(edited by AydenStar.4216)
Where is the direction going?
From a WvW prospective, I don’t see the zerg meta changing anytime soon. All the current professions need a revamp/overhaul in order to strive in the current meta. Basically, all a zerg of (20+) needs is : Guardians, Warriors, and Elementalists for everything: Healing, Condition remove, blaster finish, provide all fields, massive boons generation, crowd control and Battle resurrection. Even though professions like Mesmers and Necros have a nitch in some group metas, they are not fully required to optimize a group of 20 or 40 players. Let’s not talk about the zerging roles of Rangers, Engineers and Thieves (They have no role because Guardians, Warriors and Elementalists do it better) This is making me loath WvW to the point I don’t want to play because its Hammer Guardian or be ridiculed for not helping the group optimize itself.
Even with the return of the borderland buffs through the introduction of the 5 capture points; does Anet think hardcore guilds are going break their current meta without changes to the professions itself? Right now the current WvW meta is stale, boring, skills, lifeless, elitist and just awful Look at GvG. It’s an awful abuse of profession support mechanics vs a group abusing the same support mechanics. I really hope Anet has this in mind when they start overhauling the current professions.
SPvp
I really wanted to see spvp and tpvp strive but do to the mediocre balance changes and no new game modes, spvp/tpvp has turned into a AoE spam/passive ability kitten parade. I feel the meta only benefits the players that will only play optimized profession builds rather than skill.
The reason I need to post this is because I am extremely frustrated by the lack of communication seen by Anet in the last few months. I am starting to lose confidences that Anet has a handle on the current issues that plague this game ATM.
(edited by AydenStar.4216)
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