If you did what they did, you would have what they have.
You have what you have because you do what you do.
You have what you have because you do what you do.
So as I usually do about once a year or so, I picked up and began to play Legend of Zelda: Ocarina of Time today. I got nearly to Dodongo’s Cavern before I realized I wasn’t using the Z-Targeting system or the shield as much as I “should” (considering how much of the game is built around the mechanic). I have been more prone to roll or back flip to dodge enemy attacks, rather than put up my shield and wait for an enemy to attack and then retaliate. Sure is a slightly different gaming experience than the z-targeting mechanic the game was built around.
I just thought it was interesting that I have become so accustomed to the twitch based dodge mechanic of GW2 that the instinct to use it, and find ways to use it in a game that wasn’t really built for it, has carried over from GW2.
Anyone else notice similar things have happened to them?
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