So been playing GW2 since the betas and have enjoyed it so far, but lately it has felt more F2Pish than a AAA MMO. So sorry if this gets too long, but bear with me.
To start, the grind. There has been a lot of talk about the grind in this game, and a lot of it I agree with. Out of all the MMOs I’ve played, this one feels like it has the most grind. I’ll touch on the different things later, but there is several things that contribute to this grind. Just feels like a game that advertises no grind, seems to have a lot of it.
Money. Seems no matter what we do to make money, Anet finds a way to nerf/stop it. If we start farming events, they get nerfed. If we farm dungeons, they get nerfed. If we find clever (legit) mechanics to make money, they get nerfed. We even get DR on us if we farm too much to stop us from making too much money. It seems the only way to make money now is by playing the Trading Post, which not everyone is savy at. But no matter how many ways we find to make money, it seems Anet keeps putting a stop to it. It makes it feel like they are forcing us to pay them real money in order to make any money in game.
Lack of suitable rewards. For all our efforts we do, we are barely rewarded adequately. In other games (including GW1), you are rewarded equal rewards for the content you are doing. In GW1, when you are in a level 20 dungeon and killing mobs, you are getting max level stuff as drops. Drops off regular mobs. Even the final reward for completing the dungeon is max level items. In GW2 though, you get junk items. You clear a dungeon and defeat the end boss and all you have to show for it are a few blue and white items that are lower level than you and worthless. On occasion you’ll get a green or rare item, but that is all based off luck rather than effort.
To follow up that, Magic Find. Yes let’s add a stat that hinders your team for your own personal greed. I don’t get this. This also makes me think of the drop rates. It is obvious drop rates are bad and the only way they get better is if you have Magic Find. So why do we even have this? Simply increase drop rates, remove Magic Find, and no more hindering teams over personal greed. I will never understand why a game would even introduce this mechanic in the first place. Basically, if you don’t have MF gear, you are going to get bad drops but you’ll be more helpful to the team. But if you do have it, you’ll get better drops but be less useful to your team. Why? It is an unneeded mechanic that only promotes personal greed over effective teamwork.
Dungeon Grind. When I first heard about the token system through the blog post, I was under the impression that we would get a token to exchange for a piece of gear. Just like other games do (you beat a boss, you get an armor token and it gives you a piece of gear). Instead as it turns out, we need 180-300 tokens for one piece of gear. Which is fine if you are a grinder and enjoy doing a dungeon over and over and over again till you get 300 tokens for one piece of gear. Either way, it is a rather large grind just to gear up via dungeons (which was supposed to be the end all for gear until Ascended gear showed up).
Continued in the next post (hopefully).
Lady Bethany Of Noh – Chronomancer – Lords of Noh [LoN]