First of all, talk about the differences of Chinese and American players, Chinese players almost only play PC games and mobile games.
There are many kinds of Chinese players:
1: the nouveau riche has much money, no time.
2, working class: a stable economic income, a small amount of time
3, college students: a small amount of income, a lot of time
I belong to the second category, there are about 1 to 3 hours a day can play PC games. I have played PC Games: wars3, SC1, SC2,CS, wow, DDO, DOTA, lol, GW1, GW2, Lord, Of The Rings OL.
I am almost a typical young Chinese who only play American Games.
MMORPG games on the U.S. market is very little, so GW2 is very weak in the face of the market competition. But in China, there are hundreds of MMORPG games in the fight for the user. The most successful is DNF, WOW, XJ3 (Chinese version of wow), but also the most popular game on the Chinese market, ranking 10, there are 5 models are MMOPRG?
On the Chinese market, GW2’s biggest competitor is WOW, which I believe is the same as in the US market. WOW has been successful in China for 10 years, and now there are still about 2 million players. GW2 has been operating in China for 2 years, with sales of 3 million 500 thousand (2014), and now there are only less than 20 thousand players.
I will analyze why GW2 will fail in China: Business model: China’s server business model and the same as the United States, CDK+ gems store + Gold Exchange
The price of CDK in China is about $13, which is not an obstacle.
The core of the problem is the gold exchange, GW2 legendary props and pink shoulder is to keep the players to stay in the GW2 important props, the way to get legendary weapons two,
1 make it yourself, but all of the material you need about 2 months, like a farmer to keep repeating the game. Of course there are shortcuts, that is, the gold exchange.
I have to admit, I have made 7 legendary weapons, all to the gold merchants to buy gold coins, otherwise I will become a farmer.
2 directly to the gold coin dealer to buy legendary weapons.
About 60% of the players left the GW2 after the completion of the first legendary weapon. Remember the 3 types of Chinese players that I began to speak about?
1 will buy a legendary weapon nouveau riche. When buying all the legendary weapon after leaving the game. 2 working people will buy gold, make legendary weapons, or buy legendary weapons, and leave the game as part of a legendary weapon. 3 college students will leave the game. That is to say, all the groups in the GW2 can not find the game fun, all groups will leave GW2.
Legend props design is around the gold exchange system design, that is, you have to make the legendary props, you must exchange gold coins. But the situation is that the Chinese server, the players directly to the gold merchants to buy a penny to buy.KZW are not to earn. Players will be tired of the legendary props, and then leave. This is the bad consequences of the gold exchange system.
Since the legendary props to make the player feel sick, then from the game to collect other skin. In-game Skin: the update speed is very slow, very slow, over the past year, the past two years. The number of updates can be counted on his fingers. Ugly, ugly cry, nothing new, no sincerity. Store gems + black lion weapon: every month will be updated every month,
Every time the player will want to know what the in-game Skin update. The results found that each update is gems store + black lion weapons
players will think: why I want to play GW2 without any in-gameSkin updates?
GW2 in China: Opinion
Token: good game player as long as the completion of a fixed number, you can get the props. The downside, designers may spend a few weeks to design a props, and players can only take a few hours to get, then nothing to do. The game lost the random fun. My girlfriend just joined the WOW last week, the first CD to get the stars Loong Mount .And then she said, I don’t want to play GW2 anymore, GW2 will not fall.
It is said that before the GW2 entered the Chinese market, WOW China operator NetEase (NASDAQ: NTES) to modify the GW2 business model, NetEase that time charge can guarantee GW2’s success in China. NetEase is Chinese second game operators, is also the most respected American game operators. Now it seems, GW2’s business model is bound to GW2 will be a complete failure in China.
How to save GW2’s Chinese market? 1 must balance the “in-gameSkin” and “store gems”, both of which must be updated with the same quality and speed.
2 the material sources of the legendary props need a lot of increase, so that players can get more easily through the game content, rather than gold coins.Don’t always want to let players buy Precious Stones for gold coins.
If the above two do not, time billing is a choice (per minute billing or monthly).
3 Appropriate to increase the drop some very attractive props. Falls and tokens need to cooperate with each other
4 update China’s regional operators, KZW is very bad.
With this post, I also want to delete GW2 from the computer, because it can bring me pain far more than happy. Farewell, GW2.
Yes, you said. In your previous post a few months back.
Again, this forum is for the western version of GW2. Feedback for the Chinese version is best posted on the Chinese GW2 forums, as indicated in the Knowledge Base (accessed via the Support link above/below).
Good luck.
If all the players are doing is playing in order to make a Legendary then you’ll not be able to keep them. No game can keep people who only want to make the biggest shiny and then leave. Even putting more shiny weapons out there isn’t going to keep them. They’ll make those and leave. Maybe it’s best if they do leave then and see if the game can attract more than people who rush to craft Legendaries then rush back out the door to go to the next game.
ANet may give it to you.
Yes, you said. In your previous post a few months back.
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Fight the queens
First of all, talk about the differences of Chinese and American players, Chinese players almost only play PC games and mobile games.
There are many kinds of Chinese players:
>rest snipped<
There are different kinds of American players too, such as European players.
Not 1 but 2 walls of text
Attachments:
Yes, you said. In your previous post a few months back.
Again, this forum is for the western version of GW2. Feedback for the Chinese version is best posted on the Chinese GW2 forums, as indicated in the Knowledge Base (accessed via the Support link above/below).
Good luck.
Maybe the reason he’s posting in the western forums is that he hopes more developers will see it and consider taking action? If he goes through the trouble of posting on the western forums, that might be an indicator of another problem not involved with the game itself, but by business matters that led to the current problems he listed.
I’m strangely comfortable letting the Chinese market tell me if GW2 will fail there. And I have the strangest feeling there’s actually a whole building full of people… maybe 2! That watch the metrics every single second of every day while pondering what if anything needs to change about their strategy.
It appears they’ve come to different conclusions than the OP, for which we should probably be thankful.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
It is becoming obvious that this game is good at kittening people off.
FA
Except the Western developers don’t dictate how the Chinese Legendaries are acquired, the VIP program, monetization, etc. That would be KZW, and thus those concerns would be best served on the Chinese forums.
It’s interesting he states so authoratively the number of current players. 2 million Chinese players for WoW. 20k for the gw2 Chinese client. From what I’ve read, WoW over there doesn’t have subscriptions but has some sort of hourly pay as you play system set up. Which means the number of players is variable and the income comes from active hour to hour playing. In either case, I haven’t heard that WoW or gw2 has announced their current player numbers. I wonder where he’s getting this information.
Well, since from what I’ve could tell his main complaint was lack of new Legendaries for the Chinese players to make, maybe ANet will now start releasing them in sufficient numbers to satisfy those players.
ANet may give it to you.
This topic isn’t a relevant contribution to these forums, which generally focus on the North American and European releases of Guild Wars 2. Closing now.