GW2: better than it was.

GW2: better than it was.

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Posted by: SHM.7628

SHM.7628

The game is better than it was but still needs work IMO. I’ll not some of the things that are improved and what needs improvement.

What was improved:

Jugs of Liquid Karma. This helped a lot with the Karma grind. It was really bad before.

drops/Karma/exp to level This was a huge improvement. It didn’t make sense to play in lower level areas before. It makes way more sense now.

Events scale better (However, not much comfort when you find yourself alone in a zone)

No Monks Awesome concept from day one. I love it.

What needs improvement:

The Camera It is still atrocious. Enough said.

Maps are still largely empty There’s a ton of content that I want to do but can’t alone.

Gear grind has to go. The highest stat tier should be exotic. Everything else (like ascended) should be for skins only.

Personal story Its some fun in the begining, but just awful after the story lines converge. It gets repetitive too. Plus who doesn’t want to kill off Traherne?

Crafting is boring, convoluted, and uninspiring.

The RNG pretty harsh to say the least. At other times outrightly annoying.

Loot Most of its just garbage. The best I’ve ever gotten to drop was a rare. rares are nothing spectacular either.

Chests chests should have a shot at droping something really special. Its the same junk as in PVE. It just takes longer to get.

That’s about it.

(edited by SHM.7628)

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Posted by: Drakenvold.9761

Drakenvold.9761

also monitoring guild activity

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Posted by: SHM.7628

SHM.7628

also monitoring guild activity

Not sure what you mean. Can you explain?

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Posted by: Axxo.7430

Axxo.7430

I totally agree, was playing from launch and returned just 1 month ago and lots of different.

Axxo “The Hex Guardian” – SoS

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Posted by: AlietteFaye.7316

AlietteFaye.7316

also monitoring guild activity

Not sure what you mean. Can you explain?

Probably means things such as being able to tell when the last time somebody logged in was.

twitch.tv/aliettefaye

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Posted by: CryxTryx.9208

CryxTryx.9208

That being said I have really enjoyed the personal story on all my characters so far. IMO opinion it is a feature that sets GW2 appart from other games. How do you think the personal story can be improved?

I do wish their were more rare crafting recipies, but I have used my crafting skills as I have leveled up in order to ofit my character with upgrades. It has been fun and rewarding to not just buy all my upgrades from the TP. It makes me feel more invested in my character and that I am contributing to his growth.

How would you improve the current crafting model?

The RNG can be pretty rough, but I will admit it is hard to think of a creative way to make certain things, ‘rare’. Every MMO needs things are rare IMO, those things are the most rewarding things to get.

Even the precursor thing to me is debateable. I see lots of people asking for a way to just ‘work toward’ a precursor. If that were possible though I think it would devalue the legendary status. If anyone could get a Legendary simply by grind, there would be a lot more out there and they would seem less special IMO.

And no I don’t currently have a legendary, and I am not sure I am willing to invest what it will take to get a precursor, and I’m OK with that. What would be the point if anyone could just reach out and grab a legendary?

Not sure what your problem is with loot. Again to my point above, if you increase the drop rate of rare’s and exotics all you do is devalue them. Every MMO, every game has trash loot, that is the only way to rare loot..rare.

Anet has lots of room to grow with GW2 I agree, but your complaints do not seem to have much foundation, and no where do I see any suggestions..

(edited by CryxTryx.9208)

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Posted by: tolunart.2095

tolunart.2095

Chests chests should have a shot at droping something really special. Its the same junk as in PVE. It just takes longer to get.

The Shadow Behemoth gave me Final Rest and Dusk – on different occasions, of course. Most recently I got another exotic necro-themed staff that was worth over 5 gold (Death Wish? something like that), but I forget which event it was… I think Jungle Wurm.

That’s pretty special.

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Posted by: AlietteFaye.7316

AlietteFaye.7316

Chests chests should have a shot at droping something really special. Its the same junk as in PVE. It just takes longer to get.

The Shadow Behemoth gave me Final Rest and Dusk – on different occasions, of course. Most recently I got another exotic necro-themed staff that was worth over 5 gold (Death Wish? something like that), but I forget which event it was… I think Jungle Wurm.

That’s pretty special.

Those are chests from World Bosses. I believe he meant every other chest in the game. (Jump puzzles, dungeon chests, temples events, champions, mini-dungeons)

twitch.tv/aliettefaye

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Posted by: Viking Jorun.5413

Viking Jorun.5413

WvW is eons better, with matches that last more than 2 days, WXP, World Mastery, jumping puzzle siege blocking, traps, exploit fixes, the list goes on.

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Posted by: AntiGw.9367

AntiGw.9367

The game has indeed improved considerably since release.

More attainable items, more events, no more bots, lots and lots of new cosmetic options, sPvP and WvW improvements… can I have an amen?

There’s still room for more of course, but it’s definitely getting better and better.

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Posted by: Vayne.8563

Vayne.8563

The game has made some major improvements and has other major improvements in the works. The ones coming soonest are probably the LFG tool, and culling reduction in PvE, but there are other things coming as well.

There’s still a lot Anet needs to work on, but it’s getting there.

The real question is going to be what they choose to do with ascended weapons and armor, gear grind and that sort of thing.

The problem is we have two completely different groups of people on these forums who want the game to move in diametrically opposed directions. So while the game gets better for one group, it gets worse for the other.

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Posted by: Yenn.9185

Yenn.9185

1. Maps are empty – After players have done their 100% completion, there’s virtually no reason to come back. It’s not like, “I just logged in, I feel like doing a dynamic event in Caledon forest” or “I should hop on my alt and do some hearts at Metrica Province.”

2. Gear Grind – Legendary was probably the worst idea in the game. For some this is their endgame. This is the sole reason why farming is very widespread right now. I wished Anet have added a real endgame in the very beginning.

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Posted by: CryxTryx.9208

CryxTryx.9208

1. Maps are empty – After players have done their 100% completion, there’s virtually no reason to come back. It’s not like, “I just logged in, I feel like doing a dynamic event in Caledon forest” or “I should hop on my alt and do some hearts at Metrica Province.”.

I have many spots around Tyria that I enjoy returning to in order to complete my daily.

I have favorite events that I enjoy returning to in certain zones, and not just world boss events.

I enjoy redoing and taking people through the many jumping puzzles around the world.

I always have at least one alt on the go.

The maps on my server are not empty.

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Posted by: Vayne.8563

Vayne.8563

1. Maps are empty – After players have done their 100% completion, there’s virtually no reason to come back. It’s not like, “I just logged in, I feel like doing a dynamic event in Caledon forest” or “I should hop on my alt and do some hearts at Metrica Province.”.

I have many spots around Tyria that I enjoy returning to in order to complete my daily.

I have favorite events that I enjoy returning to in certain zones, and not just world boss events.

I enjoy redoing and taking people through the many jumping puzzles around the world.

I always have at least one alt on the go.

The maps on my server are not empty.

I’ll second this. Sounds a lot like how I play. I enjoy certain dynamic events and certain areas and often return to them, just to relax.

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Posted by: Yenn.9185

Yenn.9185

1. Maps are empty – After players have done their 100% completion, there’s virtually no reason to come back. It’s not like, “I just logged in, I feel like doing a dynamic event in Caledon forest” or “I should hop on my alt and do some hearts at Metrica Province.”.

I have many spots around Tyria that I enjoy returning to in order to complete my daily.

I have favorite events that I enjoy returning to in certain zones, and not just world boss events.

I enjoy redoing and taking people through the many jumping puzzles around the world.

I always have at least one alt on the go.

The maps on my server are not empty.

Meh, I must be missing out then. I usually get 3/5 or 4/5 just doing my regular Arah/CoF runs. Then I just hop in to wvw and I’m done.

Those events in open world is pretty fun the first several times. It’s not something I’d go back to on a daily basis because of the rewards.

Jumping puzzle – That’s why Anet invented the portal. jk To each their own.

I have 6 80s. I don’t really know if my map is empty but LA seems pretty lively over here.

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Posted by: Vayne.8563

Vayne.8563

1. Maps are empty – After players have done their 100% completion, there’s virtually no reason to come back. It’s not like, “I just logged in, I feel like doing a dynamic event in Caledon forest” or “I should hop on my alt and do some hearts at Metrica Province.”.

I have many spots around Tyria that I enjoy returning to in order to complete my daily.

I have favorite events that I enjoy returning to in certain zones, and not just world boss events.

I enjoy redoing and taking people through the many jumping puzzles around the world.

I always have at least one alt on the go.

The maps on my server are not empty.

Meh, I must be missing out then. I usually get 3/5 or 4/5 just doing my regular Arah/CoF runs. Then I just hop in to wvw and I’m done.

Those events in open world is pretty fun the first several times. It’s not something I’d go back to on a daily basis because of the rewards.

Jumping puzzle – That’s why Anet invented the portal. jk To each their own.

I have 6 80s. I don’t really know if my map is empty but LA seems pretty lively over here.

And that’s the difference. Because of the rewards. People have been trained to play for rewards from so many games, but some of us just don’t play that way, including most people who play RPGs but not MMOs.

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Posted by: Yenn.9185

Yenn.9185

I’d imagine you play for the experience then. But after you have done the things you enjoy, don’t you think they get stale? That you have to work on something to keep playing? Let’s say you truly, truly enjoy dynamic events/hearts. Regardless of how much you enjoy them, I can’t imagine you doing them as much as a CoF farmer farms P1. If you can, then you one of the very few.

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Posted by: Vayne.8563

Vayne.8563

I’d imagine you play for the experience then. But after you have done the things you enjoy, don’t you think they get stale? That you have to work on something to keep playing? Let’s say you truly, truly enjoy dynamic events/hearts. Regardless of how much you enjoy them, I can’t imagine you doing them as much as a CoF farmer farms P1. If you can, then you one of the very few.

They don’t really get stale, because I have so much TO do. It’s a huge game. If you take rewards off the table, I’m seldom doing the same stuff every day. If you only do the most rewarding stuff, it has to get stale.

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Posted by: Avelos.6798

Avelos.6798

Personal story Its some fun in the begining, but just awful after the story lines converge. It gets repetitive too. Plus who doesn’t want to kill off Traherne?

Thiiiiiiiiiiiiiiiiiiisssss…
I hate Trahearne.

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Posted by: SHM.7628

SHM.7628

Chests chests should have a shot at droping something really special. Its the same junk as in PVE. It just takes longer to get.

The Shadow Behemoth gave me Final Rest and Dusk – on different occasions, of course. Most recently I got another exotic necro-themed staff that was worth over 5 gold (Death Wish? something like that), but I forget which event it was… I think Jungle Wurm.

That’s pretty special.

Those are chests from World Bosses. I believe he meant every other chest in the game. (Jump puzzles, dungeon chests, temples events, champions, mini-dungeons)

I haven’t gotten anything from the world bosses let alone what you mentioned. I’m glad to hear somebody is. Perhaps I’ve just gottenon the wrong side of the RNG?

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Posted by: SHM.7628

SHM.7628

Chests chests should have a shot at droping something really special. Its the same junk as in PVE. It just takes longer to get.

The Shadow Behemoth gave me Final Rest and Dusk – on different occasions, of course. Most recently I got another exotic necro-themed staff that was worth over 5 gold (Death Wish? something like that), but I forget which event it was… I think Jungle Wurm.

That’s pretty special.

I’m glad to hear it. I never have. Perhaps its the RNG. Perhaps its DR. The best I’ve gotten was a gold. Frankly most of the golds are uninteresting and run of the mill.

The one exception was during the current event I got one of those dragon backpack skins from a wooden chest. I sold it for 10 gold. It was a nice surprise. Go figure, the best drop I ever got came from killing an ordinary mob.

Also you were speaking of world bosses. What about the other champions?

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Posted by: X The Manimal.5293

X The Manimal.5293

That being said I have really enjoyed the personal story on all my characters so far. IMO opinion it is a feature that sets GW2 apart from other games. How do you think the personal story can be improved?

While the story isn’t too bad, for some reason it just left me callous towards the characters. The only ones I cared about were in my personal story (Blood Legion Charr with Honorable Soldier sire) which almost gets tossed completely aside once you choose an order to stick with. At that point I just didn’t care for anyone especially when they died before adequate character development (imo). I think ANet could have stuck with an overall darker tone like the one in GW: Prophecies. A truly dire situation and perilous journey that seemed to only get worse and increasingly fatal until a sliver of hope (in the form of ascendancy) presented itself. I’m a big sucker for anti-heroes too. Dont recall any in GW2. It just seems too black and white.

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Posted by: Eridani.8317

Eridani.8317

I haven’t gotten anything from the world bosses let alone what you mentioned. I’m glad to hear somebody is. Perhaps I’ve just gottenon the wrong side of the RNG?

Yeah, I’ve yet to get an exotic drop in a year playing, so you’re not alone.

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Posted by: Xenon.4537

Xenon.4537

Gear grind has to go. The highest stat tier should be exotic. Everything else (like ascended) should be for skins only.

I disagree with this. The only real grind I see is for skins. Exotics are very easy to get if you simply play the game and apply yourself. Ascended gear is a negligible stat increase and is mostly optional IMO. Player skill should easily compensate for the minor difference. This means that ascended gear is for those who want a longer term goal to strive for that also has more substance than a skin.

Thus ascended gear simply takes more time to get. Ascended rings come aplenty from Fractal 10 and 20 daily. Amulets from easy-peasy daily quests. Accessories from quick little guild mission weeklies. As you can see that’s all time-based. I guess you could see it as a grind, but I guess what I’m getting at is it’s optional for 99% of the game, and doesn’t really take all that much time compared to a lot of other games.

I will agree that it would be nice to have more varied ways to get ascended items. You can get them all from dailies, but it’s obviously far easier and more efficient to do Fractals for rings, than to use laurels. I would like to be able to have a small chance of rings from events like Priest of Balthazar, or perhaps from harder versions of dungeons.

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Posted by: SHM.7628

SHM.7628

That being said I have really enjoyed the personal story on all my characters so far. IMO opinion it is a feature that sets GW2 appart from other games. How do you think the personal story can be improved?

Anet has lots of room to grow with GW2 I agree, but your complaints do not seem to have much foundation, and no where do I see any suggestions..

On personal story: I’m glad you liked it. You’re the first person I’ve come across that loves it. I thought it was bland and repetitive. This is especially true when Trahearne permanently enters the picture. At that point every story is more or less the same.

How can it be fixed: I think it would be a large undertaking that will never get done. They’d have to scrap a lot of the current story, Get rid of a lot of boring risen, and remove Trahearne for starters. I don’t like that the last event is not soloable either.

On the loot: Forget the drop rate for a moment. My point on the rare’s is most of them are junk. There’s too much junk in this game. As opposed to quality rares that I’d want to seek after.

I think GW2 devs ran with the “More is More” philosophy when making this game. Sometimes that is true. However, sometimes less is more. Perhaps they could ties specific loot to specific bosses/ champions./ events too. Get rid of the junk and make loot more enticing to seek after.

Regarding the “More is more philosophy” It’s the same thing with the maps in general. They are too big and remain mostly empty. Yes, there are some hot spots. It’s not that content is bad per se. Its that there is too much of it and little reason to be at most of it.

Perhaps they could take a page from the GW1 playbook. they gave us a reason to be in specific areas (Zaishen rewards.)? I like to explore, I just don’t like to be alone. There’s a ton of great areas that are just empty. Having an event a month to pull people away from the maps is not helping either.

Regarding legendaries: I’m not hardcore enough to chase after them. If you are, God bless you. I don’t have enough time and I am not a masochist. Perhaps they could offer them in alternate ways? Ex-for a large amount of Karma from a vendor or from extremely rare drops.

I like to feel like I am working towards something while I am having fun. I enjoy dailies for that reason. You said what I wrote was baseless. I think I was rather kind with my criticism, I also gave them credit where it was due. I didn’t even bring up bugs. There are way too many for a game this old. I held my tonge on botting, and a poorly implemented MF system too.

(edited by SHM.7628)

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Posted by: SHM.7628

SHM.7628

Gear grind has to go. The highest stat tier should be exotic. Everything else (like ascended) should be for skins only.

I disagree with this. The only real grind I see is for skins. Exotics are very easy to get if you simply play the game and apply yourself. Ascended gear is a negligible stat increase and is mostly optional IMO. Player skill should easily compensate for the minor difference. This means that ascended gear is for those who want a longer term goal to strive for that also has more substance than a skin.

Thus ascended gear simply takes more time to get. Ascended rings come aplenty from Fractal 10 and 20 daily. Amulets from easy-peasy daily quests. Accessories from quick little guild mission weeklies. As you can see that’s all time-based. I guess you could see it as a grind, but I guess what I’m getting at is it’s optional for 99% of the game, and doesn’t really take all that much time compared to a lot of other games.

I will agree that it would be nice to have more varied ways to get ascended items. You can get them all from dailies, but it’s obviously far easier and more efficient to do Fractals for rings, than to use laurels. I would like to be able to have a small chance of rings from events like Priest of Balthazar, or perhaps from harder versions of dungeons.

We disagree. I think any stat increase is unaceptable. I totally get it if you want to chase after skins and animated items. I think stats should be off the table. You mentioned It’s too much of a time sink (agreed).

As for gear in general: I just think there’s too much junk to chase after. I’m never going to craft a legendary or chasing ascended gear. I take my hat off to you if you do. Its not for me. My stats should not suffer one iota beacuse of that. Nor should I be weak against agony, etc.

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Posted by: SHM.7628

SHM.7628

I haven’t gotten anything from the world bosses let alone what you mentioned. I’m glad to hear somebody is. Perhaps I’ve just gottenon the wrong side of the RNG?

Yeah, I’ve yet to get an exotic drop in a year playing, so you’re not alone.

Isn’t that pathetic? Its going on a year of gameplay and not one exotic drop. Perhaps its the RNG or Diminishing rewards. I just don’t know.

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Posted by: SHM.7628

SHM.7628

The game has made some major improvements and has other major improvements in the works. The ones coming soonest are probably the LFG tool, and culling reduction in PvE, but there are other things coming as well.

There’s still a lot Anet needs to work on, but it’s getting there.

The real question is going to be what they choose to do with ascended weapons and armor, gear grind and that sort of thing.

The problem is we have two completely different groups of people on these forums who want the game to move in diametrically opposed directions. So while the game gets better for one group, it gets worse for the other.

Shockingly, I agree with you. My opinion on it is this, I don’t mind legendaries or skin items. I’ll never chase after them, but its good they are there for the hardcore. Where I draw the line is when there is a stat advantage. This includes resistances to agony, etc.

(edited by SHM.7628)

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Posted by: SHM.7628

SHM.7628

Personal story Its some fun in the begining, but just awful after the story lines converge. It gets repetitive too. Plus who doesn’t want to kill off Traherne?

Thiiiiiiiiiiiiiiiiiiisssss…
I hate Trahearne.

Who doesn’t?

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Posted by: Einlanzer.1627

Einlanzer.1627

I just refuse to buy the argument that the game needs stat progression to be good or addictive. I am very confident that over time it cheapens the game and does more harm than good to the various systems as well as the community.

No, it needs a carrot-on-stick mechanism for sure, and it needs to bring a tighter focus to the end game, but there are myriad ways to accomplish this that don’t break the game like a gear treadmill.

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Posted by: Rammie.2843

Rammie.2843

While I agree on most things, I do not understand the comment about crafting. Compared to many other MMOs, crafting is actually very well executed in GW2.

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Posted by: Joey.2769

Joey.2769

The game has made some major improvements and has other major improvements in the works. The ones coming soonest are probably the LFG tool, and culling reduction in PvE, but there are other things coming as well.

There’s still a lot Anet needs to work on, but it’s getting there.

The real question is going to be what they choose to do with ascended weapons and armor, gear grind and that sort of thing.

The problem is we have two completely different groups of people on these forums who want the game to move in diametrically opposed directions. So while the game gets better for one group, it gets worse for the other.

Shockingly, I agree with you. My opinion on it is this, I don’t mind legendaries or skin items. I’ll never chase after them, but its good they are there for the hardcore. Where I draw the line is when there is a stat advantage. This includes resistances to agony, etc.

I’m interested to see what happens as we come closer to 2014 and new AAA games come out which side Anet decides to listen to. The ones that want to chase stats and gear or the ones that want to experience content and the adventure. It will have to be one or the other but which? As for me I hope they draw back a little to their roots and quit with the stat increases but that’s just a hope and a prayer!

Commander X Swagalicious X
Commander Twerknificient
Joey Bladow

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Posted by: Draknar.5748

Draknar.5748

The game has made some major improvements and has other major improvements in the works. The ones coming soonest are probably the LFG tool, and culling reduction in PvE, but there are other things coming as well.

There’s still a lot Anet needs to work on, but it’s getting there.

The real question is going to be what they choose to do with ascended weapons and armor, gear grind and that sort of thing.

The problem is we have two completely different groups of people on these forums who want the game to move in diametrically opposed directions. So while the game gets better for one group, it gets worse for the other.

Shockingly, I agree with you. My opinion on it is this, I don’t mind legendaries or skin items. I’ll never chase after them, but its good they are there for the hardcore. Where I draw the line is when there is a stat advantage. This includes resistances to agony, etc.

Agony resist is a useless resistance outside of FoTM. That hopefully doesn’t factor in your “draw the line” decision, if you don’t do FoTM over level 9, you don’t need AR. Heck you really don’t need AR for levels 10-19, but certainly helps. Getting +5 AR will be adequate for those levels, and you can just infuse your laurel ascendeds for that.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: IndigoSundown.5419

IndigoSundown.5419

The game has made some major improvements and has other major improvements in the works. The ones coming soonest are probably the LFG tool, and culling reduction in PvE, but there are other things coming as well.

There’s still a lot Anet needs to work on, but it’s getting there.

The real question is going to be what they choose to do with ascended weapons and armor, gear grind and that sort of thing.

The problem is we have two completely different groups of people on these forums who want the game to move in diametrically opposed directions. So while the game gets better for one group, it gets worse for the other.

Shockingly, I agree with you. My opinion on it is this, I don’t mind legendaries or skin items. I’ll never chase after them, but its good they are there for the hardcore. Where I draw the line is when there is a stat advantage. This includes resistances to agony, etc.

I’m interested to see what happens as we come closer to 2014 and new AAA games come out which side Anet decides to listen to. The ones that want to chase stats and gear or the ones that want to experience content and the adventure. It will have to be one or the other but which? As for me I hope they draw back a little to their roots and quit with the stat increases but that’s just a hope and a prayer!

I agree with that sentiment. The Ascended experiment has been an attempt to appease those who want progression while at the same time trying hard to limit the negatives for those who don’t. The problem is that if ANet continues to add Ascended pieces, the stat gap between all-Ascended and all-Exotic would become greater. I hope they’ve changed their minds about Ascended weapons and armor, just as they changed their minds about exotic being top tier.

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Posted by: SHM.7628

SHM.7628

The game has made some major improvements and has other major improvements in the works. The ones coming soonest are probably the LFG tool, and culling reduction in PvE, but there are other things coming as well.

There’s still a lot Anet needs to work on, but it’s getting there.

The real question is going to be what they choose to do with ascended weapons and armor, gear grind and that sort of thing.

The problem is we have two completely different groups of people on these forums who want the game to move in diametrically opposed directions. So while the game gets better for one group, it gets worse for the other.

Shockingly, I agree with you. My opinion on it is this, I don’t mind legendaries or skin items. I’ll never chase after them, but its good they are there for the hardcore. Where I draw the line is when there is a stat advantage. This includes resistances to agony, etc.

Agony resist is a useless resistance outside of FoTM. That hopefully doesn’t factor in your “draw the line” decision, if you don’t do FoTM over level 9, you don’t need AR. Heck you really don’t need AR for levels 10-19, but certainly helps. Getting +5 AR will be adequate for those levels, and you can just infuse your laurel ascendeds for that.

I just used agony resist as an example. I don’t want to see ascended gear with extra slots, or better stats. Still, I’d rather them just do away with agony, before it pops up somewhere else.

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Posted by: Krosslite.1950

Krosslite.1950

1. Maps are empty – After players have done their 100% completion, there’s virtually no reason to come back. It’s not like, “I just logged in, I feel like doing a dynamic event in Caledon forest” or “I should hop on my alt and do some hearts at Metrica Province.”

2. Gear Grind – Legendary was probably the worst idea in the game. For some this is their endgame. This is the sole reason why farming is very widespread right now. I wished Anet have added a real endgame in the very beginning.

Since DE were the orginal end-game. it is this very mentality you type here is why the maps are empty. it is the player fault not Anets. Their answer to this was to make “living stories”

Don’t blame Anet for people choosing dungeons over DEs

Warriors are those who choose to stand between their enemy and all that he loves or hold sacred

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Posted by: Valanga.5942

Valanga.5942

culling reduction in PvE

Can’t wait to have massive lag and frame rate drops on world events… Really, that will be so awesome…

Maybe it wil makes the world events a little bit more challenging. lol.

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Posted by: SHM.7628

SHM.7628

1. Maps are empty – After players have done their 100% completion, there’s virtually no reason to come back. It’s not like, “I just logged in, I feel like doing a dynamic event in Caledon forest” or “I should hop on my alt and do some hearts at Metrica Province.”

2. Gear Grind – Legendary was probably the worst idea in the game. For some this is their endgame. This is the sole reason why farming is very widespread right now. I wished Anet have added a real endgame in the very beginning.

Since DE were the orginal end-game. it is this very mentality you type here is why the maps are empty. it is the player fault not Anets. Their answer to this was to make “living stories”

Don’t blame Anet for people choosing dungeons over DEs

People chose dungeons because:

1) There’s a better chance at loot

2) there’s better loot like ascended gear.

Human nature is that people are going to chase after the best stuff. There’s lots of places, bosses, and chests for them to distribute loot in. They chose dungeons. Not the players fault.

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Posted by: Firewalker.2583

Firewalker.2583

For me:

- Improve the story missions. The missions really are not as immersive as they were in GW1 and we don’t care about the characters.

- We should be able to at least the history mode of dungeons solo. Or with NPCs or something.

- They should do something to get people to participate in events.

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Posted by: Kain Francois.4328

Kain Francois.4328

Cursed Shore actually got worse. It use to be a farming theme-park with Tunnel Farm, Gates of Arah defense (it was rewarding to defend Arah), Plinx, etc… and nearby was the Straights of Devastation “karma-train”.

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Posted by: AntiGw.9367

AntiGw.9367

Cursed Shore actually got worse. It use to be a farming theme-park with Tunnel Farm, Gates of Arah defense (it was rewarding to defend Arah), Plinx, etc… and nearby was the Straights of Devastation “karma-train”.

Karma trains became obsolete with new dynamic events, and karma jugs and boosters. Nobody was going to do the karma train anyway after these were implemented.

Cursed Shore was mostly used for bag farming, which was bad design to begin with, since it devalued other content.

There are still temples and other stuff. Nothing got worse there.

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Posted by: Drakenvold.9761

Drakenvold.9761

also monitoring guild activity

Not sure what you mean. Can you explain?

yup,cheking the last time a member logged in

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Posted by: SHM.7628

SHM.7628

Cursed Shore actually got worse. It use to be a farming theme-park with Tunnel Farm, Gates of Arah defense (it was rewarding to defend Arah), Plinx, etc… and nearby was the Straights of Devastation “karma-train”.

I miss that kind of stuff. It was so much fun. Now those spots are all graveyards. On some select servers you can find the ocasional temple run if you’re lucky. If not for guesting or I wouldn’t have even gotten to enjoy those.

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Posted by: SHM.7628

SHM.7628

Cursed Shore actually got worse. It use to be a farming theme-park with Tunnel Farm, Gates of Arah defense (it was rewarding to defend Arah), Plinx, etc… and nearby was the Straights of Devastation “karma-train”.

Karma trains became obsolete with new dynamic events, and karma jugs and boosters. Nobody was going to do the karma train anyway after these were implemented.

Cursed Shore was mostly used for bag farming, which was bad design to begin with, since it devalued other content.

There are still temples and other stuff. Nothing got worse there.

I don’t know about DE’s being obsolete. People just prefer to do the world bosses which are DE’s with chests. It all comes down to loot in the end. Plus the karma is still very useful.

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Posted by: AntiGw.9367

AntiGw.9367

Cursed Shore actually got worse. It use to be a farming theme-park with Tunnel Farm, Gates of Arah defense (it was rewarding to defend Arah), Plinx, etc… and nearby was the Straights of Devastation “karma-train”.

I miss that kind of stuff. It was so much fun. Now those spots are all graveyards. On some select servers you can find the ocasional temple run if you’re lucky. If not for guesting or I wouldn’t have even gotten to enjoy those.

What was fun exactly? Having to run non-stop from one event to another, desperately trying to land an AoE hit to tag monsters? People competing for mobs (going completely against the GW2 principles), getting angry at each other for messing up a chain or making a second zerg?

That kind of stuff was mind-numbingly boring. Good riddance.

Cursed Shore actually got worse. It use to be a farming theme-park with Tunnel Farm, Gates of Arah defense (it was rewarding to defend Arah), Plinx, etc… and nearby was the Straights of Devastation “karma-train”.

Karma trains became obsolete with new dynamic events, and karma jugs and boosters. Nobody was going to do the karma train anyway after these were implemented.

Cursed Shore was mostly used for bag farming, which was bad design to begin with, since it devalued other content.

There are still temples and other stuff. Nothing got worse there.

I don’t know about DE’s being obsolete. People just prefer to do the world bosses which are DE’s with chests. It all comes down to loot in the end. Plus the karma is still very useful.

It’s not the DEs that are obsolete, it’s the karma trains. There are simply better ways to get karma now.

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Posted by: tolunart.2095

tolunart.2095

I’m glad to hear it. I never have. Perhaps its the RNG. Perhaps its DR. The best I’ve gotten was a gold. Frankly most of the golds are uninteresting and run of the mill.

The one exception was during the current event I got one of those dragon backpack skins from a wooden chest. I sold it for 10 gold. It was a nice surprise. Go figure, the best drop I ever got came from killing an ordinary mob.

Also you were speaking of world bosses. What about the other champions?

Champions drop a blue or better – this is set by Anet and increasing the color of their drops won’t help anything. I’m surprised that jumping puzzle chests don’t have better loot, but then if they did people would just farm the easy ones.

Demands for more/better loot are just going in the wrong direction anyway. The situation exists as it does because there is a global trading post instead of server-based TPs. Greens and blues are vendor trash because there are so many of them available. Most of the ones I craft or get as drops are selling for 1c over vendor price on the TP, which loses money after fees. Yellows are headed that way because of the bonus chests from the world bosses. Most yellows were around 25s each when I started doing the meta-events a couple of months ago, now they average 20s.

They are not “special” because none of these – blue, green, yellow – are actually rare. I almost never equip the ones I find, I sell them and use items I crafted (rarely) or bought from the TP (most of the time). This is because the value of these items is less than the value of the mats used to make them, so it’s pointless to search for a specific item in the open world or craft it when you can buy 1000 of them on the TP at any moment.

Exotics aren’t much better, most of them are worth a gold or two, the ones that are valuable are valuable because they are extremely rare. They are sought after because they are extremely rare. If they were not extremely rare, they would not be special.

So the answer is not to make the extremely rare items more common, and therefore less valuable.

Anet designed their game this way, and there’s no going back. They can’t just wipe millions of items from the TP until they regain their value. Throwing out more loot just makes everything worth less. There’s nothing they can do.

My motivation is to experience the game. The money from selling the drops is a means to an end, it helps me to level and equip alts as I explore the world. If your motivation is loot then you’re playing the wrong game. You’ll keep playing until RNG gives you what you want, then you’ll get bored because there is nothing more to keep you there once you have the shiny. Giving you the loot sooner just means you will quit the game sooner, because you’ll have nothing to look forward to.

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Posted by: zuraith.6104

zuraith.6104

I agree with all points except the “gear grind”. Ascended armor, being much tougher to get than Exotic, needs to remain. Just allow all slots to be acquired through all means, rather than restricting back pieces to fractals, for example.

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Posted by: SHM.7628

SHM.7628

I’m glad to hear it. I never have. Perhaps its the RNG. Perhaps its DR. The best I’ve gotten was a gold. Frankly most of the golds are uninteresting and run of the mill.

The one exception was during the current event I got one of those dragon backpack skins from a wooden chest. I sold it for 10 gold. It was a nice surprise. Go figure, the best drop I ever got came from killing an ordinary mob.

Also you were speaking of world bosses. What about the other champions?

Champions drop a blue or better – this is set by Anet and increasing the color of their drops won’t help anything. I’m surprised that jumping puzzle chests don’t have better loot, but then if they did people would just farm the easy ones.

Whether we like it or not, loot changes game players behaviors. If people feel there is no chance to get better loot from particular champion = They just skip that champion. This is the reason that World events and dungeons are being done and everything else neglected.

You may disagree, but If I am going to go through the trouble of an extended fight with a champion then I want a shot at something better than the same old junk. I’ll leave the logistics of it to Anet.

It’s a no brainer though. Better loot from champions means people will take them on. There’s a ton of them that I wanted to fight, but they sit empty other than world bosses. That kills the content and the fun.

I’m glad you’ve gotten drops. I haven’t in nearly a years time. That is a drag.

Don’t blame drops for over saturation of the TP with golds. There’s 80 levels in this game that you move fairly quickly through. No one is ever going to dump huge money into weps and armor. Once they are 80 they are working on their exotics.

This drop argument is pretty insane when you factor in magic find. Their stance on drops has always been weird.

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Posted by: tolunart.2095

tolunart.2095

This drop argument is pretty insane when you factor in magic find. Their stance on drops has always been weird.

It’s not too hard to understand, they’re trying too hard to please everyone.

I think this game is the opposite side of the coin from SW:TOR. TOR is a single player game with some MMO elements added to it. GW2 is an MMO with SPRPG elements.

The main problem with both is that the devs never quite made up their minds about which direction to go in, so they went in several different directions at once.

I don’t “blame” the TP for anything, it’s simply the reason why loot is what it is in this game. Supply and demand – there is a massive supply of almost everything on the TP because it is cross server and for 10 months millions of players have been dumping into it. Other than the most rare items and higher-level crafting mats, there is far more supply of everything than there is a demand for it.

Like you said, people want exotics, not lesser equipment. What is the point to even having 80-level whites, blues, greens? If no one wants them, they are worthless.

If they make it easier to obtain the things players want, once they have them they don’t have anything to work towards. In other MMOs they solve this problem by making those items obsolete – the gear treadmill. I want a +50 power sword – I got a +50 power sword from Raid A, now I want a +60 power sword. I got a +60 power sword from Raid B, now I want a +70 power sword. Etc.

Anet doesn’t want to do this, and it’s a better game for it. Like I said, if you’re interested in chasing loot, this is the wrong game to play.

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Posted by: SHM.7628

SHM.7628

This drop argument is pretty insane when you factor in magic find. Their stance on drops has always been weird.

It’s not too hard to understand, they’re trying too hard to please everyone.

You know what happens when you try to please everyone? You usually wind up pleasing no one. I think it may be one of Anets problems. especially regarding sticking to their manifesto.

You’ve made some fair and valid points here though. The argument about people wanting a higher (stat) tier than exotic is just not one of them. There’s lots of skins for people to chase after. They can work towards culteral armor and legendaries as well.

Look at GW1. everything was skins. You got your max armor and weapons at lvl 20 and everything else was skins. Plus you could find and remove upgrades from weapons. It woked quite well.

They do have some tools in the shed to deal with TP over abundance. If that is their issue they should see to that.

I wouldn’t go as far as to simply call my behavior “loot chasing” as you put it. Yes, I want loot. (Who doesn’t?) It has to be fun along the way too. One affects the other. If there’s no loot people skip the content. If people skip the content = the game isn’t fun.

It becomes a viscious cycle. people go to where the drops are maximized. Empty maps on one hand and zergs so big that you can barely get your damage out fast enough. It doesn’t work as is.

I don’t think its simply a matter of the amount of drops. It’s how and where the drops are distributed too. The current system has you racing to kill as many mobs as possible in a zerg (with MF) to fight the RNG and/or chest hunting.

Why not distribute the loot more evenly through the champions who go untouched?