GW2 for more reactive play future

GW2 for more reactive play future

in Guild Wars 2 Discussion

Posted by: Firelysm.4967

Firelysm.4967

Hi, did you ever wonder how to improve mechanics and how this game could become more reactive, and responsive in play style?

Lets take for example defending, lets make it more reactive defending in fun way!
But how?
One simple solution is reduced cooldown on reactive playing, some examples:

Ranger: Signet of Stone 80sec(traited 64s), 6 sec duration.
Warrior: Shield stance 30sec, 3sec duration
Warrior: Endure Pain, 60sec, 4sec duration
Guardian:Shield of Absorption,24sec, 4sec duration

Lets say you are in danger and you see major burst coming and you want to reactively block it. For example Guardian with skill Shield of Absorption, would use defence just for 1 second, then hit the skill again to stop defending, and reactively put it on the reduced cooldown, because he used only 1/4 of skill duration, it would get 1/4 skill reduction which would put Shield Of Absorption from 24 sec cooldown > 6sec cooldown.

What this would mean for the game? Players would be able to actively decide how long they want to block and think about when and how to defend yourself on more responsive way!

Lets see what skill reuse cooldown would player have on used skill if you reactively put it on cooldown, check attachments for some examples:

Attachments:

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

(edited by Firelysm.4967)