((EDIT: Sorry I hadn’t explained this very well originally. Yes, I know Guild Wars 2 is great for the casual player in a lot of ways. There’s loads of content. My gripe is that ANet isn’t focusing on that casual content (hence being “against” the casual player, even if they aren’t actively doing that), especially considering that said content needs a lot of work still before I’d consider it worthwhile. I suppose some people would consider Living Story “casual”, it doesn’t feel that way in my opinion.))
I’m curious to know what other’s thoughts are on this. I’m a very casual player, I have yet to hit level 80 even though I played the game at release, but for some reason I can’t seem to “click” with Guild Wars 2. I played the original GW1 for hundreds of hours over several years, and I loved it, so I was really looking forward to GW2. But it just hasn’t lived up to my expectations.
I’ve been reading over the whole debate about Living Story content, and I have some major issues with it. First of all, I think it’s a great idea, it keeps the game fresh, and I think ANet can really go somewhere with this. But it just isn’t for me, and here’s why I think that is.
I logged in for the first time in months this past week. I’m an extremely casual player (maybe too extreme?), and I was about to try out the Living Story, but then I thought, “I might not get on for a few more weeks, so what’s the point?”
Like I said, maybe I’m just too casual, but I’m beginning to feel like GW2 is more for the dedicated player, at least in terms of Living Story. I loved GW1 in that I could log in after a few weeks or even months and start right where I left off.
I wouldn’t have any problem at all with Living Story if the rest of PvE was great, but it isn’t. I tried a Sylvari but stopped when the personal story for that bored me to death. I loved the beginning of the Norn with the journeying through the mists, but after level 10 or 15 that story suddenly stopped (why? It was so interesting), and then I grinded for 30 or 40 levels through this boring dredge side story (they aren’t very interesting enough enemies, and with my background in GW1 I’m wondering why ANet would choose to focus so much of the story on them). Things didn’t pick up again until level 50 and I’m suddenly in the middle of a giant zombie fight, but even then there was so much that I felt wasn’t really that worthwhile.
My other problem is that adventuring in general just isn’t that fun either. Monsters aren’t varied enough, dynamic events aren’t cool/varied either (sit here, kill X of invading honey bee/harpee, etc.). Most of it wasn’t challenging enough either to engage me, and the stuff that was were the things like mini-bosses that require a group to beat. There are a few good things out there (like the pirate island in the middle of Gendarren Fields; there needs to be more of that), but I feel like in general the permanent world isn’t polished enough, and so I’m wondering why ANet would choose to focus so much on the Living Story (at least, that’s what it feels like) instead of improving their base world.
That’s what I loved about GW1, I could stop at a random outpost, walk out, and find interesting bosses, monsters, and other things going on that could keep me going for hours.
So sorry if I got a little off-topic, but I’m interested to know how others feel about this.
(edited by Lightcringe.6193)