwise I strongly recommend finding a source for your assumption.
Furthermore, since there’s a 15% tax on both buying and selling gems, big piles of gold are destroyed by the system. So not only is your post factually wrong, the system actually destroys gold instead of creating it.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
If you buy gold through gems, that is only because someone buys gems through gold. All gold you buy has been farmed by someone. No gold is created through buying gems and because of that, your post makes no sense.
That’s not exactly true. Players only influence the exchange rate. There is a minimum and probably maximum cap that it can reach. If all the gems were purchased or sold, you’d still be able to exchange gems, at which point they would be created out of nothingness.
No. If all the gems are sold, the exchange stops selling them until someone puts new gems into the system. That’s how it has been described by all a.net employees thus far. if you believe otherwise I strongly recommend finding a source for your assumption.
Furthermore, since there’s a 15% tax on both buying and selling gems, big piles of gold are destroyed by the system. So not only is your post factually wrong, the system actually destroys gold instead of creating it.
that is total crap
Of course that gems and gold are created out of thin air (when exchanging gold for gems or vice versa)
in gw2 what was first gold or gem ? (chicken or egg ?)
Lets start form a point zero
Game releases the fist minute I am going to spend 10$ to get some gems. Where those gems come from ? Then I am going to exchange those gems for gold. Now where does the gold come from ?
or do you think that ANet would implement such a mechanics which will prevent them from gaining hard real $ cash ? Like I want to spend $ to buy gems but I am not able because there are no gems ??
If you buy gold through gems, that is only because someone buys gems through gold. All gold you buy has been farmed by someone. No gold is created through buying gems and because of that, your post makes no sense.
That’s not exactly true. Players only influence the exchange rate. There is a minimum and probably maximum cap that it can reach. If all the gems were purchased or sold, you’d still be able to exchange gems, at which point they would be created out of nothingness.
No. If all the gems are sold, the exchange stops selling them until someone puts new gems into the system. That’s how it has been described by all a.net employees thus far. if you believe otherwise I strongly recommend finding a source for your assumption.
Furthermore, since there’s a 15% tax on both buying and selling gems, big piles of gold are destroyed by the system. So not only is your post factually wrong, the system actually destroys gold instead of creating it.
that is total crap
Of course that gems and gold are created out of thin air (when exchanging gold for gems or vice versa)
No.
in gw2 what was first gold or gem ? (chicken or egg ?)
Lets start form a point zero
Game releases the fist minute I am going to spend 10$ to get some gems. Where those gems come from ? Then I am going to exchange those gems for gold. Now where does the gold come from ?
or do you think that ANet would implement such a mechanics which will prevent them from gaining hard real $ cash ? Like I want to spend $ to buy gems but I am not able because there are no gems ??
Can you prove that or is it baseless conjecture? Whatever happened in the first minute is simply not relevant, just like the chicken/egg problem is not relevant to enjoy a sunny-side-up.
But feel free to provide a quote by John Smith to prove your statement. Without that, you are wrong.
As far as preventing cold hard cash to flow to a.net … they stopped selling the game for a few weeks. Long term prospectives are far more important than short term gains in the first minute of the game. Creating new gold by selling gems would harm the game on the long term and as such should be avoided by a smart company.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
It is unique among MMO games that I’ve played, but I experienced the same phenomenon with D3. There, the game itself was a veritable loot wasteland. Players who made gold and therefore were able to acquire top tier gear spent a large proportion of their gaming time playing the auction house. I believe it came partly from JW’s misconception of Diablo as a “circle trading game” rather than an action rpg. That and RMT. Both GW2 and D3 are monetized around a cash shop. Reward, in-game, directly hits the game’s bottom line. Which all comes back to nothing being free. You either pay for games monthly or even more often (and more) through RMT. Personally, I’d prefer a monthly sub and rewarding game.
(edited by Raine.1394)
There is no doubt that GW2 contains very unique mechanics different from all MMORPG’s
But one bugs me
It is that the game is pro trading oriented (trading post) on the other hand the game limits farming, grinding approach.
I mean there are limits (DR) on everything, loot, dynamic events, dungeon runs
BUT
Trading on TP is unlimited. Sales listing’s-unlimited, buy orders-unlimited, time on listings and orders-unlimited
I dont know any other mmorpg with such an approach.
I dont mind it very much because I am causual player (2-3 hours a day average)
But I think the grinding, farming approach shouldnt be limited by DR
I think there are other mechanics to fight bots
I actually enjoy this. I hated having spent money and waiting a week just to have my item returned minus the taxes.. So this system is a nice improvement. I do fine with my drops despite many others issues, I can’t comment on the 100% reason why everyone doesn’t experience the same loot issues as I’m not on the dev team.
There’s only 2 limit I could find really, which I don’t mind:
“The maximum number of units you can buy or sell in a single transaction is 250, i.e. a single stack.”
“You are limited in how many items you can list for sale in a short period of time.”
Aside from that, there is no way to make money from buying/selling gems/gold. What I mean is you can’t just sell 500 gems for gold, then rebuy back for more.
“The exchange rates are determined by supply and demand: as more people spend real-world cash to buy gems and sell them, the required amount of coin to purchase gems drop; if people spend more coin on gems, the rate will increase. In addition, the exchange rates are not identical: the rate to buy gems is about 36% higher than for selling gems. For example, if you were to spend 1 on gems and then immediately resell those gems, you would end up with 73 26 .”
I have no complaints about the TP or the grinding i do for between 2-3g an hour average. My one thing I find a little annoying I guess would just be the error when you sell too fast.
DR is a way of keeping us free from bots and RMT. I’m 100% for any means that discourage RMT activities as they do in fact support black markets as well as in some cases terrorism. Funds go directly to large umbrella type companies, very little is actually gained by the RMT’s themselves. Corruption and crime is far reaching, from back alley gun/drug deals to even MMO RMT’s. Maybe the system can be tweaked or changed a bit and better analyzed to see whats really going on with loot drops. But overall this is the least RMT swarmed game I’ve ever played. Most the time in other MMO’s my daily starts and ends with blocking 5-30 spamming bots or RMT.
Nvidia GTX 650 Win 7 64bit FFXI 4+yrs/Aion 4+ years Complete Noob~ Veteran OIF/OEF
http://everyonesgrudge.enjin.com/home MY GW2 Music http://tinyurl.com/cm4o6tu
(edited by Geotherma.2395)
Sometimes I feel like this game is just a front for Smith to play out his economic fantasies. A Walmart degree probably doesn’t lend much chance at a real job in economics. We really could use an economist here though, one who understands this is a GAME.