GW2 and Swtor 1st moth comparison graphs.
That’s totally interesting. What’s your point?
I don’t see why people think the first month of a game is the most important. I’ve seen many MMOs lose a lot of players within the first month that are still around. Game hoppers will hop from games to games.
Your basing that off Xfire? Could have sworn guild wars 2 had 400,000 people online at once with no issues in the last month yet that chart has 100,000 at the highest.
Not a true representation of the numbers. Can’t compare the 2 using some silly site which a small portion of the community uses.
No subscription fee = you can do whatever you want. The companies got most of the money they’re going to get from you anyway (within first year-year and a half anyway).
You play if you find the game fun, nothing more nothing less. Those numbers will probly spike up and down with content patches and the like. Nothing really new here. Swtor ran on a different business model at launch, plain and simple.
Your basing that off Xfire?
Not a true representation of the numbers. Can’t compare the 2 using some silly site which a small portion of the community uses.
Agreed.
Yes, I love the game, but I find that a bit concerning as well. People playing less en masse tends to be a precursor for people not playing at all.
People will try to say its all doom and gloom nonsense at first.. but I’m sure ANet has the real numbers, and they look awfully similar. I hope they have some sort of ace up their sleeve, or this will game will tank like every other MMO in the past few years.
Disagree with some of your interpretation though. I doubt GW2 has more Xfire users than other MMOs. I think it does have a much higher percentage of fans that bought it at launch though, whereas TOR’s initial losses were offset by large numbers of casuals who bought the game later.
Your basing that off Xfire?
Not a true representation of the numbers. Can’t compare the 2 using some silly site which a small portion of the community uses.
Agreed.
The two graphs are from the same site, same time period using the same metrics for two games in the same genre. Why can’t they be compared?
What’s xfire? Is it like steam?
Yes, I love the game, but I find that a bit concerning as well. People playing less en masse tends to be a precursor for people not playing at all.
People will try to say its all doom and gloom nonsense at first.. but I’m sure ANet has the real numbers, and they look awfully similar. I hope they have some sort of ace up their sleeve, or this will game will tank like every other MMO in the past few years.
Disagree with some of your interpretation though. I doubt GW2 has more Xfire users than other MMOs. I think it does have a much higher percentage of fans that bought it at launch though, whereas TOR’s initial losses were offset by large numbers of casuals who bought the game later.
GW2 has 9k users while WoW only has 10. Swtor had 4k during the first month.
Your basing that off Xfire?
Not a true representation of the numbers. Can’t compare the 2 using some silly site which a small portion of the community uses.
Agreed.
The two graphs are from the same site, same time period using the same metrics for two games in the same genre. Why can’t they be compared?
Because like I said GW2 had 400,000 players on at once within the month of launch and this only shows a small portion of that because its from a site that tracks its users stats.
So while 90,000 players may have played the game and then the number dropped as shown in the graph your still missing the other 310,000 players.
The fact that GW2, which has virtually no IP name-recognition, competes at all with a world-famous IP like Star Wars in any comparison is, IMO, amazing.
GW2 will die off just like all the other MMOs that aren’t WoW
GW2 will die off just like all the other MMOs that aren’t WoW
GW1 is still going now scoot along little troll.
Your basing that off Xfire?
Not a true representation of the numbers. Can’t compare the 2 using some silly site which a small portion of the community uses.
Agreed.
The two graphs are from the same site, same time period using the same metrics for two games in the same genre. Why can’t they be compared?
Because like I said GW2 had 400,000 players on at once within the month of launch and this only shows a small portion of that because its from a site that tracks its users stats.
So while 90,000 players may have played the game and then the number dropped as shown in the graph your still missing the other 310,000 players.
Your reading it wrong. This tracks hours played of Xfire users. Not total players playing.
SWToR – Absolutely no releases nearby – Also an obligation to play to ensure your sub isn’t being wasted.
GW2 – Borderlands 2, Torchlight 2 and MoP all nearby.
The game seems to be less hopping to me already. I play a lot and tend to sleep little, always have, and what I notice is that fewer people are on as late as they used to be.
You always see some of this, since the initial rush features more abuse of time by more players. SWTOR was the same way.
I think part of the issue with GW2 is that there have been a LOT of ways for players to abuse the game and as ANet cleans them up, some players get irritated and play less. It’s not really so terrible if these low quality players go away, really.
It is kind of bad that ANet’s game has shown to be so exploitable though. This isn’t something that SWTOR really had a problem with. The only thing that comes to mind is lowbie bots camping friendly chests in high level zones. The abuses in GW2 are beyond counting and continue to be discovered.
I think another part of the problem is that no matter how good the leveling game is, a lot of players have some kind of expectation of endgame, and the endgame options in GW2 at the moment just aren’t that stellar.
The Orr zones had potential and sounded good going into release but have proven to be somewhat lackluster. There ARE cool events out there but scaling is all over the place (way too many easy events that get chained together and zerged, way too many hard events that don’t scale to be less ridiculous when numbers aren’t present) and finding and/or getting to events is a hassle (high waypoint costs or navigating megatons of trash to get anywhere).
The idea of not having a classic loot grind and not having a tier based loot progression is excellent – I for one am sick of that carrot. But, you still need instances to feel somehow rewarding, and this extends to rewards thru all of the game. When you see that big splendid chest, you think, yes, a reward, but most of the time you get junk and almost never anything “splendid”, and even if you get something of quality it’s probably not suitable for you or even your alt’s use.
Community Coordinator
1) The forums are for discussing Guild Wars 2, not comparisons of other games.
2) Having worked for both companies before, during, and after launch, I can confirm (as has been done in multiple press releases) that those numbers are not indicative of either game’s population.
As such, this thread is being closed.