Just my view on this.
Since launch, whenever there are any features that will come in contact with Player Populations, it will somehow just…i dunno….fail.
Do you all not take into account this important factor when designing a feature?
Or is it a really hard thing to manage in MMOs? Or is it a Megaserver failure?
Or is the QC really JUST THAT BAD?? Or maybe the Network Team is just failing?
Of the MMOs i’ve played so far, GW2 while certainly not the worst, has probably
the most issues pertaining to Player Population. Its like features are being tested in a local LAN network with maybe at most 20 people, then release it in the wild and realize that OPPS we GOOFED!! There are more then 20 people on Planet Earth!!
1) At launch, Overflow system was abit of a mess.
2) To Cull or Not Cull Players. Wot.
3) Megaserver not accounting players from other servers, and thus screwing Guilds.
4) Giving us all these new features for the minis, but slap us in the face by hiding them due to Player Population?
I can’t imagine i actually want mounts in the game.
I think i know why they will never be added, because we might NOT BE ABLE TO RIDE THEM DUE TO RISING PLAYER POPULATION!!! lol
Staunch Supporter of Mounts in Guild Wars 2. Gimme mah Fluffeh White Bunneh!!!
Give us Mounts, Anet! Pretty Please with Chocolate, Whipped Cream, Cherry and Mayonnaise? d^_^b