GW2 after 11 months

GW2 after 11 months

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Posted by: Azraeel.1238

Azraeel.1238

Well, I’m not someone to judge something right off the bat, thus I’ve been playing GW2 for 11 months now hoping for an improvement.

This is what I think of it:

1 – Zergs: Everywhere you go, you see Zergs, most of the fights are based around zergs. WvW? Zerg! PvP? Zerg! Now PvE? Zerg! Barely any strategy.

2- Achievement Points: The achievement points system is the worst I’ve seen so far. Other than the fact that if you played GW1 and did nothing but the dailies/monthly for the past 11 months, you should have at least 6k AP. Making AP mean absolutely NOTHING. Working for one Legendary takes months, yet you are awarded with 5 AP where as doing a daily, which takes 10 min, awards you with 15 AP.

The achievement point system is lazy at best, instead of putting in so many little fun achievements to do, they just put one big one that lasts a lifetime. Kill 1000 enemies of certain type, kill x number of players in WvW, kill x number of dolyaks in WvW, win x times in sPvP, kill x times in sPvP. Then you have the activities which have ridiculous
numbers as well making you grind over and over again.

The jumping puzzles and explorer achievements are on the right track, but you can finish those in less than few weeks.

3- Economy: The in game economy is going from bad, to worse. With the last champion update, many people ended up with tons of money from farming, which caused a major inflation. T6 mats and precursors have gone up in price. They release stuff without giving it a second thought, like those who are farming the gauntlet, and the new exotic skins dropped from champ bags.

4- Dungeons: The only real dungeon they released was the Aetherblade one. That felt like a true challenge with all the achievements with it. However, that was temporary. Apparently, to Anet logic, all of the dungeons have the same difficulty except AC and Arah. TA, CM, and CoE rewards the same as CoF P1, which shouldn’t be the case.

5- In-game Details: There are a lot of important details found in other games that should have been taken into consideration at the beginning of the game. Such as sticky target, target middle of screen, squad window showing joined people, minis
window to access them anywhere, … etc.

How to improve?

1- Release permanent content that relies on strategy and tactics more than zergs.

2- Add many little fun achievements instead of the big bulky ones, and remove AP from dailies, monthly, Hall of Monument. In other words, make the Achievement point system totally related to how much you’ve accomplished in GUILD WARS 2. This will give the AP system some actual meaning. Take WoW for example, having 7k AP in WoW means you have done A LOT, where as in GW2 7k AP means you did dailies/monthly everyday and possibly HoM, you haven’t actually accomplished anything.

3- Make champion loot bags drop once per day for every champion type.

4- Increase the drop rate of precursors. We shouldn’t pay 600g for an exotic. This is absurd. Gathering the rest of the requirements isn’t a joke. You still need 200 Lodestones, 250 of every T6, more than 300 SP, 500 tokens of a certain dungeon, and a sigil. Yesterday I got spark for 527g, and crafted my Legendary. I feel happy because I got my Legendary, however, I paid over 500g for an exotic….

5- I love the idea of dungeons’ rewards. However, I feel like CoE shouldn’t reward the same as CoF. Even TA can be challenging. If it wasn’t for a guildie that needed TA tokens, I would have never stepped inside. CM can go from easy to a wipe in less than a minute. Giving them all a solid 1g isn’t fair. AC isn’t harder than TA, they are the same. AC path 2 is the same as CM path 2, where you need a strategy to win a fight. So I suggest increasing the rewards for certain dungeon paths to make them more tempting.

Edit: fixed some formatting.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

(edited by Azraeel.1238)

GW2 after 11 months

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Posted by: Jski.6180

Jski.6180

Lol its more on the lines of “zerg” is the end all be all excuse a person tells them self that is why they failed to do something. That alone show your argument is more related to YOUR ability to get things or not get things as fast as you want it has nothing to do with what your playing its all you.

Main : Jski Imaginary ELE (Necromancer)
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GW2 after 11 months

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Posted by: Azraeel.1238

Azraeel.1238

Lol its more on the lines of “zerg” is the end all be all excuse a person tells them self that is why they failed to do something. That alone show your argument is more related to YOUR ability to get things or not get things as fast as you want it has nothing to do with what your playing its all you.

Had to read that few times to understand. It is true that with zergs, it is easier to accomplish things, and up to you whether to join a zerg or not, but trust me, without zergs you won’t be as efficient, and even sometime fail. Let me tell you why, i tried doing champions with 8 people, took us a lot of time to kill one champion. As for PvP, try killing a group of 4-5 people alone, you won’t be able to do it. For WvW, obviously the bigger the zerg against you, the harder your fight.

So zergs = win in GW2.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

GW2 after 11 months

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Posted by: Draconicus.7564

Draconicus.7564

2- Add many little fun achievements instead of the big bulky ones, and remove AP from dailies, monthly, Hall of Monument.

You got my attention until that paragraph…

But i can’t support you any more when you ask for “smaller” achievs & ask to remove the AP bonus for earlier GW players, playing GW2 atm ( Hall of Monuments)!

Asking for Hall of Monuments to be removed, is the ultimate selfishness attitude in this game, IMO!

GW2 after 11 months

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Posted by: Azraeel.1238

Azraeel.1238

2- Add many little fun achievements instead of the big bulky ones, and remove AP from dailies, monthly, Hall of Monument.

You got my attention until that paragraph…

But i can’t support you any more when you ask for “smaller” achievs & ask to remove the AP bonus for earlier GW players, playing GW2 atm ( Hall of Monuments)!

Asking for Hall of Monuments to be removed, is the ultimate selfishness attitude in this game, IMO!

You got me wrong there, I didn’t ask the HoM to be removed, keep it there with its rewards. Just keep the AP system strictly for GW2. Moreover, “smaller” achievements don’t mean easier ones. Smaller achievements can be something like “Finish a fight in a dungeon without getting hit with AOE.” “Kill a boss in a specific way.” “Kill world bosses”…etc…

What I’m saying, is I’d like the AP system to have a meaning. If you see someone with 7k AP you would go, “wow..that guy did a lot in GW2.” and not “Heh, he did dailies everyday and has HoM.”

Hope that made sense.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

GW2 after 11 months

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Posted by: Mirta.5029

Mirta.5029

While I don’t really agree with your reasoning, 1, 2 and 5 would be improvements that I like to see
3. Bad idea. Champions won’t ruin the economy too much. They’re dropping skins that will soon be very devalued because of how over saturated the market will be with them and mostly T6 mats. T6 mats need to drop in price by a lot before T7 comes out.
4. It’s the rarest thing in the game. I don’t think that it should cost 2G. That being said, less RNG can and will be involved – they were talking about adding a difficult hunt for it or to make them craftable from T7 materials.

GW2 after 11 months

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Posted by: Draconicus.7564

Draconicus.7564

2- Add many little fun achievements instead of the big bulky ones, and remove AP from dailies, monthly, Hall of Monument.

You got my attention until that paragraph…

But i can’t support you any more when you ask for “smaller” achievs & ask to remove the AP bonus for earlier GW players, playing GW2 atm ( Hall of Monuments)!

Asking for Hall of Monuments to be removed, is the ultimate selfishness attitude in this game, IMO!

You got me wrong there, I didn’t ask the HoM to be removed, keep it there with its rewards. Just keep the AP system strictly for GW2. Moreover, “smaller” achievements don’t mean easier ones. Smaller achievements can be something like “Finish a fight in a dungeon without getting hit with AOE.” “Kill a boss in a specific way.” “Kill world bosses”…etc…

What I’m saying, is I’d like the AP system to have a meaning. If you see someone with 7k AP you would go, “wow..that guy did a lot in GW2.” and not “Heh, he did dailies everyday and has HoM.”

Hope that made sense.

Yes it makes sense now:)
Apologies, My fault!

GW2 after 11 months

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Posted by: Azraeel.1238

Azraeel.1238

While I don’t really agree with your reasoning, 1, 2 and 5 would be improvements that I like to see
3. Bad idea. Champions won’t ruin the economy too much. They’re dropping skins that will soon be very devalued because of how over saturated the market will be with them and mostly T6 mats. T6 mats need to drop in price by a lot before T7 comes out.
4. It’s the rarest thing in the game. I don’t think that it should cost 2G. That being said, less RNG can and will be involved – they were talking about adding a difficult hunt for it or to make them craftable from T7 materials.

Champions + skins already damaged the economy. It is true you gave people more ways to get T6, however you also gave them way more money to buy them. That’s why all T6 mats went up in price, except for claw since it wasn’t nerfed yet with its extremely high drop rate. In my opinion, going for T7 and ascended gear is totally unnecessary for lack of higher content, but that’s totally a different discussion.

I didn’t say 2g, come on don’t exaggerate lol, I meant they should be between 50g-200g maximum. 500g -700g is just absurd. I do know more ways are coming to acquire precursor, however, it is time gated, and increasing the rate on precursor drop a little won’t hurt the economy.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…

GW2 after 11 months

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Posted by: Mirta.5029

Mirta.5029

Champions + skins already damaged the economy. It is true you gave people more ways to get T6, however you also gave them way more money to buy them. That’s why all T6 mats went up in price, except for claw since it wasn’t nerfed yet with its extremely high drop rate. In my opinion, going for T7 and ascended gear is totally unnecessary for lack of higher content, but that’s totally a different discussion.

I didn’t say 2g, come on don’t exaggerate lol, I meant they should be between 50g-200g maximum. 500g -700g is just absurd. I do know more ways are coming to acquire precursor, however, it is time gated, and increasing the rate on precursor drop a little won’t hurt the economy.

There’s no need for it though. Some weapons are more wanted and therefore the pres are really expensive. There’s always going to be one most wanted item in the game being really expensive.
I don’t really see the economy damage at the moment. And if there was I don’t believe that limiting the drops is the way to go around it.
I don’t like the ascended stuff myself either.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

The T6 mats are not going up because there’s more cash. They’re going up because crafting to 500 and making T7 mats is likely to require a lot of T6 mats, and people are hording them so they can get a jump on the new crafting.

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Posted by: Esplen.3940

Esplen.3940

Once you reach 500, a new tier of crafting materials will be available to you; this new tier of materials will be made by combining lower tier materials. This tier is time-constrained, so each item can only be made once per day in order to help give high-level crafters their own economy of items to build and sell that retain their value and rarity.

Everyone assumes this means it will all require T6 materials.

Personally, I believe that this means they will try and revitalize the lower tier items and do something like Cotton + Large Fang = Fanged Cotton or something silly like that.

Then again, we’re all allowed our own interpretations, so I don’t expect you all to believe what I believe, but please don’t just say that it will require T6 materials with no regard to any other opinion.

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Posted by: Azraeel.1238

Azraeel.1238

The T6 mats are not going up because there’s more cash. They’re going up because crafting to 500 and making T7 mats is likely to require a lot of T6 mats, and people are hording them so they can get a jump on the new crafting.

This might be the case, however I doubt it. Many people haven’t gone for their Legendary because of how much T6 mats is required, and money making was harder in the past than today. Today, if you just run 5-6 dungeons, thats more than 6g. Another thing I’ve realized is precursor price going up. Spark went up to 560g from 500g in one night. So I believe many took this chance to start building their legendary.

As for crafting level 500, I highly doubt it will require THAT much T6 mats. It will start off with T6 mats until you are halfway through, then T7 will be required to continue to 500. Just like all the previous levels.

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Engineer and Elementalist in progress…

GW2 after 11 months

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Posted by: jwaz.1908

jwaz.1908

3- Make champion loot bags drop once per day for every champion type.

Stopped reading here…

More time gated content is not what GW2 needs…

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GW2 after 11 months

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Posted by: Azraeel.1238

Azraeel.1238

3- Make champion loot bags drop once per day for every champion type.

Stopped reading here…

More time gated content is not what GW2 needs…

That’s not time gated, you can make a rotation in Orr, then join in on events, afterwards, move to frostgorge, do the champs there and events, once these are done, and if you feel like you still want more, you can either go to lower level areas champs or do the dungeon champions.

This way you still had your share of bags, and prevented all the people from farming day and night in the same place. You even made them do more content to get what they want. I think it is a good idea myself.

80 Necromancer (Main) | 80 Thief | 80 Guardian | 80 Warrior
Engineer and Elementalist in progress…