GW2 dungeons suck
because people keep asking for raid-like content, and this update is anet’s answer.
we have to do things others may qualify as “evil”.
~Krunch Bloodrage, Looking For Group
They don’t buff the dungeons because they don’t have a dungeon team.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
because people keep asking for raid-like content, and this update is anet’s answer.
People want raid-like content where they can actually manage who is contributing. With open world bosses, you’re stuck with random people who can be counter productive and you can’t do a sodding thing about.
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)
yes i get that they want raid stuff but the problem whit the world boss stuff is that it lags and it instantly makes it bad so i want dungeons to get harder
and dungeons you need 0 skill or tactic for that
I honestly don’t want dungeons to get “harder”, because Anet’s idea of “harder” is “takes longer”. I don’t ever want to see another environmental weapon in a dungeon, and I don’t want to see puzzle/jumping content either.
Ok, maybe as a bonus AFTER you wipe the boss, but not on the way to the boss.
I’m also tired of dungeon champions that drop NOTHING.
I’m also tired of one-shot kills and complete party wipes.
I am so tired of locked waypoints that I can’t use when I’m dead.
And above all, I’m tired of walking mountains of hitpoints that are always Defiant so you can’t use CC skills on them, they are sometimes Invulnerable, and they bring in additional mobs that add nothing to the fight, they’re just annoying (and sometimes you have to use those environmental weapons on them…).
because there’s 8 dungeons and making these harder require much more work than giving 3 new animation to teq and call it a day. Dungeons do suck in this game and are the worst and the easiest of the games i tried.