In GW2, Trading Post plays you!
In another thread, we were praising Anet for the idea of Taimi being disabled, and the fantastic idea that she gets around using her “wheelchair” battle golem. This is just the type of character that a player can have an emotional attachment to. Someone for us to actually care for what happens, story wise. I wouldn’t call it pity by any means. But seeing someone persevere in the face of something crippling, and even exceed the talents of those around them, that’s good character development! We all can appreciate a “feel good” story.
To be honest, I don’t care what happens with Trehearne, or Logan, or the Queen. But I was kittened mad when Tybalt died. So Anet should take this idea, and give us more characters that have some disability, and write stories that don’t showcase the disability itself, but rather how their strengths in overcoming it. It might feel forced if done wrong, but the attachment would still be there.
Some ideas for future NPCs:
Blind character born as a noble – Perhaps having this character as a strong, independent leader or a scholar that we turn to for help. Possibly making this a key character for fighting the next upcoming Dragon? I would love to fight for this type of character, rather than being the backbone for a certain Councilwoman who takes the credit for all of our hard work…
Deaf character with a hyper partner that translates her sign language – This duo could be the comic relief for a story. The deaf character could be a serious type, while the sign language translator would be an immature jokester. The interactions between the two would cause great discomfort for the hero characters. At the same time, they would be needed to help fight a future personal rival or Dragon.
Armless character with a talent for painting with her feet – This could be a character of the arts, much like Marcello DiGiacomo, only this one has talent. Could be involved in side quests or missions for holiday events, where the heroes would hunt for items and supplies across Tyria.
Burn victim that’s emotionally scarred from a Scarlet attack on LA. The character could be some sort of target that an enemy would want, and we’d have to protect. This type of character would let the writers showcase the darker side of wars, where survivors don’t just live happily ever after. Although, these types of story arcs might be a little too deep for a majority of the player base (Case in point, Grave of the Fireflies).
they could also be an interactive love interest for hero characters just saying
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