GW2 good ideas, shockingly implemented.
I would disagree. First of all, in every pvp situation numbers count greatly, so your complaint that the side with overwhelming force will win is invalid. Yes, of cause and rightly so. The natural advantage of ranged weapons is the dictation of combat situation, you got the advantage of doing higher damage when you can close the distance. Also, some kind of immobilization is available for all classes. And finally, warriors can use ranged weapons too. It is not a problem of the system, but your unwillingness to adapt to a given situation. I am quite happy that GW2 finally broke a MMORPG combat system that a million games have been following for years now. Of cause it will take some time to get used to the new possibilities, but I´d rather do that than have the only game with a fresh approach sacrificed on the altar of habitude. So, even if you like the living world, the answer you seek to avoid seems like a better solution to me. I do not intend this to be a personal attack, but I do not want to play yet another version of the randomly named EQ-clone (or whatever game originally started the tank/healspam-concept).
On the subject of CC, you only need to look at Huttball in SWTOR to see how bad constant stun locks can be. I rolled an Inquistor Assassin and I could barely move from constant CC.
As a warrior in this game, you can’t just wade in and spank them with a bit of steel until they fall over; dodge, use all your skills.
I am quite happy that GW2 finally broke a MMORPG combat system that a million games have been following for years now.
This. ^^
I’ve been waiting almost a decade for a game that finally escapes the cookie cutter class profiles and abilities.
GW2 forces people to PvP with some skill behind the keyboard rather than relying on the equipment you farm.
It is refreshing, and has pulled me back in to the MMO genre games again with enthusiasm for the first time in a very, very long time.
If you think the zerg is effective in WvW you’re not playing on (or against) a shard with some larger guilds that are serious about WvW. Our guild pushed the other shards off the map with 30 people split into multiple strike teams coordinating over Teamspeak. After we were done and left, the folks that zerg handed it all back.
An organized group can drag a zerg all over the map and stay two steps ahead of them. Then giggle as they fight to retake a supply camp that has nowhere to send their pack mules.
He might start thinking he knows what’s right for you.
—Paul Williams
If the ranger is kiting you, you could pull out your rifle and shoot him in the face. Crazy, I know.
I’m sorry but can you explain how 8v8 sPvP is a zerg that depends on who has the most players?
to add, I think you do not understand how deep the character building system really is if you narrow it to the weapon skills of your favorite weapon set. Not only can you change that, but there is also a huge number of “right side” skill combinations. The costumization of your traits is another thing easily overlooked at first glance. you can freely distribute between a number of traits that will further unlock various perks, every second of which you can choose from a list of quite some variety. Those skills and the traits are not unlocked after an hour of playing – I think you see the game from a very biased position and you do not bother exploring its possibilities.
OP, try experiment with new weapon and skill combos. Use everything available, including evasive techniques, and switch strategy based on who you’re fighting. The beauty of GW2 is that the smarter player wins. Not the one with better gear or higher stats. (these are trivial). GW2 is like playing action packed chess, think ahead, communicate with your team (team speak, mumble, etc.) and use your head. You will enjoy the game immensely if you do.
The satisfaction of outthinking someone is a lot better than knowing you only beat them because you spent 40000 hours in PVE trying to get the best possible weapon/armor.
What I’ve seen is the pvp maps have a lot of structures in them – a few open areas, a few closed in areas.
They’re not like wide-open maps (like, say, Rift’s) where range is always an advantage. That said, you’re gonna want to select a set-up that has gap-closers, cripples, and things like that. And you’re always gonna find mesmers annoying.
You are basically saying that you don’t like the game at all, lol. Sorry, but if you want the skills to work like that this isn’t the game for you.. :S