Yesterday I watched old video from Woodenpotatoes from GW2 beta https://www.youtube.com/watch?v=K4Wn4wAOZmQ
TL;DR
Watch the video and write Your thoughts about things we had in beta and which we are missing now.
Maybe it was discussed, maybe not. But I actually think that majority of this, let’s call this features, were much better than things we have currently.
I’ll list my thoughts in the same order as in the video.
- Login screen – well, I don’t really care about cosmetics. I like one in the video and I like current one. You can’t make everyone happy, let’s skip this. (but if there was an option to change between two login screens, why delete it?)
- This one is not actually tied to this topic, we can just thank Anet that we have only 300 hearts.
- The idea of spending attribute points by Yourself, not automatically, is interesting. But I like the stats we could choose even better! In that way ranger could actually be a ranger because of maxing ranged damage, scholars could be actual mages because power was divided into MAGIC, ranged and melee damage. Ofc noone forces Your ranger to be an actual ranger <cough>. And there was no healing power which effect is negligible.
- I’m not sure if sharing energy between skills and dodgeroll was good idea, i’m sure that I always preferred mana, energy, rage system, combined with cooldowns, (pointing at WoW, Rift) to use skills in combat. CDs only have much less impact on active gameplay (the fact that revenant will need to manage energy together with CDs is great imho).
- I’m not going to say if lore-books are good or no. There is a lot of loremasters, who for sure would love this, and I’m into this even though I’d probably skip 90% of them. But so much work with writing all these stories turned into nothing is painful.
- If there will be no need to buy traits from trainers they can actually be deleted. I like running to proffesion trainer just to buy my new available skill and check it out! Even the old system with killing mobs was better than current now (I’m not even talking about level restrictions), but system which forces You to run to a profession trainer to learn skill, or even forces You to do some profession related quests in order to learn a skill brings some good memories to me. It’s building up the atmosphere of upcoming op fireballs You will hurl at your enemies
. And I would like it much more than current one, even If I had to do all the quests on every alt I have.
+phoenix on staff #4 <3 - I have no single thought on this one. Could be interesting though.
- THIS one should be implemented into the game now. As long as there is no source of unidentified dyes, such way to obtain them (even if this could be complicated or time consuming) is a great idea. And it makes quite a lot of sense. Moa dropping a dye makes defnitely less sense (I know that games are not about sense, but still).
- My ranger is lvl 30 leveled with scrolls so I have no idea what is WP talking about, but it sounds reasonable to him xD
- Transmutation charges being able to buy is a thing! I’m not saying that 2.1k karma is a good or bad price, but this item has literally nothing prestigous or powerfull to put it in the place it is now. (fashion wars ftw)
Secondly, the loading screen. Yes on both. Reasonable text instead of some numbers of waypoints and PoIs, alongside with percentage/bar showing progress is much better thing than spinning circle!
After watching this 12 minutes long video, to conclude this whole wall of text, I’d like to say that (imo) Arenanet ignored a lot of nice things from beta. Number 3 is my main here. Number 6. Number 10 (charges and loading screen). And number 4, but this is controversial.
Post Your thoughts here. Post other funny facts or things that were deleted after beta with no reason.